Path of Exile 2 - Patch 0.1.1 Patch Note Preview
Love the changes all around. The Shockburst rounds bugfixes and the Temporalis fix. I didnt read the unique changes. I'll look at poedb later.
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" no one cares |
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Awesome! Please clarify if Atsak's Sight unique helmets "Critical hits poison the enemy" is meant for only attack hits or also include spell hits.
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thank you for updating!
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unbelievable amount of fixes... GGG should be teaching how it's done and no company should be allowed to work without getting licensed
just great work guys, i know how fast my backlog moves and what we are able to release... can't even imagine the test automation on this project and i want a dev blog explaining it ALL :D |
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Can you please clarify what this means please ?
Skills socketed in a Meta Gem's sockets can no longer gain energy Does this means Méta skill gain increased energy is no longer usable on gems ?? |
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Are you going to name map stash tab Elon's Maps?
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Thank you for the patch and notes! Please also consider the following:
- Mana cost of skills that are not spells is too high, I makes no sense why my warrior totems cost 797 mana to cast once - Trialmaster fight still bugs out during his 3 hit "pause" phases if he spawns one of the hit outside the arena - please fix this |
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Much appreciated, ty!
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"poe2 is a seperate game from poe1, we will continue to develop poe1 alongside" "as long as people are buying supporters for poe1, ofc we will keep making leagues"
3.2NEVER KEK |
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