Path of Exile 2 - Patch 0.1.1 Patch Note Preview

Love the changes all around. The Shockburst rounds bugfixes and the Temporalis fix. I didnt read the unique changes. I'll look at poedb later.
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auspexa#1404 wrote:
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no one cares
Awesome! Please clarify if Atsak's Sight unique helmets "Critical hits poison the enemy" is meant for only attack hits or also include spell hits.
thank you for updating!
unbelievable amount of fixes... GGG should be teaching how it's done and no company should be allowed to work without getting licensed

just great work guys, i know how fast my backlog moves and what we are able to release... can't even imagine the test automation on this project and i want a dev blog explaining it ALL :D
Can you please clarify what this means please ?

Skills socketed in a Meta Gem's sockets can no longer gain energy

Does this means Méta skill gain increased energy is no longer usable on gems ??
Are you going to name map stash tab Elon's Maps?
Thank you for the patch and notes! Please also consider the following:

- Mana cost of skills that are not spells is too high, I makes no sense why my warrior totems cost 797 mana to cast once

- Trialmaster fight still bugs out during his 3 hit "pause" phases if he spawns one of the hit outside the arena - please fix this
Much appreciated, ty!
"poe2 is a seperate game from poe1, we will continue to develop poe1 alongside" "as long as people are buying supporters for poe1, ofc we will keep making leagues"

3.2NEVER KEK

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