Please fix Vaal Orbs and tier 16 map odds
" Yes it is, and a person having a lucky streak does not invalidate OP's claim. There is absolutely no reason to have mandatory vaaling of t15's to get to t16 instead of allowing to just combine t15's into in t16. The additional layer of rng of vaaling just take even more agency away from the player and leads to tons and tons of undesirable outcomes. Over playing the endgame for a couple hundred hours I have now accumulated over 150 bricked corrupted t14 maps and probably another 100 corrupted t15 maps that I consider bricked thanks to the vaaling. Do we really need to play the slot machine at every conceivable opportunity? |
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do away with the vaal and just let us combine 3 tier 15s to make a 16 .
the game needs to be fun to play and it isnt atm . sombodys "vision" at GGG that RNG is the answer is just plain wrong . |
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sometimes when you take your iron ore to the furnace in runescape you put in 28 ore and get 5 ingots
other times you get 26 back cant believe the amount of crying here about bad luck |
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" +1 Their answer to everything is more RNG. It doesn't give the player agency at all. |
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SSF here adding my 2 cents:
I can't sustain T16s for my irradiated+corrupted+breach maps. I have like a 1/15-1/20 chance of getting a T16, it's horrible. I try to regal+exalt spam all my T15's and then I vaal them but the rates are just beyond dogsh*t. At this rate I can't afford to juice my maps anymore because I need like 50+ exalts and 15+ vaal orbs to get ONE t16 that I blast through in mere minutes. It's very demoralizing and I cba playing less & less because of this. I'm not going to run sh*t tier maps for hours to get some enough currency to roll the f*cking dice so I can MAYBE do a couple decent maps with ilvl82+ drops. This is horrible gameplay, horrible design. I also don't want to waste an irradiated+corrupted+breach map on a T15. I'm just vendoring T15 maps because the ratio doesn't make any sense and T15s are useless (not completely, but it's useless to get this many T15's) once you get far enough into the endgame where you need those highest ilvl drops for the best chance of better mods. I've nearly 100 corrupted T15s in my stash and 2 T16s. Wowie :) I'm sure none of this is an actual issue in trade league, but please think of SSF also when designing stuff. Last edited by Gregzoid#3498 on Feb 23, 2025, 4:46:51 AM
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" It is. Not from a currency standpoint, but definitely from the standpoint of sustaining t18 maps. I have a ton of irradiated and corrupted nodes on my atlas that I can't run because I don't have enough t16 waystones (with having every atlas point in increased waystone dropchance and running t15 with high waystone dropchance) |
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Agreed.
+1 I corrupt abt. 30 waystones a day and get 1, two of tier 16 if I'm lucky. And usually 6-8 tier 14. Which are no use to run. |
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Agreed. My success rate is about 5% at best. I brick more maps than anything else.
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/Agreed. Mine is around 1/14 to get a T16. I kept track of about 200 attempts. I wish T16 would just drop naturally on T15 maps like 1/15 maps. Also increase the corrupted rate to about 1/8 and I would be fairly satisfied.
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Best solution imo will be the ability to combine 3x map up to tier 20 (base lvl 84) but max droppable tier will remain at 15.
AGREE! |
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