Please fix Vaal Orbs and tier 16 map odds

Vaal 33 T15 maps
4 of them become T14
None of it become T16...
That's just sad
The downgrade to T14 is the worst part - it really just adds the extra chore of deleting the T14 map.

It would actually be a 'better' experience for the player if instead of becoming a T14, it just flat out vanished.

Right now I'm dumping those in the stash, but truth is that I know I won't run them because they can't give me the required ilvl for meaningful gear.
Did they nerf the rate recently? Did like 20 maps and none.
This badly needs to change, it should be 40-50% to upgrade to T16, the rest into random bs.
Same here. Rate feels like 1 in 20 to get t16 and like 1 in 5 to brick it and get t14.
A "normal" corruption rate of 1 in 4 to upgrade would be completely fine imho. I don't feel like this is a part of the game that needs gatekeeping.

Also as one guy wrote the double corruption downgrading your maps feels dogwater tbh. The rate of getting t16 is already so low, getting it downgraded to t15 again by the double corruption just feels bad.

I get having a little gamble mechanic with the corruption, but as so many things in this endgame the odds for a positive outcome for the player are just bad.
I took the double corruption off the Atlas tree because it just bricked way too many maps and hardly provided any upsides.
Last edited by Slart1bartfast#0332 on Feb 5, 2025, 1:06:15 AM
I'm sure it's 1/8.
Why not just add a reasonable, predictable mechanic for obtaining T16s?

Not everything under the sun, moon, and stars needs to be steeped in random rolls with low odds. Some mechanics benefit from deep complexity, including random factors, but the meta aspect of mapping would benefit from being more straightforward than it is.

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With my current char I vaal'd 73 T15 waystones, 41 remained T15, 14 became T16, 8 became T14. It's RNG....

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