Warrior/Mace - how to finaly fix it and still keep it interesting

Maces don't need fixed, they just need to introduce swords. After swords are released maces will only exist to weapon swap for Hammer of the Gods.
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Rafkin4#7914 wrote:
Maces don't need fixed, they just need to introduce swords. After swords are released maces will only exist to weapon swap for Hammer of the Gods.


I hope you're either being sarcastic or realize that this is a terrible comment. Nobody in their right mind would want an entire weapon class relegated to using a point-and-click ranged ability that doesn't come remotely close to the gameplay style of smacking things with a big heavy mace and slamming the ground to clear huge groups of enemies.
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Combos don't really work in this game. You don't have time to do something like this due to the constant onslaught.


But that's because it's not balanced yet. The game is supposed to be played slow, but the whole endgame doesn't work like that. I think GGG knows that and will adress this problem at some point. But when they have adressed it, warriors still need a rework.


That's pure copium, we're too far gone for that. They need to redesign almost everything for slower gameplay to work, and it will probably be something most players would just hate, even among those who think they'd prefer it this way.

And certainly that task is completely unachievable with 3-4 months release cycle.

It's much easier to adjust melee for the zoom-zoom gameplay than to get rid of the latter.
There is nothing to think about, everything must be slowed down by 500%. Not warrior AS buffed, but everything else DEbuffed.

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