Let's be honest here: Tailwind also granting increased evasion rating is overpowered AF

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You know that you can get 16÷ skill speed and 3÷ movementspeed for 3 points on the atlas? What Deadeye in endgame is below the breaking point? The whole damagescaling is IAS. I lose around 7k dps if I unskill the ascendancy that should be buildenabling. Now do the same with Stormweaver and see the difference. You clearly have no clue what you are talking about.


So 3 skill points not including the mandatory 1 attribute passive beforehand gives around half of the value of an ascendancy AFTER a suggested nerf? That means post nerf suggestion that Tailwind would be still worth like 8 skill points. The Pathfinder has an ascendancy that just straight up gives only 6 points and it's still good.

Also in order for a 10% more multiplier to exceed a 30% increased multiplier, as I said before, you would already need to have 200% increased skill speed. Are you saying it's typical for every Deadeye to have a massive +200% skill speed, before Tailwind?
Last edited by LVSviral#3689 on Jan 14, 2025, 3:37:19 PM
Let's be honest here:
Tailwind is the only thing that makes deadeye viable at all.
Even with all the broken mechanics that exist.

I have 4 characters 90+, deadeye being the first one i leveled and being the highest at lvl95
I did make her as pure evasion and poured in well over 100 div in the build.
Then i made monk costing me almost nothing, except the ingeunity belt that all my character share since that is the best in slot belt for any build.

Invoker is CI with 80%+ evasion rating, having almost 5k base ES while also having 70% phys reduction.

My deadeye has 2.6k life ...

Have stormweaver with almost 7k ES and 5k mana with CI + EB + MoM.
That's 12k EHP

Have an infernalist that has 1.1k HP with 5k base ES and gets 900 ES from every single soul grim feast provides...

So yea, tailwind not only isn't even remotely OP, it is the sole reason deadeye exist at all and not sitting in the corner with chonk and witch hunter waiting for balance patch.

I have a lvl 70 witch hunter, but all his ascendancy are so trash there is no reason to play that class at all, if you want to play crossbows, deadeye is 100 times better because you can go CI with tailwind and acrobatics, which gives you everything you want.

Leveling a titan now, but by the gods, maces are horribly trash.

Right now, pure evasion is probably the worse defense layer, even worse than armor, because armor in it's current total useless state still gives you a few % reduction, while also having 4-5k HP pool due to the high STR.
As an evasion class, you are screwed, even if tailwind would give you 1000% more evasion per stack as eventually something will hit you and 2.6k hp is pretty much the top you can reach on life as dex based character.
Meanwhile random trash white mobs on T15 maps can hit way over that amount especially if you are doing +1/+2 maps and/or extra damage mods.
Last edited by HunAp0#6349 on Jan 14, 2025, 4:16:00 PM
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LVSviral#3689 wrote:
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You know that you can get 16÷ skill speed and 3÷ movementspeed for 3 points on the atlas? What Deadeye in endgame is below the breaking point? The whole damagescaling is IAS. I lose around 7k dps if I unskill the ascendancy that should be buildenabling. Now do the same with Stormweaver and see the difference. You clearly have no clue what you are talking about.


So 3 skill points not including the mandatory 1 attribute passive beforehand gives around half of the value of an ascendancy AFTER a suggested nerf? That means post nerf suggestion that Tailwind would be still worth like 8 skill points. The Pathfinder has an ascendancy that just straight up gives only 6 points and it's still good.

Also in order for a 10% more multiplier to exceed a 30% increased multiplier, as I said before, you would already need to have 200% increased skill speed. Are you saying it's typical for every Deadeye to have a massive +200% skill speed, before Tailwind?


Yes. You have Howa and the 1÷ per 15 dex giving you around 40+ IAS even when just fulfilling minrequirements on dex. You have 4x4÷ skillspeed for small ascendancy nodes. The 16 I mentioned before. Quiver+effect for another 30. Pathing through Monk for either extra cold or extra lightning give another 16 at least (just using my memory). You always have Martial Tempo for 25÷ more in your mainattack. Everything of that seems mandatory to me for any Deadeye build and almost breaks the 200÷.

Not counting IAS nodes for blind on hit, that most but not all take. Also not counting at least 6 jewel slots where especially cheap jewels will have IAS and IAS with bowskills before getting to quivereffect. But both provide IAS. Not counting all small nodes providing IAS. Not counting IAS on bow, because not everyone has and also not counting Shock/Electtrocutenodes although some are providing IAS since not everyone plays LA. Also not counting all the IAS nodes other than mentioned, especially those in the Ranger starting area that most Deadeyes have before the late endgame. And for sure not counting corrupted Howa or ÷dex scaling via unique jewel.

The movementspeed is stronger in PoE1. You get it when you have to slow down but you don't have it especially in the beginning of maps where you would need it most. Also skillspeed feels better in PoE1 because it is rarer there. I feel Tailwind is extremely strong in campaign but is less strong than close combat (providing less than 10÷ dps as I mentioned) and extra proj in endgame. Pretty sure some would even consider taking something else if there were options. And last but not least it cannot be as strong as a node that is a more modifier already and can be scaled to the moon while being active unconditionally.
Last edited by cavexs#4102 on Jan 16, 2025, 11:36:58 AM

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