Upcoming Changes in Path of Exile 2 0.1.1

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that's only one week they came back to work, and stop whining they already say they will impact the meta only for leagues


LMAO. They already completely abandoned that "saying" week 1 by completely deleting all CoX/cold builds. Nuking, not just nerfing them. If you still believe this you are completely ignorant to how they're ruining the game.

Don't forget while they destroyed tens of thousands of underperforming builds, they also buffed overperforming LA ranger and Archmage because of course they did.
I want Una to play The Dragonborn Comes on command...I already got an arrow in my knee from A2.
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RoCKeTs#2072 wrote:
Overall the patch is spot on but those 3 lines ruins everything

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Pinnacle Boss has 6 portals/attempts
Citadel bosses nerfed
Mobs and bosses nerfed, details in patch notes


The reddit cry babies are winning.


I don't know about the nerfs, but the visual changes to some attacks and reducing the detonate dead range on the mobs was much needed.

6 portals were also very much needed. I don't see why they didn't roll back the change to all maps. Forcing a single death onto people is forcing the players' hands on how they approach the game.

Just give people the freedom of choice. The ones who want a harder challenge are free to close a map if they die once, or simply play hardcore characters.
I appreciate the changes in this patch, but there are a lot of more important bugs that are preventing people from progressing through the campaign, especially on consoles and couch coop.
well, i won't make conclusive judgements until patchnotes, but the fact that warrior (aka trash) is not addressed is disheartening. also no mention of scrapping the honor system, how many more thousands of posts you wanna see from players before you scrap that crap of an idea?
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We will never see league in normal game (Path of Exile 1), thank you ggg for killing the best game and making the worst

T_T
Can we get a limited number of revives per map per party? Especially at lower levels when you are still putting together a build.

And in SSF/solo maps you should be able to re-enter maps after dying at least once. Maybe 4x at tiers 1-5, 2x tiers 6-10, and 1x 11-15. 0 times above that.

Use the same numbers for revives on party play (4 total revives for the whole party, if someone keeps dying their friends aren't going to keep reviving them).



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We are on the right track it seems!!


- Ole Gunnar S.


Nice one mate. Sly one that may fly over a few heads though
So, according to the live, they have no idea how to fix the minions... great :)
Why not just give us Convocation instead?

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