experience lost on death needs to be gone
" you can't have different set of rule on the same server. I'll make it obvious HC server, you don't like to lose your character, make it an option lol. you just can't do that with trading involve and all. maybe and it's a big maybe in ssf. |
![]() |
" Yeah, in my opinion sounds like there is too much damage given to characters and too little penalties. Monsters lack resistance to damage, or judging from the screens I've seen with millions of DPS, there is too much damage given to characters. This gives the instant gameplay we see at endgame. Do you like it? It's the part that made me dodge poe when I saw it. I will try poe2 for sure when it releases, but not sure if I'll stick long to the endgame if that's how it plays. I like more complexity in the gameplay. That said seeing this discussion with people talking about how glass cannon builds shouldn't be the only prevalent type and penalties helping that, I'm hopeful. Make endgame combat gameplay better please! Characters seem to be dealing too much damage, monsters die too fast, it seems too simple. Last edited by ProMeTheus113#3687 on Jan 10, 2025, 9:48:43 AM
|
![]() |
+1
|
![]() |
I get losing xp when you fail a map but what I don't understand is why you lose xp that you gained in the map and xp you had entering the map. Feels like a double whammy. It is very discouraging.
|
![]() |
BUMP!
|
![]() |
They're just using the exp penalty as a means to artificially prolong the game. And also to rewind the player's progress.
THere's no other excuse for having the max tier maps at level 81 (when the max character level is 100). So post level 92/93 you spend a day trying to level up from enemies who give very low exp gain. And then have a few bad runs and die a few times and lose hours of work. Exp penalty should be capped at the map you failed. Or they should add higher tier maps than 81. So that the exp penalty is in line with the exp gained post level 90. Last edited by Icesinnox#6517 on Feb 25, 2025, 3:44:28 AM
|
![]() |