The "one single try" mentality is the one and only thing making me consider dropping the game.
I decided long ago in games that I wasn't going to have my time wasted anymore.
If a game is good. Then it being a Roguelite, isn't an issue. But when a game is bad, and they just enforce stuff on you that pisses you off. Like 5 hours of your time lost, per death. When trying to level. Welp. I just quit and went and played Morrowind. Been having more fun collecting every single item in the game and putting it in my house, than I was with PoE 1/2. They keep doing it too. It's like they don't want millions of players playing the game because it's fun. It's like they want people to just be pissed off and addicted instead. |
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To spend a min of 20 minutes going through each Sekhemas room, only to get an impoosible layout of hourglasses on the final boss feels so horribly bad.
ive easily clear through to the final boss, only for him to spawn hourglasses in each corner of the room. Only have 20% speed on boots but I shouldn't have to need a random boon (that you wont get anyway), or something else. its just completely agonizing to spend time enjoying, and loving this game only for it to completely, and horribly disrespect my time. I get the rewards are (maybe, if you're lucky) good, but its just completely lame to spend time playing your game only to failed not by a lack of my own personal skill but of the poor randomness built into the encounter. |
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" Do what most CC do, when presented with a bad hourglass pattern... just log out, log in and start the fight again. The allows it. Is boring and anticlimatic, but it is allowed. |
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I agree with you, but you're fundamentally wrong to ask for all this in PoE...
1) The game is not hard. Endgame bosses are not hard. All their difficulty comes from the sole fact that you have limited lives AND it takes a lot of time to grind for an attempt, so you learn very little from attempt to attempt. If you give people infinite attempts at a boss, they'd learn the fight quickly and it doesn't matter if it lasts 5 seconds or 50 minutes, people WOULD 100% finish the fight. 2) The game's values aren't balanced around you average gamer 3) GGG doesn't want this game to be balanced or be a Dark Souls/Elden Ring type of game. This game is designed to make money, and it does that very well in its current state. I completely understand what you're asking for but you're just wasting your own time with your post Last edited by _rt_#4636 on Feb 15, 2025, 6:30:10 PM
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" oof thats nasty but ill try it. Have had 3 runs today (in a row) botched because of hourglasses at ass ends. thought i was just unlucky the first two but now see its a pattern & got blink for the runs to try. if that fails ill try this disgusting trick lol |
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" Fun and challenge come from learning mechanics, improving skill, and overcoming tough fights. Locking content behind a grindy retry system doesn't add challenge—it just forces players to waste hours re-farming EXP, and maps. It also completely kills party play. The endgame is already not party-friendly, and this makes it worse. If one person dies in a map, they’re locked out, leaving their friend(s) to solo content alone. Whether it’s due to stun locks, bad telegraphs, or lag, a single death shouldn’t mean an immediate end to your run. If you genuinely believe ‘death penalties should be more severe,’ you should be advocating for Hardcore mode, not forcing every player to suffer outdated design choices from the 1990s. |
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" They should at least add in "Revive Coins" like how the Chinese Client of the Game offers by Tencent. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters. Revive Coins: you may buy and spend these coins to revive in SC leagues to avoid XP loss up to level 95. The costs go up gradually, up to 4 coins per deaths at level 90+. These coins are not very expensive and are often given as free gifts. ![]() Revive Coin: https://pathofexile.fandom.com/wiki/Revive_Coin They might also want to think about adding in QoL Features from Chinese PoE That Should Be Added to the International Version such as: 1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites. 2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters. 3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions. 4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting. 5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items. 6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance. 7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space. 8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death. 9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time. 10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity. 11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials. Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE: https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/ |
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