Quarterstaff needs Chaos related skills
" Playing something that increases the value of the time i invest in. The way i play monk is harder, and the learning curve is way higher. But i'm pretty sure it's worth the investment. |
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Also, about defensive part of ascendancy... you are playing trade league dude
I'm SSF, actually playing Inner silence with darkness. I don't wanna loose good pieces for resistances. I have -10% fire resist 10% lightning 0 chaos 57% cold cause i'm in the waterways. Still mobs doesn't hit my energy shield. Darkness refresh after 5 seconds no matter im taking dmg or not... Actually broken And darkness shield only scales with level, which makes it OP early on. What i mean is, i learned that PoE is about adapting. You don't feel the use of defensives playing trade league. It's super usefull for SSF and HC. Last edited by cedet6d#7437 on Feb 25, 2025, 4:18:07 AM
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And dude... i have to stop pressing my carrot juice thinking about this...
How can you say that ascendancy is too much passive while your build https://mobalytics.gg/poe-2/profile/46df268a-09d6-46a1-850b-07ea4594928d/builds/e8c77208-8910-4441-b616-9a3dfcd2a9e7 has FOUR defensive spirit skills, WTF Just play darkness, spec into weapon swap passive, get 2H mace skills (Hammer of the gods especially), put support runes to them increasing dmg and putting them on CD and stop playing 3 buttons build if you wanna actually start doing damage. AND practice, because yes, it's not easy. By reverse engineering, it's obvious to me that there is a build going that way. There is no bad design, only capitalist players. The bad part of physical melee monk is that he cannot aoe heavy stun although he builds stun up SO EASILY, unless he weapon swap to mace and use Boneshatter, which looks SO OP. BUT you need to get free of spirit skills for skill space. Here comes darkness. Last edited by cedet6d#7437 on Feb 25, 2025, 4:56:57 AM
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" I'm not there yet, but it should be... Build daze up with wind blast (target is dazed, 50% more stun build up), Vaulting impact (30% More Stun Buildup, Consumes Stun on Enemies to cause 300% more Stun Buildup, 50% more stun build up support gem), stun into heavy stun into stun into heavy stun... maps would be perma stun But i don't know... we get benefit from hitting daze target, so we pbly need to keep applying daze in rotation from more crit on vaulting impact. Because the issue is that vaulting impact consumes daze. That's why increased daze build up is important, to apply it in one wind blast hit. |
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Probably monk builds stun up way faster than warriors
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Like, just getting used to WHEN you can staggering/killing palm requires so much practice, WHEN the target will be stunnable, if you know it exactly, it helps so much, and you only can know that with ton of practice
Actually, ONE wind blast on a big monster is 75% daze build up... earlier, i had to wind blast like 5 times to build up daze. Soon, 1 wind blast. That's the learning curve i'm talking about. Last edited by cedet6d#7437 on Feb 25, 2025, 5:49:59 AM
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The skill gaps as of now are beyond huge, there are so many of them missing just from the first game that could be implemented but i am sure that, in time, they'll plug up the holes and we'll get lot of the obvious ones added in at the very least.
For now though, yeah, it's a bit of a shame as there's not much to play around with especially is the current selection isn't appealing to you. |
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Pretty sure melee physical Chayula monk is already playable, even tho i'm only lvl 44, that's my point
Last edited by cedet6d#7437 on Feb 25, 2025, 5:57:13 AM
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But... building something viable is sooo fucking hard because there is so much parameters. Like i was building evasion/energy shield... Before that, i was building evasion/armor and i think i was right... i don't remember why i changed my mind. But i'll go back to evasion/armor. Because you are limited by the stats required on gear. It's so annoying when you try to adapt your resistances. Also, the support strength gems are the best for physical builds. And it allows me to path to weapon swap talent, and use passive weapon set points correctly.
Also, i need to transform power charges into endurance charges because it fits way more in the build with infernal cry boosting melee, and so i can stop using full converted Falling thunder. I think as physical melee monk you have to start 2H mace, no ? Else it's so slow to AoE armour break... unless, putting devastate+shockwave on staggering palm makes the armour break spread... i'll try that |
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If that combo works... aoe break armour on staggering palm... it makes it great
With https://poe2db.tw/us/Devastate and https://poe2db.tw/us/Impact_Shockwave Hooooope that works, it'd be nice Need to find support gems now ... Because you have passive talent in monk tree, that is not usable else : https://poe2db.tw/us/Stylebender See, that's my point... make this talent usable Pretty sure the support gems combo works, else, you have to go 2H mace to make this passive point usable And weapon swap isn't usable without the passive talent... way to slow Also, as physical, you cannot generate charges on mono target bosses. But https://poe2db.tw/us/Break_Endurance gives you endurance charge on armour break... for sure, that's the way Also, shockwave and corrupted blood scales with strength... so ye, going back that way... just gambled for new bracers tho, gonna take me some time haha Aaaand it makes me able to use shield charge and resonating shield again... Aaaaaah maybe i just aoe armour break with resonating shield, into infernal cry to buff vaulting impact, then spam vaulting impact... yeaaaaaaaah hahaha, sounds fun Swapping to shield occasionally is ok compared to constantly switch QStaff/2H Mace Still have to try Devastate/Impact Shockwave combo tho Last edited by cedet6d#7437 on Feb 25, 2025, 8:57:41 AM
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