This game has potential but........ I am getting bored really fast.

"

Tell me why it is a bad idea. I am listening.


Now market is partialy regulated by how much of a hassle it is to but/sell. Many items are not sold because its just not worth the time. Normal AH would open the floodgates. You would be able to buy endgame worthy gear before you finish the campaign and never get an upgrade after that. All those 1-20 ex items would become worthless. Only top tier items would hold some value and normal player would never be able to get them. The only income you would be able to count on would be raw drops. Drops would also need to be rebalanced around frictionless trade meaning you would never get anything good. Thats how it always ends. Thats why D3 removed AH, Shaiya and Cabal economy got destroyed by adding one. Its good only on paper.
"
kuciol#0426 wrote:
"

Tell me why it is a bad idea. I am listening.


Now market is partialy regulated by how much of a hassle it is to but/sell. Many items are not sold because its just not worth the time. Normal AH would open the floodgates. You would be able to buy endgame worthy gear before you finish the campaign and never get an upgrade after that. All those 1-20 ex items would become worthless. Only top tier items would hold some value and normal player would never be able to get them. The only income you would be able to count on would be raw drops. Drops would also need to be rebalanced around frictionless trade meaning you would never get anything good. Thats how it always ends. Thats why D3 removed AH, Shaiya and Cabal economy got destroyed by adding one. Its good only on paper.


Ok first of all D3 removed ah because they came to realisation real money auction house was a bad idea. That was the only reason. And it is already the same situation right now without ah. Only top items do have value. You cannot stop it its the inflation of standard league. Nothing would change just the fact that you would get your items faster. And noone would troll/scam with cheap listings.

I dont understand how do you enjoy such trading? Do you play self found? And by the way they said they will implement instand buyout trading. But how long will that take? Who knows.
"

Ok first of all D3 removed ah because they came to realisation real money auction house was a bad idea. That was the only reason. And it is already the same situation right now without ah. Only top items do have value. You cannot stop it its the inflation of standard league. Nothing would change just the fact that you would get your items faster. And noone would troll/scam with cheap listings.

I dont understand how do you enjoy such trading? Do you play self found? And by the way they said they will implement instand buyout trading. But how long will that take? Who knows.


RMAH had nothing to do with it. If it was the only bad part it would be the only part removed. You may try to bend reality as much as you want but ive seen this happen in other games. You are delusional if you think you would benefit from it. As i said, you dont want to understand because instant gratification is more important.
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kuciol#0426 wrote:
"

Tell me why it is a bad idea. I am listening.


Now market is partialy regulated by how much of a hassle it is to but/sell. Many items are not sold because its just not worth the time. Normal AH would open the floodgates. You would be able to buy endgame worthy gear before you finish the campaign and never get an upgrade after that. All those 1-20 ex items would become worthless. Only top tier items would hold some value and normal player would never be able to get them. The only income you would be able to count on would be raw drops. Drops would also need to be rebalanced around frictionless trade meaning you would never get anything good. Thats how it always ends. Thats why D3 removed AH, Shaiya and Cabal economy got destroyed by adding one. Its good only on paper.

This sort of presumes the only way to do an AH is an open a free for all with unlimited, non-rate limited use and the only mode of sale being buyouts.

They could rate limit it via a hard timer, a non-tradable currency used to buy/sell on it, etc.

We could also have actual, real timed auctions where people would bid on an item which would alleviate the problem of mispricing something then getting 10 messages in a minute and needing to adjust it.

As it is now, I find trade extremely efficient. My buys and sells take like 20 seconds. I don't really get the reluctance to an online market when we have that now.

You could still make it so the player has to be online, you could still make it so the player has to accept it manually too, etc. There's lots of options to limit trade like we do now without making it convoluted being it's only limiting factor.
"
kuciol#0426 wrote:
"

Tell me why it is a bad idea. I am listening.


Now market is partialy regulated by how much of a hassle it is to but/sell. Many items are not sold because its just not worth the time. Normal AH would open the floodgates. You would be able to buy endgame worthy gear before you finish the campaign and never get an upgrade after that. All those 1-20 ex items would become worthless. Only top tier items would hold some value and normal player would never be able to get them. The only income you would be able to count on would be raw drops. Drops would also need to be rebalanced around frictionless trade meaning you would never get anything good. Thats how it always ends. Thats why D3 removed AH, Shaiya and Cabal economy got destroyed by adding one. Its good only on paper.

More like, you would realize trading ruins these games in so many ways, and move to SSF.
They've said time and time again, they won't add an AH because it ruins the 'spirit' of trading, even though trading is largely just done by bots and price fixers.

They won't do a combat log because apparently that's too complex for them or they'd have done it by now.
As for the names of items once they start adding 'expert' and 'advanced' I feel they're just place holders for EA... at least I HOPE that's the case.
"
ZenJelly#0503 wrote:


You're being disingenuous. If you want to compare end game then compare PoE 1 beta or first release to PoE 2. Go see how boring PoE 1 endgame WAS before it had 10 years of content.


They didn't played the game during that time so they wouldn't know.
But I agree with you, players should stop comparing the current version of PoE1 with the current early access state of PoE2. PoE2 has already far better endgame than Poe1 had for quite a long time after the release.
Guess people are just sour because they don't have the large variety of things to buy via paid carry runs yet.

I mean some individuals claim that they endgame is shallow but at the same time you see those individuals admit that they paid for endgame content carries. Go figure lol
Flames and madness. I'm so glad I didn't miss the fun.
i paid for sanctum carry only because i rather poke out my eyes with a fork than do sanctum. as if thats even end game content. i guess some individuals also consider izaro end game content in poe. lol
Last edited by Lyutsifer665#1671 on Dec 27, 2024, 2:15:59 AM
"
Weaver#3527 wrote:
"
kuciol#0426 wrote:
"

Tell me why it is a bad idea. I am listening.


Now market is partialy regulated by how much of a hassle it is to but/sell. Many items are not sold because its just not worth the time. Normal AH would open the floodgates. You would be able to buy endgame worthy gear before you finish the campaign and never get an upgrade after that. All those 1-20 ex items would become worthless. Only top tier items would hold some value and normal player would never be able to get them. The only income you would be able to count on would be raw drops. Drops would also need to be rebalanced around frictionless trade meaning you would never get anything good. Thats how it always ends. Thats why D3 removed AH, Shaiya and Cabal economy got destroyed by adding one. Its good only on paper.

This sort of presumes the only way to do an AH is an open a free for all with unlimited, non-rate limited use and the only mode of sale being buyouts.

They could rate limit it via a hard timer, a non-tradable currency used to buy/sell on it, etc.

We could also have actual, real timed auctions where people would bid on an item which would alleviate the problem of mispricing something then getting 10 messages in a minute and needing to adjust it.

As it is now, I find trade extremely efficient. My buys and sells take like 20 seconds. I don't really get the reluctance to an online market when we have that now.

You could still make it so the player has to be online, you could still make it so the player has to accept it manually too, etc. There's lots of options to limit trade like we do now without making it convoluted being it's only limiting factor.


But thats not what those players want. I wouldnt be opposed to real auction house. I am against a shop. Why not add everything to npc at this point? We already have them afterall.

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