Will a Level 100 Boost be added to the shop?

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Mouser#2899 wrote:
Going through the death penalty threads, it suddenly occurred to me, maybe there's a simple and rational reason for piling on so many penalties.

The design philosophy seems to be to "encourage" players to farm content beneath their abilities, where they have no chance of death, until they outgear and outlevel the challenges/trials/roadblocks in the way.

Hundreds of hours of boring, mundane, farming.

EXACTLY the sort of thing players have proven willing to pay money to avoid.

Rather than go through all of that, you can pay your $60 and start your character right at the endgame ready to face the challenges without any of the boring tedium that it would take to get there. And Hey, no more XP penalty since you're at max level.

Buy the character, buy the gear, play the game.

Wont happen, its part of GGG's founding principles!

But if you are grinding hundreds upon hundreds of hours to craft you new weapon, buy that expensive unique or whatever, you might as well look at some stylish wings and a fancy hat for just 50 bucks more.

Im sure lots of PoE1 long time players can relate
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Mouser#2899 wrote:
Going through the death penalty threads, it suddenly occurred to me, maybe there's a simple and rational reason for piling on so many penalties.

The design philosophy seems to be to "encourage" players to farm content beneath their abilities, where they have no chance of death, until they outgear and outlevel the challenges/trials/roadblocks in the way.

Hundreds of hours of boring, mundane, farming.

EXACTLY the sort of thing players have proven willing to pay money to avoid.

Rather than go through all of that, you can pay your $60 and start your character right at the endgame ready to face the challenges without any of the boring tedium that it would take to get there. And Hey, no more XP penalty since you're at max level.

Buy the character, buy the gear, play the game.


This isn't blizzard ya newb. I get it you're upset you keep dying likely because your build sucks / defensives suck / skill issue but these kinds of post are just embarrassing and you should try your best to be above them.
Step 1 is to self reflect.
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if someone hit lvl100 but had died 100 times that would feel less legit than the guy close behind him with 2 deaths.


So the person avoiding all the challenging content is more legit than the person actually fighting for it?

Yeah, that tells me a lot about them.


And again, I hope I'm wrong, but I do not understand anyone who has faith in any corporation to "do the right thing". It's just not in their nature.

I don't want any pay-to-win, time savers, etc... in the game. But the design decisions seem to be made to encourage that sort of thing. And unfortunately, if the design remains the same, then somebody will be providing those services, because a lot of players will want them.
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Mouser#2899 wrote:
...
Rather than go through all of that, you can pay your $60 and start your character right at the endgame ready to face the challenges without any of the boring tedium that it would take to get there.
...
So people would pay 60$ to NOT PLAY the game? Pay another 50$ for gear, then you're good, all goals achieved.
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Mouser#2899 wrote:
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if someone hit lvl100 but had died 100 times that would feel less legit than the guy close behind him with 2 deaths.


So the person avoiding all the challenging content is more legit than the person actually fighting for it?



the person who builds no defence, all glass cannon and just mindlessly plows through maps as fast as possible with no regards to playing well is at a disadvantage compared to someone who makes a good build, plays it well and survives.

they dont want the mechanics of the game to dictate that the best way to win the race to 100 is to deathzerg content with max dps.


https://youtu.be/pj8FxWMf4V4?t=688

the devs used to all play hardcore in diablo 2, they like the game to feel hard, brutal, punishing, they want scarcity. they dont want that so they can then sell you a way to escape it, they like that because theyre guys my age who grew up playing hard games that you didnt get to just win. you had to work and then you got your face kicked in, you had 3 lives then you died 1/3 of your way into the game and the game told you to go fuck yourself and start again from level 1.

if you watch interviews with them you will see they are just gamers who are trying to make the game they want to play and find a compromise with the audience where its also a game enough other people want to play to generate the money needed to exist.

theyre existing really, really well for 12 years now with no p2w. they dont want it, we dont want it, the game funds itself really well without it and it would actually kill their revenue if they added it.




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Mouser#2899 wrote:


And again, I hope I'm wrong, but I do not understand anyone who has faith in any corporation to "do the right thing". It's just not in their nature.



theyre people who are making a game, theyre making the sort of game they want to play because they are people who play games.

why dont you go watch an interview with them, youll soon learn. 3 guys dont start making a spiritual successor to diablo 2 for the pc in chris wilsons mums garage because they want to get rich. these are not mobile phone devs making angry birds 12, these are not fund managers who bought out a multi billion dollar studio to milk its franchises short term. these are a handful of nerds writing diablo fan fiction who got lucky and spent the money they made buying magic the gathering cards, literally.




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Mouser#2899 wrote:

I don't want any pay-to-win, time savers, etc... in the game. But the design decisions seem to be made to encourage that sort of thing.



the intention is that they encourage being good at the game.

youve come to a game that is 12 years old with these mechanics, has never been pay to win and you are claiming the game seems to be designed to be pay 2 win. one of the premier examples of a highly successful no p2w game in the industry, literally one of a handful of games people point at to show what a non p2w f2p game looks like and how you design one to thrive without it.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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the intention is that they encourage being good at the game.

youve come to a game that is 12 years old with these mechanics, has never been pay to win and you are claiming the game seems to be designed to be pay 2 win. one of the premier examples of a highly successful no p2w game in the industry, literally one of a handful of games people point at to show what a non p2w f2p game looks like and how you design one to thrive without it.


1) That may be their intention, but the design encourages people to avoid challenge, not become good at the game.

2) The game is a month old. Path of Exile is twelve - that is a completely separate game with a different design philosophy.

I do agree Path of Exile is a great example of F2P done right.
But PoE does not have all of the punishing mechanics that this game does.
If you want this, there are several mobile games that offer that option. Maybe play those instead
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Mouser#2899 wrote:
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the intention is that they encourage being good at the game.

youve come to a game that is 12 years old with these mechanics, has never been pay to win and you are claiming the game seems to be designed to be pay 2 win. one of the premier examples of a highly successful no p2w game in the industry, literally one of a handful of games people point at to show what a non p2w f2p game looks like and how you design one to thrive without it.


1) That may be their intention, but the design encourages people to avoid challenge, not become good at the game.

2) The game is a month old. Path of Exile is twelve - that is a completely separate game with a different design philosophy.

I do agree Path of Exile is a great example of F2P done right.
But PoE does not have all of the punishing mechanics that this game does.


If GGG ever planned on any P2W they would have done it long ago in POE1. Just because POE2 is more "punishing" does not hint or entail that any type of power or level boosts are coming or warranted.

The game is a month old like you say but it's also incomplete and unbalanced/bugged in many ways. It will also get less punishing as leagues start and more and more mechanics are layered on top of each other just like POE1.

Moreover, GGG does not NEED to sell power/boosts. They make a killing off of cosmetics. GGG, nor Tencent, will want to wreck GGG's reputation and goodwill by selling any type of power/boosts.

You confuse avoiding "challenge" by running lower content to level with players having freedom to play the game however they want. Some players like the challenge and like trying to survive and don't care about exp loss. Some players want to coast and play the easiest content possible while still gaining exp. Not everyone has to be locked into the same type or difficulty of content. That is not some sort of intention of design to introduce P2W into the game.

POE2 is made by the same people and has the same game/shop philosophy as POE1. It's not going to change all of sudden after all this time.
The rate of descent of GGG's reputation would be so great it violate the laws of physics if something like this happened.
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Azorien#2307 wrote:
The rate of descent of GGG's reputation would be so great it violate the laws of physics if something like this happened.


This. Plus they make a lot more money off cosmetics than they would selling power. Selling power is usually a last ditch move to make some money from a game before it tanks.

Though I will admit that gamers are more receptive to P2W than they have been in the past. Not sure what that is about. Absurd to me that anyone would want to bypass playing a game. Let alone spend money for that "privilege".
https://www.pathofexile.com/shop - Support Path of Exile!

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