It's Time For Magic Finding to Go

GGG, you have an opportunity to finally solve the magic find problem by... completely deleting it. Maybe drops should be determined by RNG and what content / how difficult the type of content being run is and not by who can play a very narrow build that is so broken it has room to ignore several items to magically crap out 300%+ rarity.

It's bad for build diversity.
It's bad for the economy.
It destroys the "middle class" of PoE

Maybe when you're done go back and delete it in PoE 1 as well. Then just adjust unique drop rates without having to account for the stupid mechanic.
Last bumped on Jan 7, 2025, 10:49:17 AM
I couldn't agree more. IIQ/IIR and Magic Find style stats are toxic cancer for games like this.

What's more, these stats punish solo and duo players. The economy is a zero-sum game. If one group is grinding out thousands of exalts and divines, they are devaluing your currency.

Empyriangaming and his group made a degenerate build with 600 magic find and gravebind gloves to share his magic find with all of the kills in the 6 man group. These item drop bonuses MULTIPLY with the 6-man group bonuses.

It's time for GGG to put a cap on IIR/IIQ/Magic Find for group play at 2-3 people max, and completely remove these stats from gear.
Yeah, it is just something that makes the game more difficult to balance and the economy more difficult to control.

It just shouldn't make it out of early access. There is no "legacy" reason to hold onto any form of it in PoE 2.
+1
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
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Gkek#1581 wrote:
... who can play a very narrow build that is so broken it has room to ignore several items to magically crap out 300%+ rarity.


Why not just integrate 100% rarity in your normal build? Why do you have to have 300%? Because someone else has it? Who are you competing with?
Also, i am psitively optimistic that there is some amount of diminishing return so the first 100% rarity count significantly more than the last 200ish+%

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Gkek#1581 wrote:
... who can play a very narrow build that is so broken it has room to ignore several items to magically crap out 300%+ rarity.


Why not just integrate 100% rarity in your normal build? Why do you have to have 300%? Because someone else has it? Who are you competing with?
Also, i am psitively optimistic that there is some amount of diminishing return so the first 100% rarity count significantly more than the last 200ish+%



Because when someone can run 600% magic find and share that across an entire party and they flood the market with currency there is naturally inflation which causes people to be unable to have anything nice without magic finding.

You really seem like you just don't understand magic find or the basics of an MMO's economy at all.

And yes, I WILL be incorporating magic find into my build until it is fixed. This doesn't mean it's a good or healthy game mechanic. It just invites problems.
People will flood the market regardless due to group play and organised crafting and most other players will play alone anyway with little to no effect on the market. It's just trade league, it has it's downsides. That's why a lot of the veterans play ssf.
You are never gonna get far in the economy unless you join some tryhard group...

I udnerstand it good enough and as i said it probably has diminishing returns otherwise it would indeed be compeltely broken, but diminishing returns were already a thing 25 years ago so i assume that's jsut standard.
Last edited by Strickl3r#3809 on Dec 23, 2024, 7:35:45 PM
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People will flood the market regardless due to group play and organised crafting and most other players will play alone anyway with little to no effect on the market. It's just trade league, it has it's downsides. That's why a lot of the veterans play ssf.
You are never gonna get far in the economy unless you join some tryhard group...

I udnerstand it good enough and as i said it probably has diminishing returns otherwise it would indeed be compeltely broken, but diminishing returns were already a thing 25 years ago so i assume that's jsut standard.


OK, cool. So despite the advantages of group play let's just throw up our hands and give them MORE advantages. Oh, and let's even make it so only one person has to have the MF build and the MF can be shared to others that aren't running MF.

Hey, bugs are always gonna happen. Why even fix em? Let people just exploit until the league is ruined.

You don't know what you're talking about, and I don't think your understanding is deep enough to really comment since you're clearly a campaign runner. Thanks for stopping by.
+1

magic find is terrible for the game and is a roadblock for actually good balance and design around loot and item affixes.
I just want to point out that the market for POE2 is already flooded with tens of thousands of uniques that no one will ever sell due to how many other people there are.
Last edited by Carinyc#0837 on Dec 23, 2024, 7:41:26 PM

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