0.1.0e Patch Notes
So after CoF being dead, another nerf to freeze. I guess they will eventually remove cold skills/spells in game.
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Removing gem from tree while refunding points broking refund functionality
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"Disabled the Volatile Crystals Modifier, to be revised in the future pending telegraphing improvements."
yeah you can just leave that disabled we don't want it back and whilst your at it turn off all the other on death effects. what were you guys even thinking when designing mobs for this here "skill based slower paced combat"? was it how can we make the worst design choices we made in poe1 even more annoying? is it some sort of sick inside joke, your all getting a laugh out of? |
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" What are you on about? We lost some arsonists (in my case2), it did not feel it at all. Mid performing endgame? Maybe have a look at the CI build and tell me it is mid when you can face tank and destroy super ripy t16 maps with it. Sure it costs all of your major organs to get the gear but still it is doable. Also all builds can't be high tier and super mega pew pew explosion map done. Besides what is mid today can become low or high tomorrow depending on what skills, support gems they add or change in the passive tree. |
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m
Last edited by _Aeron_#3445 on Dec 18, 2024, 1:39:52 AM
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Warrior got even worse than it was. Literally no clear skills now. Earlier I was hesitating to reroll. Now it's the easiest reroll of my life. Sad day for melee, another one...
At least good overall, nonbalane changes. |
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After the patch. when entering Demon form.
tool tip don't account for gem lvl when showing me my dps in tooltip, My fireball with 1 socked gem deal 367 (0 stacks of demon flame) if I remove the gem, the damage goes from 367 to 547 and when adding the gem back in, it goes from 547 to 680 (0 stacks of demon flame). Please fix. Demon form is now completely useless. |
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Lovely. Jonathan and devs are a beast
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Whenever Wildshard activates, it doesn't send the original projectile out first. It just becomes 8 projectiles immediately. The tooltip specifically says 8 ADDITIONAL projectiles. It's now immediately 8 projectiles and it snuffs out all other effects of the cast, and the cast itself.
So basically, it disregards runes like Scattershot. It's actually a DOWNGRADE now and completely useless. Sometimes, I'm shooting as much as 10 projectiles with one cast. Whenever Wildshards activates, it's instead less projectiles than my original cast. I know some changes were made to the rune this patch but nowhere does it say that it replaces the original projectile. It just says " ... It was already a circle and not a spiral. But now that circle overrides EVERY effect, even the original cast itself.. Basically, it's the exact same rune it was before patch but now it's snuffing out the actual cast. Surely, given the above, this must be a bug and not how the changes were actually intended? Please fix this :( Last edited by stefanhehe#2625 on Dec 18, 2024, 2:21:04 AM
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Thanks for the hard work and reactivity.
What I Hope next might be to remove the finisher animation on rare (I think it's fine if you let it on Big boss). For me, I would like to go faster, I don't Know how you Can do it, maybe flask,maybe on boots or native ok game. Hf |
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