0.1.0e Patch Notes
Awesome patch! Though, I think they left out the ninja nerf on exalt drops from rares. Enjoy all the regals now, lol.
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First post here, perhaps someone can help with the right name for that monster modifier where they drain your mana. It's the one with a large blue circle around them. They still drain mana in seconds, impossible to kill or get away from when they move at a lighting speed. Please address this
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HOLY. GGG best in the industry.
Audentes Fortuna Iuvat
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Great work, have a good rest and keep doing your best next year. Thank you very much!
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RiP Wildshards EmberFuse, you will be missed. Should probably be removed from the recommended supports. : /
Last edited by Arethwyn#1404 on Dec 17, 2024, 9:29:42 PM
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" Checkpoints don't seem to be remembered between instances, therefore a checkpoint will only ever take you to somewhere you've already walked on the particular version of the zone you're in. You'd have to be seriously in love with the immersion of walking places to have a problem with teleporting back to locations you've previously walked within the last 5-10 minutes. | |
Wonder how my cold snap crit sorc will feel now since I can't freeze as much. Time to experiment.
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I'm Confused, I now do less damage in my Daemon form then if i was to just remain in my normal form after this patch, it looks like the DPS was cut in half, the Daemon form is now completely unusable
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Are you guys aware that the 3rd Trial of the Sekhemas boss poison still one shots?
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Warrior is the slowest class and the hardest to clear mobs
We had a good armor explosion build and it was nerfed even though it wasn't a BUG, if an explosion you cause breaks armor, where is that a bug? Please GGG don't do this... Let us be happy |
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