0.1.0e Patch Notes

Great work GGG!

Still missing the mob/minion AI pathing though, and since you haven't fixed it yet, this might be a troublesome one :)
Was hoping for mouse support in menus when using gamepad. Navigation is such a buzz kill.
You add 33% more damage to chaos spells and nerf withering touch by 25%... so 8% dmg increase... yay...
so far the worst things I see in the game are:

1. The whole gem system is clunky, unfinished and partially unintelligent (about being able to use 1 support gem per character). Obviously, this will largely reduce the amount of potential builds that can be created. I prefer to rather see this 'feature' as a preventive measure for the game being in early access than an actual part of the game when it's officially released later - just because they want to avoid unnecessary overlap of skill features which would cause problems with graphics, pathing, etc.;
2. Maps are TOO DAMN large. There is mostly very similar content throughout any given zone which makes the experience monotonous and boring, even heavy at some point. The size of zones should be drastically reduced (by 20 to 40%);
3. The 'difficulty' feature should be removed once and for all. I cannot stand replaying the whole content but "more difficult". Instead of playing one whole story from A to Z - the better variant;
4. Currently the 'Checkpoint' system is absolutely useless and bugged. First and most importantly the monsters SHOULD NOT RESPAWN after you die. Second - the checkpoints should be only at the boss locations and not at a random location at least half of the times. People would usually hate to see monsters at places where they already explored the map and are sure everything should be dead there;
5. The fact that there are only two flasks is only excusable because we're in the early access. This should definitely not be the case with flasks after the official release and/or shortly after that. There were tens of builds made around flasks in PoE 1 and there's no other excuse for the game to only have one life and one mana flask. Not to say that when you're playing with Blood magic, 50% of the current 'Flask' feature is useless. I am sure this will definitely be largely improved in near future but I just wanted to mention it;
6. Players should be able to move and redirect the character at any time during channeling of skills. Currently, you will cancel the channeling even if you click with your mouse while channeling. I consider this a minor bug that would be fixed soon but I preferred to mention it as well.

and the best things:

1. Visuals are just great. The art style is awesome.;
2. New skills, new type of skills, a different approach in combat is awesome.;
3. Finally boss fights are (and should be) more important than fighting trash.;
4. More weapon types? Finally.;
5. More minion types? Yes.;
6. Storytelling so far beats PoE 1 which gives me hope. I want to see that being developed even more in the future game versions.

OVERALL SCORE: a solid 8/10
Last edited by fostaa#0384 on Dec 19, 2024, 10:49:54 AM
Awesome as always. Thank you. Can we make it so that league mechanics like Ritual and Breach in maps, after discovery, stay on the map? Now it takes a lot of time going into an empty map to find the ones that we saw and decided to do later after completing the map.
"
Please remove the 1 portal low IQ idea.
And please add a map stash tab for the love of Deadeye....


skill issue
Did Magma barrier get the same buff as the rest of the shield skills? Hoping it was omitted by mistake
So much whining in here whoa.

For a moment I thought I was on reddit again.

Love the monk buffs, gonna be a good time.
Goodbye beetle farm :) GG
I shit and piss, like everyone else.
Last edited by Shadow__Qc#0498 on Dec 17, 2024, 7:17:48 PM
Can we get confirmation if the 24h2 Windows CPU crashing dilemma has been addressed within this patch from a dev?

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