0.1.0e Patch Notes

big patch, thanks GGG. Have a great Christmas
"The 'Siphons Flask Charges Modifier' on Monsters now drains ten-times less Flask Charges per second. (This was unintentional).
Disabled the Volatile Crystals Modifier, to be revised in the future pending telegraphing improvements."

Thank you for listening. Now the rare mob mana drain modifier needs to be adjusted.
Last edited by Assababud#2808 on Dec 17, 2024, 7:09:35 PM
good thing I went CI for all the chaos damage. everyone just caught up to me not by specing a node and changing all their gear. They just waited until today!
when will you fix the "quality"(adding more bolts in the clip) not working on "shockburst" skill :/
gg patch imo
nice one
"
It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied.


So another frost nerf? Isn't the freeze mechanic pretty much the core reason to play a frost based build? Am I missing something? GGG just don't want people to play frost builds?
shoutout to the guy who fixed the blackjaw hitboxes. i remember vividly thinking they are bullshit, when i did him the first time.

also special thanks to the demon form interactible fix, it was extremely annoying doing trials, i basically had to pre shift out.
Nice
gg ggg

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