0.1.0e Patch Notes

All that and blood mage just keep getting trashier! Skills bugged or just so weak, that seems bugged!! COME ON! FIX BLOODMAGE!
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EnzoMcg#3683 wrote:

Wild to me I can just clear screens with a 2 button spark lightning build on my sorc,or kick back with reaver minions pressing dodge every once in a while but they chose to go after the arsonists for whatever reason.


You forgot about bugged ball lightning, that Fubgun showed every time on his stream, when Arbitr of the Ash on last difficulty dies for 5 seconds in shock, even in shit gear on deadeye
Last edited by StPaladin2#3401 on Dec 17, 2024, 6:55:05 PM
We need a in game item filter stat, we shouldn't have to go to a outside mod for such a simple quality of life improvement, console players need this the most.
Other than that GREAT PATCH!
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Some of the changes seem good like the checkpoint. But overall making the game easier because people who played for a week haven't cleared all the content is the wrong direction.
You shouldn't be able to clear the entire screen and just run through everything. Maybe if players would sacrifice some damage for rarity mods.
Overall the patch is fine, but also disappointing. There should be tons of nerfs to bring the difficulty in line with GGG's original vision or the mobs and the bosses should be made much harder to kill maybe just with additional hp and more skills.


Ye, because rarity should be mandatory for people to actually enjoy loot dropping, and making everything much harder to kill is exactly what the game needs because 15-20 minute maps are not enough with all the hiking and backtracking, i wish they made them take 2 hours each, hell make it 3 so i can restart lord of the rings at the end of each map.

The game wasnt hard ever, it was a slog, GGG finally is putting their glasses and fixing their vision, still a long way to go but they are doing it, noone plays an arpg to feel like a wet noodle, if i invest in my character i wanna feel powerful, i wanna feel his power grow, i wanna melt hordes of enemies in the endgame, noone gonna keep comming back every 3 months to slog trough a dark souls (wich this game never was just to start) and spend money while at it.
IGN - Slayonara
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Zacheous#3845 wrote:
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Rod#7054 wrote:
Lmao no stormweaver nerfs, no spark nerfs, no monk nerfs. GGG do you even pay attention to the top 10000 of players? entire ladder is playing just two builds...


They can't nerf it until after Elon posted his video silly
https://x.com/elonmusk/status/1869127968972554728?t=vkqg29WL_YgPfQoCXOU4nw
...at least I hope they'll nerf it appropriately...

Dude cheesed Arbiter of Ash without ever even playing the build before with lightning rod/orb bell monk and they're buffing it.


I think they realized they are going to wait till after Christmas break to nerf. Let people have fun for a little while. Why are you screaming out for this lmao?
add in the map stash please :(
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Imagine buffing cold/Fire/Lightning spells so they actually kill white mobs on 6L's.....


This patch was left feeling empty...



Rework your build, because I see elemental builds killing everything on scream in 1 click
one merc change, and its for turrets, which immediately pull aggro and die before they get a shot off

stellar
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Lol "changing things from being stupid to rational now"... right...

https://x.com/elonmusk/status/1869127968972554728?t=vkqg29WL_YgPfQoCXOU4nw&s=19

They're buffing that... the same build that enabled someone to CHEESE Arbiter of Ash without ever even playing the build before.

It just went from stupid to STOOPID. You don't know what you're talking about.

Reference from notes:
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Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections.



Stop being a hater. The changes are great!
Huge Chunker
Frost Nova ..............
ARE YOU NOT ENTERTAINED!?

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