0.1.0e Patch Notes
Where in the description of Vine arrow did it say anything about proliferating poisons?
If the intention was for it to proliferate poisons, then why is the skill description something totally different? That skill is now utterly useless. It barely had its uses before. The lack of slow still hasn't been fixed either. Now it's just going to be another ass skill. Nicely done. One of the more interesting skills to use, requiring you to actually have multiple interactions with it. Also, where's the map tab? There's waystones in game, which are literal maps. Fragment tab as well? Any of that sort of stuff? Or are you just doing your best to suck whatever fun's left out of the game before xmas? Some of these explanations for nerfs are just utter nonsense... Last edited by Justaranger#5237 on Dec 17, 2024, 7:02:04 PM
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So.
>Arsonists are too strong so we're nerfing them. Sounds logical, even if it punishes me personally. >Lightning rangers are even stronger so we're buffing them. Also sounds quite logi~ Wait, what? What? What? ... ...what?? |
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" Seems like they’re not thinking of balancing whatsoever, sucks because warrior feels awful to play |
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Flicker? Where?
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bit disappointed to not see "changes to underperforming quarterstaff skills" would have loved to see some whirling assault buffs as phys quarterstaff builds feel basically nonviable *cough cough phys only mana leech is killing me as an acolyte of chayula monk* but all in all good patch, love the sekimas change as a melee player
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So Orb Of Storm and Stat-stacker 1kk DPS 3 screens aoe Gemling is survive? KEK
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So we have to wait till next year for the optimization patch :(
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This is absolutely a stellar patch. Good job.
P.s. Please look into the feedback on bloodmage's sustainability after the holidays! |
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" No, they are still keeping their vision, but they are changing things from being stupid to rational now. Not many at all were enjoying endgame, as these changes were needed. Just because you are an elitist, don't drag us down to your level. |
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sheesh
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