Magic find/Es feedback 2 biggest issues
" yea i would be ok with that ! and yes they did completely mess up with rarity in PoE 2 to a point where it just does not make any sense not to use rarity .. . they removed quant from PoE 1 because "they didnt want to pressure players to chose between power and loot" yet they made it worse than ever before in poe 2 by making rarity directly impact your currency the roll of items and basically everything regarding your loot in this stat. and i simply do not like it ! charms are pretty much useless so maybe thats 1 place they could add rariry |
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" Apologies, I guess Charms isn't the best term to use now that we have charms. What i meant was an additional equipment slot we do not currently have such as the ones from Heist, A Trinket. Innocence forgives you
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" anything that isnt on my actual gear and force me to desinged my build around being able to stack as much as possible rather than what i enjoy playing |
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I see it as part of the natural progression. Early on finding anything with MF is a huge bump in loot. Later, you will be focusing on defenses and damage but as you get better gear and more levels.
We are all mostly playing right now with BS crap on our gear like reduced attribute requirement, light radius, or a T1 stat roll. Almost nobody is 100% optimized with only damage and defensive mods they use in all 60 or so affixes. Using 2-4 for MF can be a huge boost to drop rates for very little trade off. |
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" quite literally none of it is correct or accurate . you are misleading. Especially in the endgame you want rarity more than anything else ! additionally there are already quite many people with endless of currency and very much optimal items with corruptions and what not. . over 20k ES and what not.. .. if you are wondering how? simple thanks to having either 1 magic find char on which they farmed currency or being in a party with a magic find culler |
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Agreed!
Don't try to hold it, flow with it.
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If currency is tied to item rarity it needs to be undone immediately.
I am probably one of the people who cares the most (about keeping rarefinding in the game) in this entire community and i would rather it be removed entirely than be used to create the same problems quantity did with currency. get it out before release, let it affect rares and uniques cool or just outright remove it entirely and give us a (trinket system) which stacks between players with a solo (boost) option for singleplayer(or slightly more than 1) trinket usage in maps. This just made people less likely to group due to pointless FOMO creating another singleplayer game i don't want to play. Innocence forgives you Last edited by SilentSymphony#3358 on Dec 18, 2024, 4:06:02 PM
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" ill be honest i never liked magic find being tied to item but i accepted it in poe 1 after the changes to item quant i think its in decent spot it felt good to drop more uniques from titanic exiles/blight however in PoE 2 i find item rarity to be in an unacceptable place that for me if it stays the way it is im unlikely to play the game long term.. rarity upgrade currency GGG mentioned it on their Q&A with ziggyD and they also explained how it makes the rolls on rares better and force higher tier of mods in rares what not.. . its 1 stat that directly affect all your loot i dont like it |
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up because this is a big and major problem in poe 2 currency possibly the biggest issue !
GGG please you have to remove completely item rarity from gear ! this is bad and its not fun.. and it completely destroy builds and it feels awful the gap in currency and items between stacking item rarity or not is playing different games its disgusting and it makes poe 2 not worth playing |
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Thanks for sharing this, I was ignoring the stat due to it usually being lame in games, but if it does all that stuff I'll invest in it.
I honestly don't think that it should be removed. Everybody can get it, you have to sacrifice a useful stat to have it, it does seem balanced to me. Sure, some builds need less stats to function than others and have an advantage, but that's an archetype balance issue more than a magic find issue. |
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