Magic find/Es feedback 2 biggest issues

i want to give feedback about 2 of the biggest issues in my opinion with the game right now

1: magic find (rarity of items found stat on gear) the problem is rarity of items found is mandatory and feels like you must have it anywhere if you want any decent loot or keep up with economy.. and often it just force you into it by giving up power / utility or even the build its self it feels awful it felt awful in poe 1 and it feels 10 times worse in poe 2 !
the loot shouldnt be balanced around having this stat on gear and players shouldnt be chosing between their char power or loot !

solution : remove item rarity stat from gear and add it instead into the atlass passive tree !



2: Energy shield Vs Life ! energy shield is completely broken and over performing over life... basically at all levels its rather easy to get 15k ES while going anywhere above 3k life is quite hard.. Es has big advantage over life builds ES recharge is also superior to life regen ES builds are immune to chaos DMG through Ci keystone and energy shield is better all around by alot !

solution ! : nerf energy shield % on the passive tree and take the values down to PoE 1 values theres no reason for small nods to give 15% ES and notables to give 40/60% per notable.. this is not at all balanced
Last bumped on Dec 28, 2024, 7:28:13 PM
ES is overpowered but I really hope they keep rarity gear the way it is. There are rarity/quantity nodes on the atlas tree already. The whole point of magic find is that it's supposed to weaken your character as a trade-off. And it should feel like you absolutely need it, if the game doesn't feel like you need magic find then magic find is not good enough and will not ever be used (like PoE 1).
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ES is overpowered but I really hope they keep rarity gear the way it is. There are rarity/quantity nodes on the atlas tree already. The whole point of magic find is that it's supposed to weaken your character as a trade-off. And it should feel like you absolutely need it, if the game doesn't feel like you need magic find then magic find is not good enough and will not ever be used (like PoE 1).



magic find shouldnt exist in my opinion you should enjoy playing the game not chose something unfun to play becuse its mandatory for loot. .
I find magic find really satisfying because it actually makes a difference in this game. That's the whole point of magic find, it's supposed to feel "bad" on your character and feel good when it pays off. If it's not a trade-off then what's the point. Might as well just put defensive nodes on the atlas tree too then.
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I find magic find really satisfying because it actually makes a difference in this game. That's the whole point of magic find, it's supposed to feel "bad" on your character and feel good when it pays off. If it's not a trade-off then what's the point. Might as well just put defensive nodes on the atlas tree too then.



theres no point in magic find it simply shouldnt exist you should be strong make strong build that can clear fast and hard content and get rewarded for it. . playing the game should give good loot you should not be forced by the game into a specific stat instead of anything else to get loot.. . you shouldnt have to trade off " do i want to have fun or do i want to find loot" there is completely no point in magic find other than making most people in the game who simply want to play and build their char misrable with lame loot
But you're not forced.. who says you are forced to use it? If you don't like it, don't use it? You can still have a more powerful character if you don't put it on.. and with a more powerful character you should be clearing maps faster which = more loot.

It might be slightly overtuned at the moment, but I really hope they keep it as a good and useful stat. It's fun to get a high magic find piece in the campaign, it feels very rewarding and I'd be really surprised if there's anyone else that didn't find that fun.
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But you're not forced.. who says you are forced to use it? If you don't like it, don't use it? You can still have a more powerful character if you don't put it on.. and with a more powerful character you should be clearing maps faster which = more loot.

It might be slightly overtuned at the moment, but I really hope they keep it as a good and useful stat. It's fun to get a high magic find piece in the campaign, it feels very rewarding and I'd be really surprised if there's anyone else that didn't find that fun.



you are 100% forced because without it... 0 loot the gap in loot having it or not having it is simply playing different games.. its a mandatory stat and it feels awful.

the majority of players do not like it ! just stating here a fact.. most people hated it in PoE 1 and they quit because of this "magic find" in poe 1 and its just about 10 times worse in poe 2 compared to poe 1 because rarity is like 100 times more mandatory and impactful than in poe 1
The people who disliked "magic find" as some are saying here were talking about "Item Quantity" which was removed from PoE2.

Item-Rarity while nice for finding uniques and rares of course is not required in the end-game when rewards scale to the point that rares are fairly common nor is it required in the early game though it is much more impactful in the early game when rares are less abundant.
Innocence forgives you
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The people who disliked "magic find" as some are saying here were talking about "Item Quantity" which was removed from PoE2.

Item-Rarity while nice for finding uniques and rares of course is not required in the end-game when rewards scale to the point that rares are fairly common nor is it required in the early game though it is much more impactful in the early game when rares are less abundant.



maybe you are unaware of how rarity works in poe 2?

it actually convert currency into rarer currency
it actually gives you better rarer uniques
it also makes the rare items you find better leaning toward tier 4/5
impacting the tier of the mods and also the roll
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The people who disliked "magic find" as some are saying here were talking about "Item Quantity" which was removed from PoE2.

Item-Rarity while nice for finding uniques and rares of course is not required in the end-game when rewards scale to the point that rares are fairly common nor is it required in the early game though it is much more impactful in the early game when rares are less abundant.



maybe you are unaware of how rarity works in poe 2?

it actually convert currency into rarer currency
it actually gives you better rarer uniques
it also makes the rare items you find better leaning toward tier 4/5
impacting the tier of the mods and also the roll


Then they messed up and i question the point of removing quantity if they just made rarity affect currency too which it never did in PoE1.

It's like solving a problem so you can re-create a better problem.

As an OG rarefinder i say it shouldnt affect currency at all unless the rarity/quantity systems are introduced in a different way.

Personally... after a lot of thought i think they need to completely remove rarity from equipment as well and give us charms like in Heist that will stack with other players charms and if solo players feel left out GGG could add a way to boost their charm for solo play.

That would really knock it out of the park for me because it encourages people to group up but also gives you some personalization as to what loot is dropping and you can even synergize with people.

Innocence forgives you

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