The Pyromantical Allstars | Recoup on Block|The Return of Aegis Aurora 2.0| MoM CI |Arsonist-Minions
How do you get Ablation to work on flamability?
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" In early levels some aoe`s wipe them out, yes. Important is to always improve the gemlevel of your minions when you get new higher uncut gems. The skilllevel scales heavy with minionlife and miniondamage. Get also + minionlevel on weapon and later on helmet and amulet. Use some minionlife-notes in the tree and 1-2 skeletal clerics. Get a Rattling sceptre, the warriors block some hits in first line. Use frostwall as panicbutton and in stationary encounters like ritual, breach, expedition. Get additional spirit on rattling sceptre and with the sidequests in the campaign, later on the amulet too. Then you should have no issues. Last edited by Chromino#4813 on Jan 9, 2025, 1:23:50 PM
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" Ablation is only used for supporting pain offering, not for curses. Sorry, this was wrong double-listed and I corrected it. Thank you for posting. Last edited by Chromino#4813 on Dec 30, 2024, 4:50:09 PM
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Am I missing something here but the base block chance of the shield is only 25%. To cap it at 75%, you need 200% increased block chance.
Max from the corrupted shield is 48% 45% from wide barrier and the nearby block nodes 30% from deflection 7%x6=42% from 7 jewels (assuming you use ruby, coz many witch builds can't) Then that's only 162% increased, resulting in 25x2.62=65.5% block chance. Still high but lack another 10% to reach 75% |
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" As far as I guess the complete blockchance of the shield, inclusive corruption / implicit, is multiplied by increased blockchances on the passive tree and jewels. Wall of text incoming! :-) As example a typical easy set-up would be: Shield Alkem Eira + implicit blockchance 42% multiplied by 45% wide barrier + 30% deflection + 6% 1 jewel = 81 % increased (42/100)x181= 76,02% total blockchances (of course capped at 75%) I do soon the ingame-checkings, poe2wiki is still developping and I do not find concrete infos on reddit too. Maybe I am wrong. When the multiplications are lower (excluding the shield-implicit), 'towering shield' on the passive tree would be valuable further for 30% increased blockings. In the spoiler 'checklist stats' is the complete line-up of 'block' listed. But also with i.e. lower 60% blockings it's okay, because with belt, amulet and body-armour corruption we also recoup 90% of damage taken as mana beside the 100% of blocked damage recouped, beside a few used recoupings on jewels and in the tree or ascendancy. As example: in a row of 10 hits, each 100% damage, 1000% damage is incoming. Rounded down we block 70%, 7x100% incoming damage. And we take 3x not blocked hits, that is 300% out of of 1000% incoming damage. Then we recoup 7x100% of blocked and 3x90% of unblocked hits, in total we recoup 970% of only 300% damage taken over 8 seconds. That's enough for full Health-pool/Manabuffer-Recoupings against dot and in high poe-content until t-16. Only in a few damagepeaks (i.e. start of a ritual, high distance on huge maps to delirium mirror) recoupings are too slow and we need some movement, active blocking with raised shield, grim feast and usage of the mana+life-flask beside. Last edited by Chromino#4813 on Jan 4, 2025, 5:18:55 AM
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" I did the ingame-testings and can confirm that, like above I already suggested, I reach with 93% increased blockings on the tree and with a bad low 40% rolled shield 73% blockings in total with towering shield after active block. The total blockchances of the shield, including the implicit, 42% are multiplied by increased blockchances on tree, jewels, anoint, etc. 85% increasings are needed to cap blockings at maximum 75%. I only do not understand if blockings are rounded up or rounded down - I gess it's rounded down... I am in the moment also trying a spreaded, longer pathing on eastern tree across pliable flesh (faster recoupings, in fast content equal to more recoupings), eternal youth (lifeflask transformed into es-flask), perhaps also the long path to deflection (blockings), which results in the ups of more faster continuous recoupings and better flask-usage and a flexible amulet-anoint (i.e. for patient barrier 60% es or cheaper Smooth Buckler for blockings) in exchange of sacrifying 5% block in early levels on the western pathing: https://mobalytics.gg/poe-2/profile/095deee9-a70f-4666-b761-86aba360331f/builds/8ee5b6e9-6092-430c-902a-c502c1dddaf7 ). Last edited by Chromino#4813 on Jan 7, 2025, 7:35:59 AM
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Great build, tons of accurate info - well done!
My question is more strategic: why? Why sacrifice Armor/Belt/Shield to do block/recoup when we are perfectly fine just with big ES numbers from Armor/Focus.. If i don't try to get block chance from the tree - i can easily get more minion dmg and i see no NEED to do this nice effort for the max block (: Mobs/bosses are easy to beat with just position dodge or you know - with the actual dodge-role (which is already a panic button for 100% immunity.....) |
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" It's the extra portion in tankyness. You tank through the campaign, can facetank bosses and juice higher the maps, it's an additional layer of defences and recovery in damagepeaks. Beside the gear is much cheaper to start as other es-equipment. I totally agree with you: traditionally in much poe-content simply high dps is equal to some defences also because a lot attacks are avoided by killing the enemy faster. In the moment Energyshield and Grim Feast are overpowered meta and better to scale as other defences. So, to dive into details, wall of text incoming. :-) At the same time I personally dislike kiting, hiding and dying much, I like to finish the waystones and bosses on 1 portal, I like standing in the center of battle and look my enemy into the eyes, to bodyblock as tank active for my minions, beside focussing on fast looting without worrying about all the mobs around me. Most other minion-builds use permament kiting as layer of defence, this one not. .... And then, as I stood in the crazy juiced 675% increased 8 mods red t-18 doublecorrupted radiated wooden lands between 2 doubled silverhair monkeyking-bosses, and as they were hammering on me nonstop not harming me at all, I realized, that is fun. For 3 divs. And that it is, probably one of the tankiest builds to play in PoE 2 EA .... As example in this build`s set-up 66% blocks are worth 40k energyshield, increased 300% and more ehp in lategame - because you reach fast 7-9k es, 2k mana, with grim feast 17-20k basic es as CI with cheapest gear, can block 2/3 of the damage, avoid on top inflicted effects, ailments etc. and recoup damage of the hundreds of blocked hits in damagepeaks of rituals, deliriums, breaches, etc. I hate to post it, because I dislike the magicfind-mechanic - but you can on top scale easy on each rare gear increased rarities found extreme cheap, because you can scale blocks, mana as well as es in perfect flexibility. And what's about Mana-issues of other skeletal arsonists-builds? 2800 mana for 10x spammed explosive doom-firebombs, almost doubling arsonsist's sheet-dps? This mana-requirements are often failed by others. Beside 350 for pain offering, 300 for flammability full maxed, 100 for flamewall, etc.? - Zero problem to spam all that skills in this build. 55%-60% blockings are more than enough and you can easy balance instead a lot passives and the belt into damage or energyshield. At the same time probably only damagescaling in the pain offering is effective. 7-10 passives instead for 30% miniondamage are not much damage, or as stormweaver scaling in an additional elemental spell or, expensive, in lategame the Adorned remain interesting. There are not much other possibilities. I still optimize weaponswaps, so the build will balance 20 passives different soooon. For me in red t-18 damage, lvl 92, damage more than enough, when you got a good amulet and weapon (i.e. lvl 28 minions, 8k dps ingame sheet, x10 arsonists, x3 overlapping shotgunning projectiles, that is 240k base dps, multiplied by 55%+30%+10% more - pain offering, culling strike, 100%+30% debuffed by exposure, flammability - that should be around 1.1M damage dealt solely by arsonists, without raging spirits counted in). With the CI - Transformation around lvl 80-85 and a better amulet anoint the build is already now totally flexible in 20 passives, and you can balance them like you prefer and specialize for your favourite poe-content and your individual playstyle. Thank you a lot xlnt2new too! Wish best loot and much mobs to you! Last edited by Chromino#4813 on Jan 10, 2025, 1:19:15 PM
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Hello Chromino,
first of all I gotta say thanks for this build. You explained it so so well , so easy to follow, you even put the trade links. Already got to endgame with other builds and im trying this one, just reached mapping without any problems in the campaing. Im having a lot of fun. Thanks again. That being said, I'm having issues understanding the ascendancy node "Beidat's Will". How this works since it's giving spirit per life but we are running CI? Same for "Beidat's Hand" Sorry for my non native english and sorry if the info it's already in the build. |
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