[Stormweaver] Aegis Aurora 2.0 - Block+Es+MoM+Alkem Eira - Elemental - Minions
... to be edited ... under construction ... Update: With the new patch the build will swap to using Skeletonmages and Skeletonsnipers and minioncrits. Ancient Aegis is unbugged! Rare bodyarmours in place of Ghostwrite become possible. Tank Aegis Aurora 2.0 - Block + Recoup + MoM + Es-Stacker You enjoy to watch Wraeclast burn? You like your maps covered in fire? You want to shotgun the whole screen? You favourize a tank to fulljuice the maps? You love to loot - already while your artillery of minions finish the job? Videos: https://youtu.be/RuqayHILJAI More soon ...... Tree, gear and skills: https://mobalytics.gg/poe-2/profile/095deee9-a70f-4666-b761-86aba360331f/builds/db2034b5-6f49-474e-a84c-4a231d50dc62 The Mechanics This build uses a special tanky combination of 3 cheap uniques: the shield Alkem Eira & the belt Midnight Braid & the body-armour Ghostwrite. It overstacks 5 mechanics of recovery for awesome stability to facetank most poe2-content. We mount up 5k es, 10k es with grim feast after some seconds in fights, a buffer of 2k mana instant recharging and beside 1k life. This total 13k life+es+mana-pool is protected by 78% elemental resis, 65% chaos-resis, 75% full blockings (also against spells), 100% damage of all hits recovered as mana shifted into our full health-pool, and a second time with short delay united 100% of all damage recouped in the final layer of defences. The buildcore is the big buffed defensive layer of block. With raising your shield you block and at the same time recover 100% of damage of hits by your core item, the shield: Alkem Eira. It's like an Aegis Aurora 2.0 out of PoE1. Yes, you can facetank most bosses and cast your supports and spells because you only buff and control your artillery of fireminions. When you move instead, still 75% are blocked and recovered and as bonus you recharge and double your es-pool by grim feast. Because 5 mechanics of recovery are upstacked, you can tank through everything. Es-Recoupings, Life-Recoupings, Mana on block converted to Es with the keystone Mind over Matter, the Mana-flask and the life-flask recover. As damagesources fire-minions are used. Raging Spirit Skulls explode and Fireskeletons are the maindamage-dealers. An artillery of fire walk over all encounters and shotgun the screen. Last edited by Chromino#4813 on Dec 21, 2024, 4:04:43 PM Last bumped on Dec 21, 2024, 8:03:27 PM
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The Skills
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Update 7.12.24: Skeleton Arsonists are switched to Skeleton Snipers or Mages. 7 Skeletal Arsonists Skeletal Arsonist + Magnified Effect + Scattershot + Martial Tempo + Fire Infusion + Fire Penetration (Huge buff to Grim Feast.) Raging Spirits Raging Spirits + Feeding Frenzy + Minion Instability + Infernal Legion + Elemental Focus + Immolate (Huge buff to Grim Feast.) Fireball Fireball + Wild Shards + Fire Exposure + Unleash + Mobility + Arcane Tempo Flame Wall Flame Wall + Fortress + Spellcascade + 2 Skeletal Clerics Skeletal Cleric + Last Gasp + Ingenuity + Second Wind Flammability Flammability + Ablationplayer + Cursed Ground Pain Offering Pain Offering + Energy Barrier + Grim Feast Grim Feast + Clarity 2 Skeleton Warriors Skeleton Warriors + Meat Shield + Knock down Raise Shield (Full tankyness) Minion-Commands Bind in the game-menue in the game-options under controls the "Command minions" to a key you prefer like "3" to convocate them in some maps like tower-maps faster to your side. ... soon to be checked
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Frost / Lightning Mage, Skeleton Sniper, Solar Orb, Comet, Blink, Electrocute The Playstyle
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When you want to take the abilities of the build to the limits, you rotate tanky and damage-abilities. Tanky skills With upraised shield you block 100% of all hits and recover your complete pool of es, mana and life. When you move you block 75% and recharge + double your full es with the white orbs of grim feast. When your Solarissister shout "Out of mana" use fast your manaflask similar to a life-flask. Damageskills Cast fireballs to activate hidden mobs ranged and to apply fire-exposures. Cast flamewalls to ignite the projectiles of your skeletons. Cast flammability for the big buff. Cast the explosion-skill of the skeletons to burst bosses and though rares fast down. Last edited by Chromino#4813 on Dec 21, 2024, 4:32:51 PM
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Tipps for Levelling and gearing
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... to be edited ... under construction... Stack first some blockings. Then after stack miniondamage and Es. Cap early your elemental resis too. For act VI get some chaos-resis. Against bosses use often the ability "Raise shield" to defend 100% of their hits. With your first uncut spirit-gem get raging spirits. Spam the "explosion"-firebomb-skill of the Arsonists to burst bosses faster down. The Ascendancy
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Take the Ascendancy in this order: 1 - Recoupings 2 - Exposure - Buff 3 - Arcane Surge 4 - Mana In december 2025 the Infernalist-Ascendancy remain strongest, but other ascendancies are fittable for minions too. Last edited by Chromino#4813 on Dec 21, 2024, 2:50:08 AM
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The Damage
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... to be edited ... under construction ... The Minions The Elements The Combo and Controls Against bosses the damage is most fast burst with pressing i.e. the keys: Q - Flamewall W - Fireball E - Flammability R - Pain Offering T - Spam Arsonists Firebombs Last edited by Chromino#4813 on Dec 20, 2024, 4:43:08 PM
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The Defences
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... to be edited ... under construction ... Alkem Eira & Midnight Braid & Ghostwrite This build focus on overcapping all sources of substain. The more damage you block and take, the more health you will recover on block and recoup. Aegis Aurora 2.0 This combination of 3 unique pieces remember of the meta-shield in PoE 1 aegis aurora. The more damage you take, the more you will block and the more you will recover. Last edited by Chromino#4813 on Dec 20, 2024, 4:15:45 PM
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The Gear
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Weapon A sceptre with skeleton-warriors supports good. Take it with +5/+6 to miniongems, increased miniondamage/attackspeed, and increased spirit. Helmet, Amulet Get +1/+2 to all minion gems on helmet and amulet too. Shield-Implicit On shield: Increased blockchance Other Prefixes Increased Mana >> Spirit >> Life >> Armour. (Avoid evasion, we prefer to block and recoup.) Suffixes +1 to all Minion gems >> Elemental Resis >> Chaos Resis >> Needed Strength / Attributes The b.i.s.-upgrades The amulet Everlasting Gaze increases energyshield for tankyness. Variations
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Amulet Xoph's Blood spreads fire-exposure Amulet the Anvil is possible for blockings. Amulet Fixation of Visith is possible for damage. Last edited by Chromino#4813 on Dec 21, 2024, 3:19:33 AM
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The Jewels
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Most wanted Minions deal #% increased damage >> Minions have increased attack- and castspeed >> Increased chance to block >> Increased Energyshield >> Damage recouped as #% life Flasks and Charms
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Flasks Simply get faster and increased recoveries on your flasks. In lategame the flask Olroth's Resolve adds some ward. Charms In early game use what you need most: ele-resis, poison-immunities, bleeding-immunities. Overall poison-immunities are most wanted. Last edited by Chromino#4813 on Dec 21, 2024, 3:22:07 AM
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Checklists & FAQ
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... to be edited ... soon ... Thanks to my heroes of skulls Kripparian, Steelmage, GhazzyTV and BalorMage
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Many supports of the minionskills I used out of their youtube-guides. I added myself only a new tree, new gear, new keystones, new skills, new jewels and new defensive layers .... Last edited by Chromino#4813 on Dec 20, 2024, 12:24:08 PM
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Updates and Changelog
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19.12.24 Improved some guidings Improved many spoilers Added some unique gear- and flask-variations 17.12.24 Published the build "Aegis Aurora 2.0" More builds of Chromino (Path of Exile 1, The Arachnophobia Allstars)
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Which ascendancy? Which budget? Why HoAg?
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Which Prices / Budget? Thumbed, example 4 days after leaguestart [3.25]: ■ 15 chaos for yellow t5 ■ 30 chaos for yellow t11 ■ 1 div aegis aurora for red t14 ■ 2-5 div skin of the lords/loyals for pinnacles ■ 10-20 div for juiced red t16 ■ 20-40 div for t17 and ubers 30% less when you craft some stuff yourself. ■ 60-100 div in the dps-upgrade-editions for 100-200M damage. ■ 200 div - 2 mirrors for ultra-b.i.s. 400-600M damage. That's 80% less compared to meta-bamas, squishy spectres, etc. ----- Trickster is most cheap for early best tankyness, Necro most cheap for damage, Pathfinder for the mix. Some differences in lategame vary and are hard to plan. ----- Which Build? - Yes, it's true: This high optimized in-depth Arachnophilia-guide just right here in the official poe-forum reachs 200%, up to 4000%, more damage and easy doubled up, or also quintuppled times, more ehp, substain and avoidances compared to the 15M-casual-common builds of Aer0, Snolaz and Verlyna's on YouTube and in PoeVault. Which ascendancy? The ascendancies alternate 20-30% in damage, tankyness and recovery. Choose your class depending on your poe-experiences, your playstyle and your favourite poe-content. Start relaxed into PoHoA as Trickster for total best tankyness. With good poe-experiences go Necro to kick'n sting more damage, but you will need know-how to avoid sometimes dot. Select Champ and Jugg for also almost immortal mapping, Scion or Pathfinder for the mix, use Guardian for easy levelling. Since the necro-buff in [3.24] often I update the flexible necro-ascendancy first. Other ascendancy-improvements follow sometimes delayed a few day later. ___________________________________________ Ascend.:___Guardian_Necro_Trickster_Pathfi_Champ_Jugg_Scion DPS singletarget___3____1____3____2____2____3____2 DPS high density___3____1____3____2____2____3____2 Tankyness_________2____3____1____2____1____2____2 With mageblood____1____1____1____1____1____1____1 Levelling Lvl 1-75__1____1____1____2____3____3____2 Gearing Lvl 60-95__2____3____1____2____2____3____2 ___________________________________________ + + The Ranking + + 1. Trickster - The Tank The Trickster grants an immortal mix of defensive layers and es-recharge against d.o.t. Can facetank most d.o.t.-bosses with Lethe Shade. More flexible in the body-armour-slot. Able to free gear the boots-slot or the sol-keystone. https://www.pathofexile.com/forum/view-thread/3477280 2. Necro - The DD Necro reaches the leading singletarget-boss-damage. The charm of the necromantic choice is "Unnatural Strength"/ Unholy Might Ascendancy to max up the top HoA-singletarget-damage of all ascendancies. Flexible to choose the gloves-slot or flexible third curse when needed, extreme flexible in the ascendancy. Best to scale into 600-800M HoA-crits when you focus on dps. https://www.pathofexile.com/forum/view-thread/3264207 3. Scion Pure flexibility. Easy to build in 90% max-resis. https://www.pathofexile.com/forum/view-thread/3562552 4. Pathfinder Pathfinder gets early an ascendancy-inbuilt mageblood, inbuilt withers and is free to choose the belt slot. That is eg equal to 4 jewel-slots with the darkness enthroned-belt. Most easy to build in melding of the flesh for tanky 85-90% max-resis on top without mageblood. In the good mix. https://www.pathofexile.com/forum/view-thread/3361513 5. The Champ Best flat dr. The champ with all buffs reaches flat 95% attack- and spell-damage-reductions against hits. Fortification, increased aura-effects, armour and evasion fit tight. With iron reflexes fast 200k amour and the farming status against U-Shaper, U-Sirus, U-Eater is finalized. Also most interesting for specialized armour-stacking, best synergies with keystone Glancing blows, Graven's secret, and hybrid life+es variations wearing the Stasis Prison. https://www.pathofexile.com/forum/view-thread/3529075 It's time to Jugg! Be careful: Need mandatory Sin of the lords keystone Zealot's Oath !! Minion-Jugg starts a bit slow and cannot be scaled above 400M, but later speedy and ramps up endurance charges and extreme good regenerations. Retiring. https://www.pathofexile.com/forum/view-thread/3549881 Born to block Guardian has nice es-regenerations, early full blockings with cyclone and easy levelling with the radiant crusade-minion. In lategame hard to scale above 500M. https://www.pathofexile.com/forum/view-thread/3019705 Recommended only for specialisations: Hiero, Occu, Glad
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Variations in the Necro / Guardian / Champ Pob: Ascend.:___Hiero___Occu___Gladi DPS singletarget__2____2____2 DPS high density__2____1____2 Tankyness________2____4____3 With mageblood___-____2____2 Occu Occultist is most squishy, but scales top clearspeed with profane bloom in high density. Needed investments / forbidden flame and flesh. Last choice when you want tankyness. Hiero Good manareg, 80% recoupings of elemental hits with graven secret belt. God of Block - Gladiator Full 90% attack- and spell block, but 0% evasion and 0 ghost dance. Interesting for Skin of the Lords or on tree Iron Reflexes or nearby Flesh and Stone. ___________________________________________ HoT, HoP, HoA, HoI, HoAg Herald of Ash is used simply as 7th link for fire- and ignite builds for faster mapping or as wormblaster-meme. Herald of Thunder is builded with self-damaging loops as autobomber specialized in mapping. Herald of purity was a long time sucessfull as tank and bosser too, both as guardian and as necro, Herald of Ice is rare, they need to be optimized again. HoAg has huge range of attacks and 5 - 10 - 35 - 105 piercing, splitting, forking and returning projectiles. Enjoy full fast mapping with the shortlegged crawler in endgame and facetank bosses like U-Sirus, U-Cortex, U-Exarch. The crawling dirty sting-king reaches millions more of damage than other herald-builds. It shines with it's characteristics in full chaos-damage and unique 100-600M dps in endgame and high content. You reach also 1M ehp, 2-8x more than most other minion- and herald-builds. Let it sting! Last edited by Chromino#4813 on Dec 21, 2024, 3:28:13 AM
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Why stormweaver?
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