Eternal Knight mob seems overtuned
This mob called Eternal Knight, which shoots out a green projectile diretly at you everytime you hit it, deals a ton of damage and feels like a psuedo Reflect mechanic. It aspecially "counters" my build since I play Spark which deals many hits to enemies. They become far deadlier when in Magic or Rare form. I'd like to suggest lowering the damage that these projectiles deal, or give it like a %chance to shoot out that projectile whenever the knight gets hit. Last edited by PrettyCasual#3565 on Dec 15, 2024, 4:24:08 AM Last bumped on Jan 21, 2025, 8:20:15 AM
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Agreed, completely. Very overtuned and there's no real counterplay for projectile spells.
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This is a mob that you have to try to get behind to attack. I only remember this from one of the live streams.
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running stormweaver spark and this mob is almost a mandatory avoid. It just wrecks me. Even stunned it still fires projectiles. Not a fun mob by any means
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+1
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+1
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You just get close to him and he switches to easily telegraphed melee attack and no longer blocks.
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" How about two or three of them at the same time? How about rare variant with something like fire explosions and lightning bolts at the same time while he itself can cut your HP bar in half by one hit or even oneshot you? This one of several mobs that don't work with chosen souls-like design philosophy when it grouped or maked real threat. E = mc^(OMG)/wtf
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" Either go into melee and dodge roll his attack behind him, Or simply add in a detonate dead gem and explode the trash you killed next to him Farming salt on the forums since 2024
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Fought groups of them as a sorc, its crazy easy. walk up to them, roll when they take a highly slow swing at you, cast what ever your main direct spell is. What a time be be alive where the unwilling to learn and get better, would rather demand the game to be watered down to a level of no skill/brain to play.
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