poe2filter.com - A PoE 2 custom loot filter generation website
I built an easy-to-use PoE2 custom loot filter generation website, allowing you to generate your own filter which does exactly what you want: filter out clutter you're not interested in, and highlight items you probably don't want to miss. https://poe2filter.com - Easy to use, nothing to learn. - Hides items you're not interested in. - Only shows weapon and armour types of your choice. - Highlights important items with a tiered beam and displays them on the minimap. - Fully economy-tiered items. - By default doesn't change label styles, keeping the original game's atmosphere. - Optionally offers extensive customization options. You probably only want to start using these filters around halfway the campaign. You can keep track of what's on the todo-list on this Trello. All feedback very welcome here, or on Discord! If you like the filter, spread the word, leave a message here, or you can buy me a coffee (so I write less bugs! ^^) But what helps me most is if you talk about this on social Gaming media (Reddit, Youtube, Twitch, Discord), PoE2 content creators, or by contacting PoE2-related website owners to link to it! :) Having a problem with the filter? - Make sure you are loading the correct file, and refreshed the filter in game. - Are you sure there's no custom, cosmetic or free rule which is causing the issue? - Still not working? Send me your .filter file in a PM or on Discord and I'll have a look! Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website Last edited by BlackDeathBE#0559 on Jan 10, 2025, 10:29:20 AM Last bumped on Jan 11, 2025, 6:11:02 PM
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Updates on 11/01/2025 - v9.47
- In the multi-select dropdowns (e.g. base type selection in custom rules, exceptions in quick filters), when you hover over an item, it will shown its effects, description, or implicits. - Added the remaining orb-specific alert sounds. - Like free Base Types, you can now also filter on free Classes in Advanced Conditions. - Uniques are now displayed on the Drop Tier List. The best uniques are displayed as 'S-Type Uniques'. - These are now dynamically used to generate the filter. - They are also displayed on the tooltip for Chance Base Highlight. - On the Drop Tier List, high-value items now display their divine cost, rather than their exalt cost. - The Drop Tier List now sorts all items descending by their value. - Split the Advanced Conditions into 3 rows. - Socket & Quality Exceptions are disabled when you don't specify any hide rules. - Added a 'Previous' button to the tutorial, and moved the 'Next' button to the right. - Bugfix where, if you had set the Uniques highlight to 'Top-Tier Only', non-jewellery and non-jewel uniques would be hidden instead of just not highlighted. Updates on 10/01/2025 - v9.42 - Added settings page where you can reset tutorials and warnings - Removed Utility Belt again from Chance Bases (Inegnuity is a boss-only unique) - Fixed a bug where on some OS/text editors, filter files could not be imported - Fixed some minor styling issues Updates on 09/01/2025 - v9.35 - Added a Tutorial to the Quick Filters tab. - Made several changes to the Quick Gear Filters: - Split up the 'Hide Weapons & Armour' filter into separate filters on Rarity, Base Type Tier, and Item Level. - Split up the Quality Exceptions by the 3 types of Weapons. - You can now manually specify a minimum Quality for each. - Added Item Level to the Weapon & Armour Exceptions sections. - Custom rules highlights now actually use the Drop Tier's styles. - You can now filter on sockets in 'Advanced Conditions'. - Moved all remaining highlight rules which were still implicitly in the filter, to receive their own Highlight settings. Updates 08/01/2025 - v9.32 - Added Custom Tier Styles, allowing you to change the default style of all currency of that tier. - Further improved the styling of the Example Label. - Improved the 'How to use this site' section with an explanation of how to create, update, and import filters. Updates 07/01/2025 - v9.29 - Further much improved the look & feel of the color picker and added preset colors for all of the thematic PoE colors - The color picker & label example now use an actual in-game background - Added Skill Gems as an item type (this was actually a challenge, they're probably the only item which doesn't have a Class in the game) - Added more options for the 'Highlight Uniques' and 'Highlight Chance Bases' quick filters - Added a warning message about the 'Continue' functionality Updates 06/01/2025 - v9.23 - Each Custom (Cosmetic) Rule is now displayed on one line; with toggle buttons to see and change all types of settings. - The Example label will now always use the correct default in-game style, like using the correct rarity color and borders for waystones. Updates 05/01/2025 - v9.21 - Added 'Advanced Conditions' to both Cosmetic and regular Custom Rules, so you can specify any base types (with or without a class), filter on item/area/drop level, stack size, and more. - Added Trial Coins and Ultimatums to item type lists. - Added the possibility to re-order Custom (Cosmetic) Rules. - Added 'Clone' button to Custom Cosmetic Rules. - Switched to hex format in color input field, so you can easily copy/paste manually. - Nicer styling of color picker dialog. Updates 04/01/2025 - v9.17 - Added an (opinionated) 'strict' option for Waystones. - Added 'Drop Tier List' tab, which displays which tier the tool categorizes currency in. - Added currency icons where applicable. - You can now customize (and hear) alert sounds for the the default top-tier currency and for your custom cosmetic rules. - Changed the defaults around to slightly decrease brown-tier (like Exalt) alert sound. Updates 03/01/2025 - v9.8 - Added Precursor Tablets to custom and cosmetic rules - Added the option to remove the 'Continue' statement from cosmetic rules - Rephrased several explanatory texts and labels on the cosmetic tab to hopefully be less confusing (or outright wrong) - Large technical refactor which hopefully didn't introduce any bugs :s Updates 02/01/2025 - The filter configuration is now included when you download or copy the filter. Hence, the 'Export' button is not longer needed. - To import a filter, you now select the actual .filter file. - The tool will tell you whether it managed to successfully import the file, or show an error message. You can only import filters generated by this tool, as of this version (9.2). - You can now freely choose which currency items to hide, instead of using presets from a dropdown. Your preset should have been correctly migrated. - You can now choose to only show Rare weapons and armour of your selected types. - Updated the currency tiers. Exalted orbs now moved down to Yellow, along with Orb of Alchemy, Gemcutter's Prism, and Glassblower's Bauble. Orb of Annulment, Orb of Chance, and Chaos orb now make up the Orange tier. - The Top-Tier Currency Cosmetic settings now apply to currency of all types. - Added Splinters as item type for the custom filters. - It is now possible to close all of the messages. - The filter now has a 'build number' which increases on each deploy. - 'Body Armours' class is now always displayed in plural. Updates 01/01/2025 - Added 'Custom Cosmetic Rules' on the 'Cosmetic' tab. - Added 'Bare Bone Mode': the option to remove all beams and minimap icons. This makes the filter just hide stuff, not highlight anything anymore. Or can serve as a basis if you want to use your own styles. - Added the option to always show and highlight good and excellent Chance Bases. - Empty rules which don't filter on anything are left out. This prevents accidently showing everything by clicking the button to add a custom rule. - Bugfix: You can now add custom (cosmetic or regular) rules for 'all' Distilled Emotions, Catalysts and Essenses. Updates 30/12/2024 - Added a clearer warning on the Custom and Free Rules tabs that they could end up showing or hiding everything - Added more options in the 'Hide Weapons and Armour' filter: you can now also choose to hide 'Rares < Advanced', 'Rares < Expert', and 'All Rares' (with the warning that you then have to add rules to show your preferred weapon and armour types) Updates 29/12/2024 - Complete overhaul of 'Quick Filters' section and structure: grouped by item category, and with 'exceptions' baked into the quick filters. - Split the filters for different jewellery types (amulets, rings, belts) - Added the option to filter on Mana Flasks - Added the option to still show specific runes - Modified some of the default filter options - Addex export/import functionality - Moved Shields over to the 'Armour' section, and added a (default) 'All but Shields' option for armour types - Added option to still show Chance shards - You can now also set a minimum quality for charms - Bugfix: added Quivers to the list of weapon typse which don't have Advanced or Expert versions Updates 28/12/2024 - Temporarily removed 'Continue' option in custom rules to avoid confusion, until it serves more purpose. - Added the option to also hide rare weapons and armour of non-Expert Base Types. Updates 27/12/2024 - Added the 'Custom Rules' tab (renamed the existing one to 'Free Rules'), where you can show/hide/highlight any item based on class, basetype and rarity. Includes a complete database of all items. Updates 22/12/2024 - On popular request, added a 'Cosmetic' tab, currently allowing two things: change the size of top-tier currency, and add an alert sound when they drop. - Added highlights for keys dropped in the Trial of the Sekhemas Updates 20/12/2024 - Added the 'Custom Rules' tab that lets you append any rules yourself, such as custom styles, highlighting, showing the jewellery you still want to see,... Updates 19/12/2024 - Introduced 'Dynamic Skill Gem' system. Hides skill gems lower than the specified level, and support gems based on that level (might still need tweaking). - Show Brown & Purple-Tier drops larger on the minimap - Sceptres, Staves and Wands don't have Advanced and Expert base types: don't allow filtering on those. Updates 18/12/2024 - Important bugfix: no longer add Golden rings and Golden keys! (and did a double-check to very that there are no more 'wildcard'-rules -- won't happen again) Updates 17/12/2024 - Overhauled the 'Show Armour Types' section to work more like the 'Show Weapon Types' section - Added the option to show 'All' types of Armour or Weapons, e.g. Expert only - Added the option to filter out Shards only; still showing common Orbs - Highlight breach rings Updates 16/12/2024 - Added the option to hide common currency. Hides Orb of Agumentation, Orb of Transmutation, and shards. Also, currency worth less than an Exalted Orb is shown a Drop Tier lower (e.g. white instead of yellow). - Moved copy button to a more prominent spot - Renamed 'Clear' button to 'Reset', and added a confirmation dialog - Switched to exact match everywhere (except for the safety catch-alls) - Bugfix: Setting bows as preferred weapon type no longer also shows crossbows - Bugfix: Focuses are called Foci Updates 15/12/2024 - All currency and endgame currency items are now fully integrated and have their highlight tier adapted to their actual market value. - Added 'filter philosophy' section - Added example images - Set filter font to monospace - Bugfix: Expedition logbooks are now highlighted Updates 14/12/2024 - Fixed a bug where both Two Handed and One Handed Maces were shown when filtering on just either - Added highlight option for skill gems starting at a specified level - Provided initial and default values for number fields - No longer highlight runes and added the option to hide them - Added the option to hide common Charms. Thawing, Golden and Amethyst Charms are still shown, as well as unique and quality Charms. - Removed highlights from lowest level currency, and moved some currency tiers around. - Highlight stacks 20 and 100 times larger than minimum amount - Allow showing magic weapons and armour. Unfortunately this required the saved filters to be cleaned. - Added 'Dynamic filters' for Waystones: hide/show/highlight waystones based on your current Waystone level. Updates 13/12/2024 - Fixed wording: I somehow managed to write 'Rare' where it should have been 'Magic' in a couple of places, which wade everything very confusing. To be clear: this filter NEVER hides Rares or Uniques, only Normal and Magic items which you don't specify. - Added some tooltips - Added highlight for Logbooks - Simplified jewellery filters: no longer highlight, just allow hiding normal and/or magic. Dropped the item level filter. - Added filter for small gold stacks (you still pick it up) - Rearranged to clearer categories: filter, exceptions, highlights - Added highlight for Rare Jewellery again - Added 'Copy to clipboard' button - Bugfix: Don't hide Belts with the 'Hide Normal and Magic Items' filter option - Bugfix: 2 and more socketed items were not shown Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website Last edited by BlackDeathBE#0559 on Jan 11, 2025, 3:50:14 PM
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Thanks so much for this, working great. Is there a way to highlight logbooks somehow? o/
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Added! Reminds me; would you happen to know whether there is Expedition currency other than 'Exotic Coinage'? The other ones from POE1 don't seem to be recognized anymore. I haven't done any expedition content (got me killed once, been skipping it since then xD)
If you could give it a testrun on some Expedition content that would be great! By the way, you will have to enter your preferences again. When I do an update to the structure of the filter, I invalidate the stored values. Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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Cheers, besides exotic coinage there is only 'Broken Circle Artifact', 'Order Artifact' and 'Black Scythe Artifact'.
Nothing else drops that's expedition specific except the expedition precursor tablet but those tablets are highlighted already. Last small improvement I would suggest is hiding small piles of gold completely, they look exactly the same as relatively good currency (I clicked on gold so often thinking its currency xD) and are more distracting than useful + you drown in gold in late game anyway. Ty again for filter, will redownload o7 |
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Ok, thanks, think it was already OK than, just adding highlighting for the logbooks.
Great suggestion on hiding gold, added! Configurable amount, 50 by default. Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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if you check "Hide Normal And Magic Items" and uncheck "Hide Jewellery" it will still hide all normal&magic belts.
also could there maybe be a way to filter belt bases? Last edited by Araxeus#5153 on Dec 13, 2024, 6:42:05 PM
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Well spot! Belts shouldn't have gotten hidden by the 'Hide Normal And Magic Items'. Fixed.
Regarding filtering belt bases: good point. But then I suppose we'd need some kind of muti-select. That sounds like quite a bit of work :D. And then I could imagine people wanting that for rings and amulets too. Would be nice, but definitely not a quick fix. As a temporary quick fix, what I could do, is add some general Exceptions text area, where you can write your own rules which get appended to the top? Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website Last edited by BlackDeathBE#0559 on Dec 13, 2024, 7:26:24 PM
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Fixed a bug where both Two Handed and One Handed Maces were shown when filtering on just either.
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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Bigger update with a dynamic filter for Waystones!
Author of http://poe2filter.com/ - A Path of Exile 2 Custom Filter Generation Website
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