"
I MASSIVELY agree with overhauling how resistance works. The way it is right now is a dinosaur of a system from poe 1 that deserves to die in its transition to this game.
Obligatory stats shouldn't exist, besides maybe max hp. I should almost NEVER have to refuse an item upgrade that otherwise has very exciting, fun looking stats simply just because I lose 20% resists.
Also, it isn't clear enough when you lose resists as you progress the game. I didn't even know it was happening until I looked at my stats and noticed I had negative resists.
But with that said,
I do not think that resists should ever arbitrarily be lowered. It is not fun to create arbitrary difficulty by forcing your resists down. If, for example, you have no items equipped except one item that gives you 20% fire resist, that should be what your fire resist is. 20%. No negative values just from progressing the game.
poe 2 is the perfect chance to escape this regressive, degenerate oldschool design. poe 2 is a game about advancing the genre and being something new, something better. Disregard the opinions of anyone that just wants the game to be more like poe 1. poe 1 exists for that reason, and will continue to be supported for those people. They can enjoy their resists getting shredded just for finishing acts.
Poe 2 deserves to break free from these frustrating, opaque, anti-build-variety designs.
It's not even poe1. Diablo 2 lowered your resists when you played on next difficulty. I think it was -20%/-50% in original D2 and -40%/-100% in LoD.
D4 also has this mechanic (-25% resists per torment level capping out at -100% in T4) but it's not something you worry too much about since all jewellery has resist implicits and you can fine-tune it with gems and paragon.
I agree that it needs to be reworked. Game should not be balanced around having max resists otherwise you are just taking extra damage if you are not capped (and things like resist debuffs in Trials become extremely deadly due to how bad damage scales with minus resists: going from having 75% to 50% doubles your damage taken).