[Titan] Explosive Stampede | Tanky Super Fast clear and superb boss dmg (ENDGAME) (RIP)

Anyone been frozen during Stampede? It's freakin' hilarious. Disney On Ice right there!

Thanks for the build suggestion. Got me out of my totem hell :]

Oh btw, I notice both your Leap and Sunder both use Martial Tempo, I take it one of them changed since using Sunder? I'm also using Sunder 'cause I noticed it was quite helpful at times.
Last edited by ProxCyde#7300 on Dec 15, 2024, 7:27:42 AM
"
"
Hey nice build id like to try it out but could you please name all the skills you are using in your build, like for example i see in video you are using sunder and here its not mentioned, and i was wondering are u using infernal cry also? And if not is it viable to use it. Thanks in advance


Hello there is a confusion here, KorgothBG#4084 kind of hijacked my post xD, he is talking about another build. Don't get confused. If you want to do the Stampede build don't follow Korgoth's recomendations, since not necesary those will work with my build.
About Sunder, i'll add it to the build now. I use it normally for a pseudo ranged dmg and to finish rare monsters when I missed Hammer of the gods.


Thanks for the quick response!
"
ProxCyde#7300 wrote:
Anyone been frozen during Stampede? It's freakin' hilarious. Disney On Ice right there!

Thanks for the build suggestion. Got me out of my totem hell :]

Oh btw, I notice both your Leap and Sunder both use Martial Tempo, I take it one of them changed since using Sunder? I'm also using Sunder 'cause I noticed it was quite helpful at times.


Hey, hopefully the build helps. Yeah it was outdated, I just updated it. Martial tempo should go to Sunder. Thanks
I’ve added a video of a tier 15 breach map.
Hey
First of all thanks for the build!
Tried various classes/builds before but this one is first that managed to level up 50+
Still early in game, only 53 so far but enjoing it.
One question tho.. for stampede you've only listed 4l set up.. is there no point in more links or if there is..what would be gems of choice
"
Stun them, break their armour and explode them!

Tier 15 map:


This build can obliterate the maps with a very fast clear while being very tanky:



----------------------------------

Video of Tier 15 Map run:
https://www.youtube.com/watch?v=ith1_So5Pfk
This layout is not the best for this build so i got stuck a couple of times.
----------------------------------

Video of tier 7 map BOSS kill:
https://youtu.be/qRYgGmiQm5s

----------------------------------

Video of Tier 15 map Breach:
https://www.youtube.com/watch?v=XzPi-ZmAwjE

----------------------------------



SKILLS:

The main mechanic of this build is arround:
Stampede + Overpower + Devastate + Fire Infusion + Armour Explosion


The idea is to build stun very fast with OVERPOWER, and insta heavy stun them. When they are heavy stun their armour will be broken due to DEVASTATE and this will trigger an explosion due to ARMOUR EXPLOSION. Fire Infusion is there just to increase dmg.

For the Spirit gems it's key to have:
Hearld of Ash (This will add explosive damage to the dying mobs)
Overwhelming Presence (Will make the mobs insta stun easier)

Also is recomended:
Scavenged Plating to increase armour during mapping.

On endgame we are picking Blood Magic, so you'll need +10 spirit from your gear yo equip Vitality as a support for any of the Spirit gems.


For bosses you can just spam Stampede until they are heavy stunned and then we do the combo with Seismic Cry and then Hammer of the Gods.

This is the gems i have for those two skills:

Hammer of the Gods + Brutality + Fist of War + Heft + Exploit Weakness

For Seismic Cry:

Seismic Cry + Inspiration + Premeditation

As an utility and moving skill I have Leap Slam to get out there fast on an emergency.

Leap Slam + Holy Descent


Another Dmg skill I use is Sunder. It's important to finish unique monsters when you miss your hammer of the gods. So you don't need to wait for HoG cooldown, you can finish it with sunder. Also it's usefull when bossing, sometimes it's hard to get on melee distance, so you can use Sunder to increase the stun buildup and heavy stun it with Stampede when it's ready to be stunned.
I use:
Sunder + Martial Tempo + Upheaval + Aftershock + Concetrated Effect


----------------------------

SKILL TREE:
On the tree we are getting three notables:
Resolute Technique
Giant's Blood
Blood Magic (This is only on endgame)
Due to Giant's blood we are going to need ton of strenght so every small node goes to STR.
Then the main objective is: Area of Effect + Stun buildup + Dmg (Make sure not to take + Melee Dmg since will not scale with the explosion)
Secondary: Armour + Resistances
On late game, once you get a good shield with good amount of Block Chance, get the nodes that increased block chance, this adds a big defence layer. Also with Lay Siege and potentially annointment of Offensive Stance we can scale dmg while scaling a very important defensive layer.

Here is the skill tree currenty on level 87:



Here you can see the prio for every stage of the game:


----------------------------

Ascendency:
1-When you get your first 2 Ascendency points, you'll probably need the STR to equip a 2h Mace, so go for Colossal Capacity.
2-On your next 2 Ascendency points go for Hulking Form, this is pretty good on this build since we use a lot of small passive nodes. And will also help you on getting STR with the 4 small passive nodes arround Beef.
3-Once you get 2 more points, go for Mysterious Lineage, at this point you'll need to start to improve on your defences, to be able to run higher tier maps.
4-I didn't reach 8 Ascendency points yet, but I think i'll go for Earthbreaker


The gear is kind of tricky to get since every piece of gear needs good str on it so we can equip a big 2h mace to achieve big dmg.
All the gear here is arround 300-400 exalts



Most important stats on your 2h Mace: PHYSICAL DMG. So look for >+100% Increased Physical Dmg and +x to x physical dmg on a good base. Consider that better bases require more str, and since this build uses Giant's Blood youll require x3 that str. Also a great stat on the weapon is +x To level of All melee skills, 2h weapons can have up to +6, but anything from +3 is good if the physical dmg is good on it.

For helmet, body armour, gloves and boots all of them must be Armour bases, as much armour as you can, and the priority is the following:
STR>RES>LIFE (With as much armour as you can, specially in your body armour since we are using Sturdy Metal early on)

For the shield we need high block chance, str, life, some res and armour.
The block chance is important since we are scaling it in the skill tree, we need a good base of block chance for those skill points to get value. Anything above 40% is good.

On rings and amulet:
STR>RES>LIFE







LEVELING UP BRIEF:

To get through the campaing this are the skills you need to get in order:

Rolling Slam + Boneshatter (Buildup stun with rolling slam and finish with Boneshatter)
Shockwave Totem, get it to increase dps and build up stun.
Get Hearld of Ash as soon as possible, this will increase your clear speed very fast.
As soon as you can get Sunder pick it as your main dps skill.

You can pick Hammer of the Gods and Seismic Cry, using Sunder as your main clear skill and Hammer of the gods + Seismic Cry for bosses.


Continue with this build until you get a Lesser Jeweler's Orb. Once you have one you can switch to Stampede!. Now that stampede can have 3 support gems, use it with: Overpower + Devastate + Armour Explosion. And make sure you have a bunch of Stun Buildup nodes in your skill tree.

Also make sure you have as soon Giant's Blood in your skill tree as posible so you can use 2h mace and Shield.
Nodes you need to take early on:
Reverbering Impact
Singular Pose
Crushing Veredict


If you Ascend for your first time and your str is enough to carry a good 2h mace for your level go for Earthbreaker, if not go for Colossal Capacity for that +4% str small node, and try to go fast for your next ascendency to get Hulking Form or Earthbreaker if your str is enough.

At this point you can freely scale up to what you see on the build.

-----------------------------

NOTE:
If you notice that the minions are not exploding while you are running, but they are exploding on the slam part of the stampede, that means you need more Stun Buildup, try to get it through the skill tree, the weapon, or gems.



-----------------------------

UPDATED DEC 14th with new info and skill tree on level 87.
Main change: Removed everything related to Rage, it required a lot of Skill Points that we could use them to scale Block Chance which not only improves our defence layer but also improves our dmg with Lay Siege and Offensive Stance.
Also I picked Blood Magic, and it feels way better, make sure to have enough regeneration for sustain.





Absolute goat of an update mate!
"
Hey
First of all thanks for the build!
Tried various classes/builds before but this one is first that managed to level up 50+
Still early in game, only 53 so far but enjoing it.
One question tho.. for stampede you've only listed 4l set up.. is there no point in more links or if there is..what would be gems of choice


Hey, I'm glad to hear that the build is helping you. It's only because I didn't get any Perfect Jeweler yet, but it's definlty worth it. I would add Heavy Swing, it might slow a bit the skill speed but will bump the dmg a lot.
"
"
Stun them, break their armour and explode them!

Tier 15 map:


This build can obliterate the maps with a very fast clear while being very tanky:



----------------------------------

Video of Tier 15 Map run:
https://www.youtube.com/watch?v=ith1_So5Pfk
This layout is not the best for this build so i got stuck a couple of times.
----------------------------------

Video of tier 7 map BOSS kill:
https://youtu.be/qRYgGmiQm5s

----------------------------------

Video of Tier 15 map Breach:
https://www.youtube.com/watch?v=XzPi-ZmAwjE

----------------------------------



SKILLS:

The main mechanic of this build is arround:
Stampede + Overpower + Devastate + Fire Infusion + Armour Explosion


The idea is to build stun very fast with OVERPOWER, and insta heavy stun them. When they are heavy stun their armour will be broken due to DEVASTATE and this will trigger an explosion due to ARMOUR EXPLOSION. Fire Infusion is there just to increase dmg.

For the Spirit gems it's key to have:
Hearld of Ash (This will add explosive damage to the dying mobs)
Overwhelming Presence (Will make the mobs insta stun easier)

Also is recomended:
Scavenged Plating to increase armour during mapping.

On endgame we are picking Blood Magic, so you'll need +10 spirit from your gear yo equip Vitality as a support for any of the Spirit gems.


For bosses you can just spam Stampede until they are heavy stunned and then we do the combo with Seismic Cry and then Hammer of the Gods.

This is the gems i have for those two skills:

Hammer of the Gods + Brutality + Fist of War + Heft + Exploit Weakness

For Seismic Cry:

Seismic Cry + Inspiration + Premeditation

As an utility and moving skill I have Leap Slam to get out there fast on an emergency.

Leap Slam + Holy Descent


Another Dmg skill I use is Sunder. It's important to finish unique monsters when you miss your hammer of the gods. So you don't need to wait for HoG cooldown, you can finish it with sunder. Also it's usefull when bossing, sometimes it's hard to get on melee distance, so you can use Sunder to increase the stun buildup and heavy stun it with Stampede when it's ready to be stunned.
I use:
Sunder + Martial Tempo + Upheaval + Aftershock + Concetrated Effect


----------------------------

SKILL TREE:
On the tree we are getting three notables:
Resolute Technique
Giant's Blood
Blood Magic (This is only on endgame)
Due to Giant's blood we are going to need ton of strenght so every small node goes to STR.
Then the main objective is: Area of Effect + Stun buildup + Dmg (Make sure not to take + Melee Dmg since will not scale with the explosion)
Secondary: Armour + Resistances
On late game, once you get a good shield with good amount of Block Chance, get the nodes that increased block chance, this adds a big defence layer. Also with Lay Siege and potentially annointment of Offensive Stance we can scale dmg while scaling a very important defensive layer.

Here is the skill tree currenty on level 87:



Here you can see the prio for every stage of the game:


----------------------------

Ascendency:
1-When you get your first 2 Ascendency points, you'll probably need the STR to equip a 2h Mace, so go for Colossal Capacity.
2-On your next 2 Ascendency points go for Hulking Form, this is pretty good on this build since we use a lot of small passive nodes. And will also help you on getting STR with the 4 small passive nodes arround Beef.
3-Once you get 2 more points, go for Mysterious Lineage, at this point you'll need to start to improve on your defences, to be able to run higher tier maps.
4-I didn't reach 8 Ascendency points yet, but I think i'll go for Earthbreaker


The gear is kind of tricky to get since every piece of gear needs good str on it so we can equip a big 2h mace to achieve big dmg.
All the gear here is arround 300-400 exalts



Most important stats on your 2h Mace: PHYSICAL DMG. So look for >+100% Increased Physical Dmg and +x to x physical dmg on a good base. Consider that better bases require more str, and since this build uses Giant's Blood youll require x3 that str. Also a great stat on the weapon is +x To level of All melee skills, 2h weapons can have up to +6, but anything from +3 is good if the physical dmg is good on it.

For helmet, body armour, gloves and boots all of them must be Armour bases, as much armour as you can, and the priority is the following:
STR>RES>LIFE (With as much armour as you can, specially in your body armour since we are using Sturdy Metal early on)

For the shield we need high block chance, str, life, some res and armour.
The block chance is important since we are scaling it in the skill tree, we need a good base of block chance for those skill points to get value. Anything above 40% is good.

On rings and amulet:
STR>RES>LIFE







LEVELING UP BRIEF:

To get through the campaing this are the skills you need to get in order:

Rolling Slam + Boneshatter (Buildup stun with rolling slam and finish with Boneshatter)
Shockwave Totem, get it to increase dps and build up stun.
Get Hearld of Ash as soon as possible, this will increase your clear speed very fast.
As soon as you can get Sunder pick it as your main dps skill.

You can pick Hammer of the Gods and Seismic Cry, using Sunder as your main clear skill and Hammer of the gods + Seismic Cry for bosses.


Continue with this build until you get a Lesser Jeweler's Orb. Once you have one you can switch to Stampede!. Now that stampede can have 3 support gems, use it with: Overpower + Devastate + Armour Explosion. And make sure you have a bunch of Stun Buildup nodes in your skill tree.

Also make sure you have as soon Giant's Blood in your skill tree as posible so you can use 2h mace and Shield.
Nodes you need to take early on:
Reverbering Impact
Singular Pose
Crushing Veredict


If you Ascend for your first time and your str is enough to carry a good 2h mace for your level go for Earthbreaker, if not go for Colossal Capacity for that +4% str small node, and try to go fast for your next ascendency to get Hulking Form or Earthbreaker if your str is enough.

At this point you can freely scale up to what you see on the build.

-----------------------------

NOTE:
If you notice that the minions are not exploding while you are running, but they are exploding on the slam part of the stampede, that means you need more Stun Buildup, try to get it through the skill tree, the weapon, or gems.



-----------------------------

UPDATED DEC 14th with new info and skill tree on level 87.
Main change: Removed everything related to Rage, it required a lot of Skill Points that we could use them to scale Block Chance which not only improves our defence layer but also improves our dmg with Lay Siege and Offensive Stance.
Also I picked Blood Magic, and it feels way better, make sure to have enough regeneration for sustain.





Absolute goat of an update mate!


Thanks :)
why do you allocate Impact Area on your amulet if you take it in the tree? Do you get to double up on it with the amulet?

Also jewels can roll up to 15% increased fire damage, would that scale just as well as increased melee or increased physical?
Last edited by scottwc3#9119 on Dec 15, 2024, 5:28:52 PM
Huge thank you for updating the build! You're the GOAT!

Report Forum Post

Report Account:

Report Type

Additional Info