[Titan] Explosive Stampede | Tanky Super Fast clear and superb boss dmg (ENDGAME)

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Dalorrea#8817 wrote:


Voilà mon arbre des talents actuel au niveau 90, en sachant que j'ai que 3 ascendances et la 4 que je vais mettre, je l'ai signalé en couleur verte.



I've been tinkering with this setup and it's been serving me decently well in maps. It's certainly not as strong as pre-nerf but I'm missing a few nodes and the anoint so it'll only get better as I get further

Bonjour, je ne comprend pas l'interet de tes jewel? Pourquoi tu a mis le Break armor dessus? sachant que tu n'a rien qui brise l'armure a part le heavy stun du Strampede.

Merci de nous m'éclaircir s'il te plait :D
Build is still viable, not fair, there are other classes that can clear and boss way better than warrior. Sorry I'm not updating that often any more, but I'm not playing as often.
Last edited by matiasgil#6967 on Dec 22, 2024, 11:31:01 PM
So far so now I’m still doing’s this build and smashing all t15 maps at lv81.
Last edited by Old_Tired_Bones#9634 on Dec 26, 2024, 2:20:34 AM
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So far so now I’m still doing’s this build and smashing all t15 maps at lv81.


Yes It’s still good. But considering the state of the rest of the classes feels underpowered.
This build feels so slow.....



Last edited by ZoroAsura#1732 on Dec 28, 2024, 6:16:52 AM
hello everyone, I am trying this build for my lvl 80 titan as I understand with armor explosion nerf this build now has two variations;

Stampede+overpower+devastate+aftershock+ magnified effect
Stampede+overpower+devastate+aftershock+ fire infusion

If I get fire infusion I need to get fire penetration build if I got magnified effect I need go for more aeo is this correct ?

What do you think of this build??

Seems rly strong

https://maxroll.gg/poe2/planner/5v18w0vf
I'm running a stampede build moving through cruel right now. I've looked at a variety of stampede builds pre and post nerf and no one is using the momentum support gem.

It seems to me like almost all of my damage occurs after I move 2 meters with the skill. 40% More damage (it says "more" not "increased") should be a huge increase in damage output compared to other support gems. This seems like it should be standard on physical and fire versions of this build.

What am I missing?

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I'm running a stampede build moving through cruel right now. I've looked at a variety of stampede builds pre and post nerf and no one is using the momentum support gem.

It seems to me like almost all of my damage occurs after I move 2 meters with the skill. 40% More damage (it says “more” not “increased”) should be a huge increase in damage output compared to other support gems. This seems like it should be standard on physical and fire versions of this build.

What am I missing?


I play a modified version of original build with all suggestion to big AoE, but also with a bit of bleed chance (38%) for bosses.

From my experience, damage on stampede on its own is enough to do any pack of monsters (all up to lvl 81) except a rare one. On such occasions, you have hammer or sunder.
Stampede has one major flaw — it keeps bouncing, missing, turning or staying in one place. With bigger mobs or bosses, you start and stay almost in the same spot. Not sure if game calculates that as a “movement”. So it might not be a reliable source of damage at all, depending on the situation.

In party damage is quite lacking and aftershock comes to help. So it's nice to start +20% with stampede.

The gameplay is much faster with: overpower, armour explosion, devastate and magnified effect. The most important is still AoE.

The build might not be the fastest. It is not the strongest one.
But you can do the trialmaster, citadels, breach with ease and most of all survive them.

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