[Titan] Explosive Stampede | Tanky Super Fast clear and superb boss dmg (ENDGAME) (RIP)

Except for the fact that stampede runs randomly (in narrow places especially terrible) and hits with his back, unreliable. Before the patch I used earthshatter, with a support stone for three spikes and with added attack speed from weapon and passives, it was nice, you can kill bosses and regular monsters, explode the stones with a shout, hammer from above and the boss is killed. The current patch has ruined everything, the map cleanup speed has become snail-like. Maybe someone has some ideas what can be done?
Last edited by Sambol#3035 on Dec 17, 2024, 10:09:53 PM
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Maybe someone has some ideas what can be done?


Make a new character, GGG decided armour break isn't allowed to function.
Hit level 92 on titan and was finally starting to feel the build taking off having fun blasting breaches...until...

GGG wants titan to press 15 buttons with their fingers and toes in order to achieve 1/100th the clear speed of any other build. It's not even like stampede was THAT good.

Yeah im logging off.
Yes, the bug fix did hurt quite a bit but I was pretty obvious that Armour Explosion was off. And while it's less stronger than before it isn't completely dead. Stampede with a lot of Area of Effect can still explode packs and is decent. Don't forget that this build is really safe AND a boss killer. If anything, it's quite balance now. :P
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Yes, the bug fix did hurt quite a bit but I was pretty obvious that Armour Explosion was off. And while it's less stronger than before it isn't completely dead. Stampede with a lot of Area of Effect can still explode packs and is decent. Don't forget that this build is really safe AND a boss killer. If anything, it's quite balance now. :P


True I knew something was off when my titan became playable. Was definitely off that something on titan did damage and had some form of clear speed. Also you didn't play the build if you think stampede is now remotely comparable to what it was before. Multiple classes have builds that shit on stampede but remain untouched because apparently they aren't using "bugged" interactions.
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True I knew something was off when my titan became playable. Was definitely off that something on titan did damage and had some form of clear speed. Also you didn't play the build if you think stampede is now remotely comparable to what it was before. Multiple classes have builds that shit on stampede but remain untouched because apparently they aren't using "bugged" interactions.


Learn to read, dude. Where did I said that "stampede is now remotely comparable to what it was before" ? I literally started by saying "the bug fix did hurt quite a bit"...

So yeah, before the clear was S-tier and now it's more B-tier. Sure now it feel REALLY bad compared to what we had before, but it isn't dead. Comparing to others broken build will not be good to your mental health. They will be hit someday, as it's pretty clear now that they don't want any build to have insane clear.

They really want to have slower gameplay.
Last edited by RaphaelDjirane#7270 on Dec 17, 2024, 11:30:48 PM
The most egregious change is the inanimate objects armour break immunity.

Now armour break explosion elemental warbringers have no ability to deal single target damage in boss fights.

Just gutted.
Currently the warrior is dead. The only mechanic that made it possible to have a nice clear speed. While other classes have a huge area of ​​effect, spell casting speed. GGG great decision!!!
Any updates on how this build performs now? I rerolled to Titan after CoF nerf, if this one in unplayable now I think I'm loggin off. Don't wanna to do the campaign every week.

Seems that the only way to play Warrior now is like a caster, using totems and dodging mobs until they die?
Last edited by Satousp#6865 on Dec 18, 2024, 5:09:15 AM
think i need to try something wwith rolling slam and aftershock boost now. Damage to target is stiil good

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