Poison is WAY too strong!
" Sadly PoE 2 seems to be full of this kind of "D2 fanboy" design. Copying obviously bad things just because they were done in a 20-year old game. Same reason why stuff like exp penalty is still in the first game, and probably why everything resets and you lose your map in endgame in PoE 2. Its stupid. |
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As a D2 vet, resistances and the lowering of your resistence worked in D2 because useable gear was way easier to come by and gems/runewords/set gear gave you a stop gap to mitigate resistance hindrances. Lack of decent drops without magic find in this game or even finding pieces to provide chaos res is rare. Unless your being a degen trader or have a horseshoe somewhere GL finding enough gear to cap res's. The lack of a proper non gacha crafting system really hurts us SSF players that dont have hours to spend on the game.
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" It might get better with more systems added over Poe2's lifetime, but iirc in the interview they clearly stated that they *love* slotmachine stuff and *hate* deterministic crafting, so crafting will likely stay a casino activity. My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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" There's no chaos resistance debuff. |
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" What does your Chaos res look like? |
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" The games easy, just git good or buy better gear. Use the Konami Code the Streamers and Whales use... |
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" Yes, exactly. In poe1 the first thing i always do after getting resists penalty is bench-crafting all my gear - and suddenly my resists are alright again. In poe2 we've got mouthful of shite instead of crafting so good luck to ssf bros who want natural progression instead of trading through the game. |
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" Hmmmm. Should I use my +damage, +skills, +defensive, +elemental res, gear. Or should I trade it for this -requirement, +light radius, +chaos res gear. GGG: "Dunno, don't care." --- I think the biggest issue is most of the time it's sixty mobs spamming projectiles at you. Casters can strafe and counter this, but melee is so god awfully clunky and is targeting the air 99% of the time or snaps to something you don't want. It also has no consistency; enemies can ignore your ES, even with physical like blow darts, with both chaos and poison, but your chaos and poison can't pen their ES and needs to whittle it down or one-shot them to bypass it. Actually a lot of systems in this game are like that; lacking consistency. I don't think chaos or poison would be too unbearable if most of the boss arenas or tiny areas weren't absolutely full of on-ground effects that just blend into the visuals; or frankly, just not full of on-ground effects. Queen of Filth is a forgettable fight, but the entire arena is covered in three different things. Trial of Chaos is a forgettable area, but if you don't know what to expect ahead of time, a lot of the debuff picks actually cover the entire boss arena and become unavoidable (Impending Doom, for example). The game really fell off after the first act and devolved into cramming you into small places, and littering the ground with things or adds. And that's not the only reason the game fell off after act 1. Even mapping is just an exercise in design tedium unless you're a zoomer 3m dps build. Even at 75%+ chaos res, poison still chunked my life enough that I dumped it for better gear than a wasted +chaos res mod, and made me question how poison works mechanically. I don't really see a point to go more than 40-50%. Best counter to it is to just avoid it, whether it's strafing the projectiles like you're playing CoD or just doing a 180 and walking away from other ways it can be inflicted. It's just not well thought out, and is only a frustrating while you're leveling and becomes nothing again after the slog of act 3. Last edited by blackarm#7481 on Jan 29, 2025, 4:50:46 PM
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" Poison damage in act 3 too strong? Okay wait until you get to end game T10+ maps run, you will find boss passive lightning strikes ⚡️ and fireballs ☄️ drop stronger than any poison damage 🤡 Dude has not clue what is awaiting for him in end game 🤣 Last edited by Seyfzone#9724 on Jan 29, 2025, 10:47:05 PM
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