3.26 Release Date and poe 1 moving forward
I´m salivating thinking about a new poe1 league, it´s been too long
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"Now featuring the Recombinator in the graveyard with the ability to combine 3 like items, with a 50% chance to always choose 7 % inc resistance as one of the copied mods. |
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This is honestly the worst NY for PoE players.
No league. No events. No even box. |
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" Serious question, what exactly is it about POE2 that makes it so much better than POE1? Like what factors, cause from where I'm sitting, it seems that honestly, the only reason people like POE2 is because it is new, not because it is actually a good game. |
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" The combat feels a LOT better. Poe1's combat never felt good or impactful. The graphical design, sound design and movement make the combat fantastic. The entire games graphical fidelity. Poe1's best areas were essentially from dev time on poe2, and the rest of poe1 looks really, really bad. The entire campaign looks pretty bad, as well as a lot maps. The campaign is awesome, and considering you can already speed run it to a couple hours just about like poe1's, I don't have any gripes with it. I can't even describe the feeling of Poe2's atlas endgame when compared to 1's without many paragraphs, but I can hit a couple points. It's just, MILES ahead of poe1. I've got to constantly make decisions on where I want to go, what I want to do and that feeling of even a night of grinding a couple hours is going to be different then the last couple hours makes it so fresh. Whether I want to hit up boss nodes for maps and drops, or a couple towers and focus on a league mechanic, or go into the fog to see what I can find such as citadels or the Seer for instance gives the entire thing such an injection of fun. Even with the thousands of hours into poe1 I've got, I've never liked the 'stack a quad tab of the same map up and run that exact thing for 11 hours straight'. Boss fights. This is HUGE in poe2. I've never in all the ubers I've fought in poe1 felt like I could out play the boss even if my damage was low. But in Poe2 I can. I JUST beat T5 (or t4+0 whatever, it's the 5th version) of the KITM and it was like a 9 minutes fight lol. But the moves are telegraphed, my flasks refill if I play correctly, I've got multiple damage abilities at once so I can tag him at ranged then go into melee, ect. And it's been every boss I've fought so far. Trialmaster feels great, I actually love sanctum in poe2 and It's a great alternative to mapping for farming, Oloroth / Xesht / KITM have all been freakin fantastic fights. I've tried Arbiter a couple times and yea lol maybe some tweaking on him, but bosses have been a 9/10 for me, and a lot of that score is the feeling I can beat them if I play well even if my gear isn't the best. Yes gear still matters a lot, but it feels more balanced. And this is all just early access. Still got 3 more acts to go. We've STILL got TWENTY FOUR more ascendancies to be added. Still got 6 whole classes, with 6 whole different pages of weapon skills to be added, 6 pages worth of auras to be added. I don't even know how many more supports, but probably a good amount lol. And that's the BASE game. What'll Poe2 look like just one year out from release? How many league mechanics? Crafting methods? New uniques? New skills?! For sure poe1 has that, but it's such a bloated mess of a game I can't even get excited for new skills there because it's going to have to be just a janky setup just to try to get around the myriad of broken, OP mechanics. So, the TLDR; The base game, the base campaign, the base atlas / endgame / bosses are all already more fun then poe1's, and we still have like 66% of the game to even go in terms of classes / weapons / skills / auras / supports. It's going to be dope. |
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" Not guna lie, after skimming the paragraphs I was expecting a '/s' at the end but... yea its good that you highly enjoy the game. Personally, PoE 2 is very mediocre with only Act 1 being an 11/10 and Bossing an 8/10 - almost everything else is a giant mess and its very noticeable. I played Hexblast until I got tired of not finding any Citadels, running into MANY dead-ends on the atlas or impassable terrain where the atlas clearly should be able to connect. The Atlas is by far much worse than PoE 1. 'Endless' can only be so fun. Did about 300 maps and got bored. I had fun and like the game - it just feels like a massive downgrade from PoE 1 (literally everything except Act 1 and Bossing). If they concentrated on the Campaign and never released 'Endgame' I would have had a much more positive experience and would have enjoyed rerolling characters. I also think the game needs to be harder and implement more PoE 1 Ruthless Drop Systems with Gems and WAYYYY less loot in general. Youtube - PartTimeExile
www.youtube.com/@PartTimeExile "Remember, youre the best." |
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" Endgame feels better than in PoE1 by a lot with the more "randomize" experience compared to running the same type of map for the millions time each league to target farm something. All the implemented league mechanics actually do feel like they fit into the game and are balanced around the combat, while PoE1 has some that kinda work but don't necessarily feel smooth or uniform with the entire combat system. Best example is sanctum, while it is quite some fun in PoE1, after playing it in PoE2 it's obvious that it was designed with PoE2 combat system in mind, not PoE1. Combat feels a lot better with the overall better control and movement system. While spamming movement abilities in PoE1 works to fight boss battles, it simply feels not so well aged compared to what we have in PoE2. It's not a important factor but PoE2 looks also better with all the neat graphics and all. While PoE1 does not look bad it looks old compared to PoE2. While it's not important it's still worth to mention that the more appealing graphics are just another small positive aspect of PoE2 alongside with all the other good things. Honestly I really wish they would take their time to back port all the new fancier graphics and stuff into PoE1 sometime once they got time for that, not only for the better look but I'm sure PoE1 would benefit well of the overall better performance especially during heavy juiced maps and cpu draining builds. PoE2 is not even fully done yet and still has a decade or more of content to be released, like PoE1. But even with the early access version and all the lacking skills and classes the game simply does so many things better than PoE1, or fixed some minor or larger issues that ended up being a thing in PoE1 over the past couple of years. Doesn't mean that PoE1 is trash or bad, while the game is holding up on own terms, it can't really compete with PoE2. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Jan 8, 2025, 4:51:13 PM
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" I keep seeing people parrot that same line 'combat feels' but after the campaign its literally PoE 1. I really dont understand. Other than the Pinnacle Bosses what combat is interesting? The Boss' in Maps arent interesting as most (or all?) of them are from the campaign so the thrill is gone after the 7th time doing them. Also, whats the difference between a real movement skill (PoE 1) with appropriate cooldowns vs. Dodge Roll? Again, I dont see a difference. 'Random' maps? You can do that in PoE 1 - literally. Take a bunch of random maps from the stash tab then Alch, Vaal and go, no? In PoE 2 Atlas Ive encountered Mire, Augury and Vaal Factory FAR more than any others and those three are by far the worst layouts. I literally had to clear 3 Mire Maps in a row to go the other side of the mountain... like how is that 'random' and this happens fairly often with those layout maps. Graphically, we have seen PoE 1 get updates here and there but mostly stopped since they went full PoE 2 ahead (heres hoping they go back). I dont play WASD so I cant comment but MANY people said it feels fantastic. Hopefully one day they can implement it in PoE 1 for those who enjoy it and also keep older layout instead of the strange K/B/M gliding feeling of PoE 2. Youtube - PartTimeExile
www.youtube.com/@PartTimeExile "Remember, youre the best." |
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" ^This is pretty much my issue. It feels like a lot of new things in POE2 could have been put into POE1 and no one would blink an eye. Consider this, a huge amount of time was spent creating the campaign, and the updated graphics engine. But other than that, there isn't much new in POE2. There's still a socket system, its just runes. There's still maps, it's just the Atlas. It feels like a lot of new systems in POE2 could have been put into POE1. Like, you didn't need to make a whole new game just for that. It feels like the game is new, that's really all it has going for it. Last edited by jdp29#1389 on Jan 8, 2025, 7:10:47 PM
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" You don't seem to be far into endgame if you don't see the big difference. Giving the player numbers it's not hard to say that it's simply more than just "parroting" a line, cause the endgame is simply just done better. " Yes you can, but is it useful? No, you'd grief your own progress in either cases trade league and ssf if you run maps in random blind orders after the atlas progression. PoE2 on the other hand doesn't even give you the freedom to farm the total optimal BiS maps, and having more range of maps without getting punished is far better than running the same sets of 2-3 BiS maps that we had over years now in PoE1, depending on the atlas strategy you pick " And I'm honestly all in that they continue doing so even with a smaller audience playing the game. But that's unfortunately not in our control. " Both keyboard and controller gameplay feels a lot better made in PoE2, something that's also more than useful for PoE1 if they ever decide to take it over. Back porting code isn't even that hard and we've seen GGG do it in the past with various other things as well. Shouldn't be that much of a challenge since both games use close to the same engine Flames and madness. I'm so glad I didn't miss the fun.
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