0.1.0c Patch Notes (restartless)

I was genuinely enjoying the game, hopefully this patch does not mean we will get drowned in loot...
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chikinki#5409 wrote:
Heavy and raw gameplay straight from the beginnings of Path of Exile I? Sure, but only for the first three days of EA servers. Changes that increase the drop rate or % for GCP are a huge failure. In next patch we will get BIS gear, which levels up with our character. Welcome Diablo refugees and Steam randoms. BIG L.
5% qual and more regal shards aren't going to ruin your experience lol + their intention was to start you off at ground level and give you more loot because they couldn't do it the other way around
Cassia supremacy
Good changes.

Are we still going to pretend that Sanctum and Ultimatum trails are ok and fair though?
"Disenchanting six-mod rares to give two Regal Shards instead of one."

I just thought that yesterday!

Now we need a way to slowly gain Exalts too, so crafting is still a thing and we can progressively work on our items. After all, it's still random what an Exalt adds.

So, I would like to suggest:

"Disenchanting six-mod rares to give two Regal Shards and one Exalt Shard."
will "+2 mods on rares" ultimatum thingy be disabled/locked behind second room to prevent resetting like div-orb fishing in necropolis?
when are we getting networking mode? lockstep is unplayable on high latency
Way too much loot now. Feels like playing diablo iv
Cast on ignite persistent buff still doesn't work in demon form.

Persistent buff support gems (vitality support, ect.) still don't work for demon form.
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ClayWS#7787 wrote:
How far along are the console patches? A day or 2? I know it all depends on Sony and Microsoft but is there an estimated date?


Restartless patches are made server side and do not require any downloads so this patch is already applied.
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Way too much loot now. Feels like playing diablo iv


Not even close.
Last edited by dekahn#0048 on Dec 10, 2024, 7:28:12 AM

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