0.1.0c Patch Notes (restartless)

Great changes, that said.

"Lowered the drop rate of Artificer's Orbs and distributed it to Lesser Jeweller's Orbs."

This is one thing i disagree with, because lesser jewellers are useless once you already used them on your skills and have a few in the bank for a future character as well, whereas artificers orbs already are rare enough that you kinda have to pick up every socketed item and go to the bench with it, which is slightly annoying i was hoping id be able to build up enough of a surplus and drop enough that i wouldnt have to keep doing that, but it is what it is.
I hope that they will address one of the main issues of this game - campaign and its replayability.

Imagine going through the ~40 hours long campaign on each league start? I'm in A1 cruel right now and I have ~28 hours /played. Surely next time I won't read all dialogues, click every effigy etc, however, this size of the maps that essentially are mazes is not something that should exist in the game that is to be replayed every 3-4 months.

I'd like to try other classes, but I don't see myself doing it because I don't want to spend another ~35 hours slowly walking around these horrible maps. They should be at least 30% less in size, imo. In current state, there is no way a person with a full-time job could afford to spend so much time to level a character just to give it a try.
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Jasmira#0473 wrote:
A small step into the right direction. I can understand you don't want to overshoot and improve things slowly, still would have preferred to have all currency boosted. Why nerf chaos drops, they were already beyond dismal... with the extreme rarity of proper bases, we urgently need alteration orbs back as well. Or give vendors infinite supply of bases (and decrease prices drastically).
No fixing of any of the most glaring issues yet but it's good to see some feedback has found ears to listen.
Guess we're too impatient, EA is meant to take time to balance properly.


Ultimately its hard because they dont want this to be poe 1, they want loot to matter more and drops to matter more, there is a balance where if you cross it there is "too" much loot, which would require them to rebalance the entire game, and if you think the outcry people are having right now is bad, trust me it would be 20x worse if they buff loot but then have to nerf it down, which is why they are trying to be very carefull, nerfing chaos which to be honest are preety useless in order to slightly buff the other drops is a trade worth taking.

Regals boosted is also nice, transmutes and augs you already have a lot of.
They dont want alteration spam to be a thing, they want you to drop white/blue bases and gamble craft on them, alterations would instantly kill all white and blue drops in the game, they wont ever add those.

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Horojkee#0953 wrote:
I hope that they will address one of the main issues of this game - campaign and its replayability.

Imagine going through the ~40 hours long campaign on each league start? I'm in A1 cruel right now and I have ~28 hours /played. Surely next time I won't read all dialogues, click every effigy etc, however, this size of the maps that essentially are mazes is not something that should exist in the game that is to be replayed every 3-4 months.

I'd like to try other classes, but I don't see myself doing it because I don't want to spend another ~35 hours slowly walking around these horrible maps. They should be at least 30% less in size, imo. In current state, there is no way a person with a full-time job could afford to spend so much time to level a character just to give it a try.


First full campaign took me 31 hours.
Second character to maps took me 8 hours, can for sure get that down to 5 if i were better, at which point we are basically poe 1 numbers.
Once you get a better feel for the layouts and realise you can skip 90% of the bosses and only have to kill like 2-3 per act AND you have tons of gold so you can gamble decent gear for cheap it goes very fast.
You are unable to gamble with Alva when she is in your hideout. Is this by design?
When leech bug fix ?
> Fixed a bug where you could sometimes be unable to interact with the Map Device in The Ziggurat Refuge.

Absolutely amazing patch. I love you all at GGG.
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fix the damn crashes i cant be force restarting my pc every hour

If PC restarts help, the problem is in your PC, not in the game.
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S_JaK250#3368 wrote:
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i get hard freezes every other load in the second act, please fix this you are gonna destroy someones computer with the constant hard restarts.

This. My friend can't progress in the game due to loading freezing his pc

OS / driver issue if the whole PC and operating system freeze. Fix your PC.
pog

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