Addressing your Early Access Post-launch Feedback

Every one of these is a W.

Did a map earlier today and the slew of changes around rares seemed to feel way better in terms of rewards.

I might still have a laundry list of concerns, but very refreshing to see a page of STRAIGHT WINS on the first notable patch.

ty
Mobile games have better trading...
nice
Thanks for the changes. I had to wait until cruel act 1 to get a a jewellers orb and it was very welcome. I am however still using the same weapon as I got in act 2 as I have not rolled any useful replacements which is very disappointing. Hopefully with the increase in currency drops on my second character it may feel better.
Solo self found softcore player feedback.
MoOo
Maybe it's just me but being locked in/stunned/frozen to die 3 seconds later, without anything I can do about it, is just unfun for me. Even if in theory it's perfectly fair and balanced and preventable with skill and knowledge. It's not a rational thing it's just not how I want to die. I prefer to be one shotted which is really not that different but less sadistic and frustrating.

Again it could be just me but I believe these mechanics are never really popular in any game at all.
"
Radii#0692 wrote:
after reading through most of the 59 pages, the crybabies were given the small finger, but they keep complaining about the most absurd stuff, like getting blocked, on death effects and so on and so on.

babys first rpg is in the making, rivaling d4 triviality

After reading most of your characters list, your comment is ridiculously hilarious.
cool, thanks team! pls also adjust overtuned trial of chaos
Please make weapon swaps less clunky. The recovery frames on it make it feel horrible. Odd way to implement it in gameplay after advertising weapon passive points so hard.
Please ensure to add checkpoints to maps as well. While I love exploring the content, these maps are massive and can be punishing backtracking. Being able to teleport within a map via checkpoint would add so much QOL, even if its only 2 checkpoints. 10/10 game so far. You guys deserve even more success as a company.

Also inviting someone to party can sometimes collide with the chatbox, where clicking invite doesn't work, unless a message pushes up the request.
Last edited by DrizzyDBoss#7117 on Dec 10, 2024, 5:45:17 PM
BASED.
Early summoner damage feels terrible. Please fix.

P.S.
I want to go fast.

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