Addressing your Early Access Post-launch Feedback
Much love you guys, POE2 is FANTASTIC.. I LOVE IT SOOO MUCH,, HAVING A BLAST.. CANT STOP PLAYING..lol :D with new patchs, the game will be GODLY.. LOVE U GUYS
i want to subscribe
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I am so glad I skipped ea. Hopefully the game is good later. Might want to make it clearer that loot was so dismal you boosted droprates by a significant amount or people aren't going to come back.
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Happy to see the changes and improvements rolling in. It's a great game and will only continue to become better! Thank you, GGG.
"Nobody's a natural. You work hard to get good, then work harder to get better."
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nice
Bad Seed
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As a scrub, seeing player feedback be legitimately monitored and have changes implemented based on that feedback is incredible. Hell yeah.
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YIPPEE
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I don't know if you all actually read through your replies on these threads for feedback but this addresses a lot.
One thing that isn't addressed is gold through the campaign. If you have items on vendors you want players to be able to buy, they need to be able to afford them. The pace of the game means as you level you never quite have enough gold to buy the items there (especially yellow items). You advertised this would "really" help players find something that is missing, which it would, if we could afford to buy the stuff. If you see something you could use.. by the time you go and farm the gold for it, the shop resets after you level so you can't even "lock" the item to save up for it. Also the respec cost at lower levels is completely prohibitive. In POE 1 you gave a number of free respecs, but here the cost to respec (especially at lower levels when your hold should be used for items to help you get stronger) is very high. In your 30-40s it's 2k gold per point. If you had to respec 5 points that's 10k gold.. that's HOURS of grinding for something that was freely given in POE 1. Maybe reduce the cost early on (BY A LOT) and then make it jump up after endgame starts (level 60-70)? I think a lot of systems you have are great, but players don't feel like we actually get to engauge with those systems. The hardest part of the game should be learning the bosses, not being starved from items, gold and skills. |
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GGG once again proving they are the best at making a ARPG
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Nice
Blah
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Hello, are you aware of the auto-ban issue which got some os uf banned at act 3? We are unable to play the game for obviuos reasons, and support mail is not answering.
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