Addressing your Early Access Post-launch Feedback
any upcoming changes to ultimatum? it is simply unbearable as it now. its kinda baffling how bad it is actually, as if there was literally no testing on it at all
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GG
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i love the MINOR ultimatum modifiers that can quickly ramp up when stacked together. like 'monsters always crit' just perfect.
Last edited by Rekill#3893 on Dec 10, 2024, 11:43:41 AM
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Great news!
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thank you!
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making the game easier.... and easier to rush....
those ppl will consume the game faster, and leave. Yeah i'm sure POE 2 will loose interest if you continue to listen to the mourners |
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" IMO this should just be built in, rares always show on the minimap regardless of the map. We briefly experienced this ability in Affliction League with one of the Wildwood Ascendancies, it was great QoL then, and that's considering Rares are much shinier and easier to see in PoE1 than in PoE2. |
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Thanks for the quick patch. Although, I'm a new player with a monk and I'm near (I hope so) the end of Act 2. It feels that the maps could be bigger, sometimes I just move in several areas and everything important is discovered. I also find that there is too much loot; I know that I could just leave things on the ground that worth nothing, and only pick items I should care about, but I like to collect things, port out, sell/salvage/DE them, or just put them into the stash, to handle it later, because when I fight the mobs I just want to focus on fighting, and manage my gear in the 'village' later. Sometimes my inventory is full after clearing 2 big packs and that breaks my 'flow'.
For me, it would be a great quality of life improvement if I had the possibility to bind abilities to the mouse scroll up/down events. I was expecting this feature, and I was really surprised that I'm unable to do so in 2024. :( |
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Thank you for giving us the players, the tools to succeed in this WONDERFUL game you have made!
I'm happy to be a part of this. Thank you GGG |
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just like racing, movement based combat is a dumb idea.
too bad you've built the game around it now. |
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