Addressing your Early Access Post-launch Feedback
you get spirit up in act 3 not 2
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legends as usual
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We love to see this
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Game feels great. But I would like to be able to have an alternate option also when pressing Ctrl in the AWSD schema. For example, for the monk, with Controller I can have the Frost skills without the LT and the physical ones (bell and so) with the LT, but I can't do it with the AWSD because I would like to have the blue punch on the right click and the golden punch on the CTRl+right click.
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Very nice. Love the quick response, as usual. Keep it up!
Avid door opening enjoyer.
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This is very much just beating around the bush.
Currency is Overwhelming, Incredibly rare. It's easier to just hope and find upgrades than it is to just attempt crafting with any rng or bad mods. A small shift in how the currency drops doesn't help much here when players can't even maintain their weapon throughout the campaign. I think a real answer would be a recipe or salvage towards Exalts. At least then, people could target farm currency to some capacity instead of praying for upgrades or grinding levels/gold. |
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Hey, crazy idea, but how about you add an option to not play Ruthless like you have in PoE1? Some of us literally can't grind for hours at a time because we have work. Let the hardcore grinders have their Ruthless grind while allowing everyone else to also enjoy the game.
Like, make it clear that the intended way to play is Ruthless, but allow people like me who work a 9 to 5 to also have fun. |
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Thanks for the quick updates on the beta! It shows how much you guys care and that you’re listening/watching players and making healthy adjustments. I have a feeling we will see a lot more good changes in the coming weeks.
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A good start, shows how you are listening to player comments.
There's more work to go, one area I think is to make the game less dependent on dodge because it's an incredibly lame mechanic. You should also review how every boss seems to transform once or twice so that by the time you get there you're already out of potions thinking 'I've got this' only to get ganked- even making it as simple as having 1 energy bar for all bosses would make a difference. Another weird thing, why do you have monsters the color of the zones? What I mean for example is Freythorn, there are brown monsters on a brown background- we're not all playing on 49 inch screens so for those on laptops of handhelds you can't even see some of the mobs that are killing you. And then there's difficulty- I don't get why people keep saying it's just fine when they can move up to ruthless if they want a challenge? There's hundreds of thousands of us who play for fun and to relax- we don't want to quit out of frustration because the game is too hard. |
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Guys I have a few issues to explain about the UI. Please contact me as I cannot post pictures here comfortably. There are bugs and design issues that can be address fairly simply. The currency rewards based on prefix/suffix in PoE 1 should be retained. Currency seems very linear. Regal / Exalt / Artificer orbs seems like the have the same value cemented. And have 1/10 shard pool. Please consider making them more unique and making different affixes on items to reward different shards and amounts. Please consider revisiting the vendor recipes which help new characters get different weapons. It kept the game being secretive and unique. Small currencies had value early on to get what you needed.
IGN - SMURT_TO_BEYOND @ Beyond
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