Addressing your Early Access Post-launch Feedback
So there are no changes to make melee less of an absolute shitshow, or changes to the criminal lack of general loot from enemies that doesn't take 20 minutes to kill in the campaign. Fuck you GGG.
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" I don't think this is intended as a nerf to zone difficulty. It's there for non-combat backtracking. Rarely it will let people cheese a zone but if you do that, you'll have issues a couple zones later. If you are looking for two objectives in a zone but find them in the wrong order, this removes the non-combat backtracking through an empty zone you'd otherwise be subject to. Le Toucan Will Return
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I got a gem cutter. That +1% did absolutely nothing.
Really wish they would remove the slow added to you after a Dodge. So stupid. |
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Thank you for these updates and for listening to the community! These changes will definitely improve the gameplay experience, especially the adjustments to Dodge Roll and checkpoints. 👏
I’d like to kindly ask you to also consider revisiting the mechanic where all the enemies respawn after we die. Having to fight through everything again can feel really frustrating, especially when we’re just trying to get back to where we were. It makes it seem like dying is a punishment for not paying attention, which doesn’t really help with the fun of the game. We don’t get a chance to relax and enjoy the experience because we’re constantly on edge, trying to avoid having to redo everything. Thank you for your hard work! |
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Best devs I've ever seen in any game
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thank you guys, BIG W <3
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Sounds good, thanks!
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Fix Bloodmage please
It's impossible to use first ascendency on acts. Mana/life cost is very expensive, but life leach or regen not available in sufficient size on tree nearby the witch start point or on items |
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Wow. GGG you are the GOAT. You've handled the complaints of the vocal minority without ruining the brutal, fun experience being had by the players who are locked in and not posting on forums. Thank you!
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sounds awesome, great work, great communication
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