Addressing your Early Access Post-launch Feedback
Can't appreciate ruthless gameplay at all.
Increasing regal drops by 40% do nothing because anyway you cant find a goo white base so often, and without alterations you just slam 3 orbs (mostly 2), sell it to vendor and go grind for another base and so on because you or dont have enough currency or dont have enough bases, so me checking vendors every level and trying to craft all the opportunity i have couldn't craft a single decent item through entire campaign. Most of items i carried all game. And that's completely irrelevant to your words that you will make crafting on early stages more accessible... 1-2 items with 1-2 good item mods through entire campaign cant be defined ass accessible. Increasing regals drop could be useful if it was not 40% but 300-400% but still without alterations that makes basically no sense because anyway you break item with first attempts and go for another rounds of grind.... Please see this. |
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Welcome back archnemesis
please, cause the upheaving we had post archnemesis league in POE 2, thank you. |
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Blood Mage ascendacy nodes fix waitroom o7
And waiting for leech fix aswell Cool changes tho «Мнения как яйца — сколько не имей, а получать по ним больно». © Варрик
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Awesome! Good stuff dudes!
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FIX Trials first FFS ascendancies are players basic power! And how about add Orb of Alteration to the game U removed craft entirely damm ur vision.
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I am having an absolute BLAST in the game. I love it. This is such a very good game. Ya'll have outdone yourselves! It's beautiful.
I don't really agree with the Checkpoint Changes. If you die, you're supposed to be back tracking. That's the whole point. I'll have to see how the dodge rolling is different now and how it feels to play it. I have been slowly inching my way into new areas so they wouldn't surround me. Just being overly cautious. I love the difficulty and the rare drops of the currency. It forces me to farm for upgrades. This is GRINDING GEAR GAMES. It's supposed to be a GRIND for the GEAR. I love that you haven't done anything to the drop rates of things. Please don't go down the Diablo 4 rabbit hole. It needs to be hard, and it needs to feel like you accomplished something when you finally get that perfect drop. Last edited by Tenshinibon#3991 on Dec 10, 2024, 2:21:20 AM
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Can we have something done about player collision? Getting stuck in narrow areas(which are many) by your team mate and getting killed is not fun or when you both go in the area you get bugged on top of each other.
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How about making map device clickable on all servers?
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The two most important checkpoint changes needed are in Ultimatum and Sanctum. (For non-POE1 players: the Ascension trials of the Vaal and the Maraketh respectively).
Those zones feel like they are designed for POE1 'I'm wearing Mageblood' levels of movespeed. At 10-12 meters per second, the Ultimatum trials would be scenic. At 4-4.5 - they are a drag. Le Toucan Will Return
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I think the checkpoint teleporting is going to require a seamless map UI that doesn't require a load screen every time it's brought up. Really hoping the team is working on that!
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