POE 2 HAS A MAJOR LOOT ISSUE FOR SOME PLAYERS
" Rarity doesn't influence currency and rolling whites/blue for nice affixes, rarity doesn't influence what soul core or reward from rituals you get. It just makes you find more magic/rare items, that's it. End game lacks adventure, places to explore like Delve, Guardians, something you can reach anytime, not some random generated maps, repeating same layouts from t1 up to t15, same map, same garbage loot. There's lack of any endgame journey. At least Diablo 4 gives you guaranteed gear upgrade from Pits, here you get no reward and one portal mechanic makes it stressful. Last edited by Gosen#5296 on Jan 14, 2025, 5:15:20 PM
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" 10 x 0 = 0 |
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" wrong, thats how it works in poe1. in poe2 rarity is influencing currency. the more rarity you have, the more chance you have to drop an divine instead of an exalt or a chaos or instead of a transmute orb. this was removed in poe1, but sadly poe2 devs are not talking with poe1 devs for a long time now. |
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" Perm allocation is your friend. I only play with friends and we use Perm just to keep things honest/easy/fair. **Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB **
**Corsair Voyager a1600 32gb, 4tb** **ASUS Zenbook Duo Laptop, i7 155h, 32gb, 1tb** |
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" Have a lvl 97 and 96, and have had 0bissue with loot. We'll over 400 div in gear. | |
" This morning I used a 50% MF character in Act 1, on normal difficulty and bullied the tree in Grimfell. 50 times I've killed it. Got 1.5 regals. Evening play session, multiple trips through Azak Bog (at 77% MF), cleared Waterways to Apex of Filth. 0.5 regals and 2 Vaal Orbs. "Crafting" weapons and gloves with what currency I had (although even the devs call this crafting "spinning") yielded a lot of T1 accuracy, health, resists. Pretty much unusable garbage. So it's not about rushing, it's about both campaign drops and "crafting" being utter shit. Worth noting that the devs have conflicting statements: about how trade is a vital pillar of your power progression, and yet about how they can't make crafting good because you won't care about the loot you get from exploring. So which is it? If drops are shit, you won't get loot anyway. If crafting is just low tier garbage affix spam, then you won't power up. So... just buy your gear, clear 1 map to feel good and uninstall? I've spent 200 hours making and remaking characters and pushing them through the normal difficulty, with ever increasing MF gear. Because I want to have good gear when I enter cruel. I may have gotten a few good pieces that I then lost when character died and got deleted. But it's nowhere near enough loot to progress if you don't touch the trade system. It's not about rushing, it's about, how Jonathan said, and I paraphrase, that campaign bosses are already rewarding enough so they improved loot for end-game Tier Gazillion maps only. It's a shit experience, however fun the combat may be (except for the hags, they're not fun!). So please get off your high horse. Or at least use a slightly altered version of "git gud" and recommend people to "Just get lucky, nab!" |
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Loot and ways to gear up are just demotivating right now, especially if you play Hardcore.
First you need to get lucky to find items with magic find and then incorporate those item with whatever point of campaign you are at, to also not completely "lame-ify" your gear. From Hardcore perspective, at the current moment the most efficient way to gear up you desired "play for fun" character of choice is to literally create other characters exclusively for Act 1 reruns only with magic find. Did it two days ago live. Got 58% rarity wearable from pretty much level 4 all the way to level 17 where I deleted it and started over. Ran whole Act 1 campaign repeating some bosses 2-3 times as long as I was in range of map level either 1 level below or max 2 lvl's higher. Each run took me 2 relaxed hours. Reran Freythorn aswell for more ritual reward as those can yield exalt too. First run gave me 10 exalts, Second run gave me 4 exalts. How many exalts and overall useful currency I got on my desired character after leaving Act 1 and getting to half of Act 3? None. Absolutely none. Amount of rare items was also on barely any page. Had to use gold to gamble some gear. Ended up with just trash. So thinking that with my personal luck and items with rarity being mostly available for me in Act 1 range of item level, game design even on ssf being trade balanced, including hardcore leaves me with tactic of endlessly reruning that Act 1 on other char, as its shortest to reach bosses and easiest to stack item rarity while being efficient with killing speed. I am sorry but no. Sounds nice and efficient but fun wise, design wise? Just no. Seeing game loot at this state and both players and devs saying "Oh, it gets better at maps!" I would rather just leave and come back later. Endgame is boring rn and I am not even looking forward to it, hence why I play hardcore. Campaign for me has perfect pace and can have also great feeling of progress but at the current state that progress can or not, come as often as hitting 3 bells on casino machine. I had enough grindy MMO's in my life, I know grind, I played BDO for 3 years as my last one. But I am not looking forward to that nostalgia. I always traded in PoE 1. For a while it felt nice, could progress maps and finish league tasks. But as time passed it made me feel that I "lose" the game because trading was only option to progress. I decided to never trade in PoE 2 and only exchange our finds in guild stash. Its way more fun but I still feel like banging my head against "trade balance" wall at times. If they decide this is fine, then game is not anymore for player like me. I still think they did great job on game itself, combat is nice, bosses are great, graphics are pretty but if I wanted PoE 1 remaster I would just play that instead. twitch.tv/unik0rnu
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What's even worse is the horrible RNG. I have better luck in Las Vegas.
Last edited by Renegade_Archer#1313 on Jan 15, 2025, 5:01:42 PM
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I reckon i got about 200 hours or more in maps and endgame by now. (450 hrs played, but some of it afk etc)
During that time i've prob farmed on average 10-15 reasonable to try and upgrade bows / day, spent about 10-15 mill gold & traded more than a few. Spent likely 15-20 div in exalts upgrading bows. So far i've had 1 total bow with > 4% crit, > 30% crit dmg with physical % roll, but since it didn't roll physical i had to chaos (couldn't whittle as it would remove other affix) and it ended up rolling of the crit dmg and bow wasted pretty much. so with likely 500 or more tries on bows, trying to upgrade and change rather than trade, i've basically have had to admit defeat and bought 1 bow. That cost me same amount i tried to reroll inn cause it turns out getting these affixes are damn near impossible in the midst of Accuracy triple element, attackspeed and so on rolls. (point here is, the table is too damn big and the only upgrade that is even worth anything is very small. to get it all to roll correctly.. If I did my math right (which might be wrong) to get a 5/6 correctly rolled it's a 1 / 1.2 million chance. So in current pace I'm likely to get a good bow in about 3-4 months I guess? edit - Why is accuracy a tiered stat in the bow? we get it from Dex which is a requirement for the bow, so we are overcapping it massively... Last edited by Vorg#4832 on Jan 15, 2025, 5:45:51 PM
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Agreed - the looting is depressing. The only way to upgrade gear is to buy it.
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