[POE 2] Bugs

Bug experienced:
As of 12/30/2024:

LvL 26 Witchhunter
I believe it started after picking an ascendency (Witchhunter in my case, but I saw another bug report that listed the same issue with Gemling). Changing areas now sets all bolts to zero other than the currently loaded skill. Grenades are fine. Pretty annoying.
Last edited by DSeraph#2714 on Dec 30, 2024, 1:49:37 PM
If disable tutorials in settings and create new character you will not get a weapon from dying NPC. Tested on mercenary and sorc.
As of 19:06 on Monday 30/12/2024. playing POE2.
A bug was experienced whilst fighting, "Count Geonor" at the end of act 1 on cruel difficulty.
The character of Count Geonor froze with his arms out at his sides. The fight mechanics continued and attacks came from different positions as the he was moving in the fight. The image of the fight did not present the processes for the fight.
Temple of Kopec last checkpoint doesn't work after a wipe. Need to use the checkpoint on the second map then run for the last map.
Experienced 30/12/24 :

If a disconnection is happening during a map run, map is lost after reconnection.
After soem testing in unique enemys acceleration support gem is not working with Feathered Flectching passive from 87 incerased dmg (with out gem) to around 160% incerased dmg (with gem) i dont feel any damage changes and tool tip dotn changes to after sloceted. Or it shouldn't working with it?
Last edited by Davrer#1491 on Dec 30, 2024, 4:26:58 PM
Opened a Breach in our tier 2 map, got a rollback as a reward. so much for my random Unique.
Witch - Blood Mage

Sanguimancy + Eternal Youth
Sanguimancy doesn't interrupt (Energy Shield) Recharge when NOT taking the Eternal Youth Keystone. However taking the Eternal Youth Keystone in the passive tree makes paying the life costs interrupt the (Life) Recharge and apply the Recharge Delay.

Sanguimancy + Blood Magic
Life costs are doubled instead of just removing Mana costs.

2 Keystones not working properly by simply choosing Blood Mage ascendancy should really be looked at.
While doing a Trial of the Sekhemas, in the room where you need to kill all Rare Monsters to proceed, one of them suddenly became immune to damage and couldn't be hit by anything anymore, making it impossible to complete the trial and forcing me to forfeit it.
Bug Report ID: #2342939839
Trial of Sekhemas
Zarokh second trap faze or whatever that called, when you have to pick up sand watches just started, time freeze and I'm just insta dead to filthy finger. It didn't give me any time, like start -> 0 seconds -> dead

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