[EA] 100% cold converted Freezing Spark Stormweaver - Mana Stacking Archmage MoM+CI
Update: After playing around with some conversion uniques, we're going full cold boys! I'll archive bits of the old guide in here for those who want it.
Hi guys, There doesn't seem to be a great deal of info out yet (and Foridesign just threw in the towel with their stormweaver guide), so I thought I'd make my own guide based on my experiences so far. Feel free to add feedback and we can treat this like a very rough, collaborative work in progress. As a PoE player since 2016, I'm no stranger to GGG's design philosophy and unique approach to depth and difficulty, so hopefully I can use what I've learned from countless leagues of PoE1 to make something worthwhile in PoE 2. This is my first guide though, so bear with me. So what is it? We're going to make a sorceress who uses spark as her primary; a great skill with excellent clear speeds that fills the screen with lightning. However, it's single target is prettt bad, so we are also going with a ball lightning trigger as our single target killer. We'll stack as much mana as possible to use the mind over matter keystone to give ourselves a fast charging and chunky defence layer, while using the archmage more mana=more damage gem to boost our damage through the roof! Because archmage gives us extra lightning damage, it makes sense to go all in on lightning skills and leverage every +lightning dmg node, exposure and any other tech to really boost the dmg. Finally, given sorc's surrounding node and int equipment, it makes sense for us to go all in on energy shield instead of life, which means we don't even need life at all and can get the Chaos innoculation keystone, making us completely immune to the only source of damage that can penetrate energy shield! Also, we're using the call of the brotherhood unique ring to convert 100% of our damage to cold, proccing massive freezes 24/7 Positives: + Great clear + Late game gets tanky + flexible skill options + so many synergies! + Easy playstyle Negatives: - you be squishy at the start - needs a few respecs to feel good early to mid - weak single target at the start - CI is gear very dependent
Levelling
Oh boy. This build seems to struggle a bit in the early stages, mainly with single target - which is a problem when GGG have decided to make this game so heavily centred around boss gated power. It's not too bad though, and you can get around it with a bit of the ol' grinding and by tailoring your equipment for the boss' dmg type with charms etc. Levelling skills: (Early Game) You basically want to go for the wombo combo of Spark, flame wall and orb of storms. Spark - pierce - unleash/arcane tempo - wildshards This is our main skill and you'll be spamming it all day, every day. Use unleash if you feel like the boss dps windows are low and you're spending most of your time dodging, but arcfane tempo is great for speeding up our casts and getting more lightning on the floor. If you manage to find an ex, immediately go on trade chat and try to buy an uncut support gem III for wildshards - it gives us a 20% chance to fire off 8 more sparks each cast, with the downside being they come out in a circle (not a downside for us, as sparks go where they please in any case and there's no point aiming them.) Orb of Storms - overabundance - controlled destruction Overabundance lets us get 2 OOS out and double it's dps, with the downside not mattering, because they expire from shooting all their bolts out long b efore the timer expires. Controlled destruction makers em hit harder - you wont crit all that much early game anyway. It's a bit annoying trying to stay in the circles, but it still fires off, even if you don't. Flame Wall - Fortress Any spark that goes through youre flame wall adds a decent chunk of fire damage. Every. Spark. Early game before you've honed in on boosting lightning damage on your gear/tree, this is a significant dmg boost and easy to sustain. (Mid) Arctic Armor - Clarity strictly speaking, it's not a great defensive layer, but you wont get another spirit gem for a while, so it's the best choice we can make. You can use grim feast for ES, but early on you probably wont have much es anyway, and I don't like having to do the D4 "run around collecting orbs" style gameplay. If you have extra spirit, whack clarity on there to avoid mana issues. As soon as you can though, replace it with... Cast on shock - Arc - Chain As soon as you get a lvl 8 spirit gem, replace artic armor with this baby and watch the damage soar. Conductivity - Heightened curse - Persistence goes without saying. We want it staying on as long as possible, because the mana cost is high, and we want it to make the bosses as vulnerable as possible. Other considerations: I've seen a few people suggesting Arc, Ember fusillade, sun orb and SRS - I tried out EF and sun orb, but didn't feel like they did much more than spamming spark with OOS up. Same with Arc, although Arc is more consistent over distance, as less sparks will hit the further you are away. I also found EF had targetting issues at a distance. Spark is actually really deadly to bosses though, if you can get right up next to them+a wall and go ham. SRS flamewall is an interesting one though, as I've played with a few people who were levelling with it and got decent results, even without any minion nodes on the tree, but I didn't get another spirit gem drop til act 3, so by then it wasn't useful.
Skill Trees
Early Game We rush the dmg nodes and the 4% dmg taken from mana first, with the least amount of points wasted on travel nodes. We'll need to respec this later, but it's worth tjhe gold to not feel completely gimped early game. Mid Ok, we got ourselves an ascendancy or two, which means 24/7 arcane surge. You may/may not have a few mana issues, depending on your gear, so you can be a bit flexy with the mana regen nodes. the key here is to set ourselves up to get ready for MoM, while also moving our tree around to get those crucial multi projectile casts, cast speed and proj speed. End Game shock MoM works really well with CI, especially because we're surrounded by ES nodes. This is a heavy work in progress. This is an older tree for the shock only variant End Game Cold This is where it's at - plenty of very cool nodes thar do things like ignore resists for frozen enemies while bringing them the pain. A fair few nodes are in there just to give ample frost buildup, so that we can hopefully maintain near permafreeze on many bosses.
End game gems - shock
Spark - pierce - Wildshards - arcane tempo - acceleration - unleash (multi target) Archmage - Clarity enfeeble + conductivity - heightened curse+duration on one, cursed groud+hexboom on the other Cast on shock - ball lightning - lightning pen - scattershot - controlled destruction - overcharge (boss killing) INSTEAD of Ball lightning, FOR NOW WE USE: Cast of shock - comet - impetus - spell cascade - magnified effect - controlled destruction (not sure how long comet will be unnerfed, but so far it is absultely smashing out damage, even without any cold nodes on the tree) Orb of storms - lightning exposure - conduction - coursing current/chain - Mana font - strip away (basically an AoE exposure delivery system. you can use chain instead of aoe shock or eletrocute, depending on how reliable it feels. I'll need to test this.) If mana isn't an issue: Mana Tempest - inspiration - premedetation - murderous intent Thanks to X3n for this one. Gives a good damage boost at will with culling strike being super helpful and inspiration cutting down on the devasating mana drain.
End game gems - Freeze
Spark - pierce - Wildshards - arcane tempo - acceleration - lightning penetration Archmage - Clarity Cast of freeze - comet - impetus - spell cascade - magnified effect - controlled destruction Mana Tempest - inspiration - premedetation - murderous intent Hypothermia - heightened curse - duration + enfeeble - hexbloom Frost bomb - strip away - fast forward - considered casting Orb of storms - mana font - magnified effect - blind (honestly not sure how to fit this one in atm, it really just a vehicle for mana font to help mana regen) frost wall - ingenuity - icicle - spell echo (boss killer)
Ascendancies
8 + 9 are mandatory to get archmage and MoM feeling consistent. shock build - I'm very interested in testing out 4+5 to give us chill buildup on every single attack - it'll pretty much be like permanent temp chains on our enemies. Cold build - 6 + 7. Shock's back on the menu, boys! Best of both worlds right here. before you get the 4th ascendancy, run 1 instead then respec.
Gear
weapons Get a weapon with +1/2/3/4/5/6 to lightning/all skill gems asap - This will be our biggest dmg boost. Next, look for high rolls of spell/cold/ele dmg. After that, cast speed is always nice for spark. Since we're mana stacking, extra mana/regen helps too. It doesn't matter whether it's a wand or staff, but keep in mind wand allows us to run a shield with +1/2 skill gems and some extra affixes, so it is heavily preferred. It also allows you to run a scpeter in your offhand if you need extra spirit. I had lots of luck checking vendors after every level up and also gambling for these Armor early game, just go for life + resists Once you get MoM, you can move from +life affixes to +mana (and es) instead in preparation for CI. Mid game, run a life/es hybrid build, aiming for 1k each. try to get boots with 10%+ movespeed, it's very important in PoE2 now that we don't have movement skills Jewellery Again, early just go for life+resists. Keep in mind you can get a spirit roll on amulets which will allow you to run clarity early/maybe even a skelly or two for meat shielding. Go for a +1/2 all spell skill gems amulet for more boosts and try to get a decent 80+ mana roll on it. Uniques Call of the Brotherhood unique ring - This is what enables us to go 100% cold conversion. It wasn't the cheapest bit of gear I bought; at the time I wrote this guide it was 8ex, but this will go down over time. (thank you to tjunker!) The Three Dragons helm allows all our shocks to freeze, then we can use cast on freeze+comet+impetus+spell cascade+magnified effect - this thing absolutely destroys in clear and has the added benefits of freeze safety. It's a cheap helm, so this is a budget friendly way to gear up towards a pseudo cold conversion(Thank you to Rakujan!) I'll add more/uniques later as we discover more. I would hazard a guess and say the class goldrim/lifesprig/wanderlusts will prbably be greeat early on if you're lucky enough to find em. Last edited by theherbalist#5190 on Dec 11, 2024, 8:34:30 PM Last bumped on Dec 12, 2024, 1:50:29 AM
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Reserved.
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great builds was curious how its working in practice. also what weapons and how do you get enough spirit.
[url]http://www.pathofexile.com/forum/view-thread/146175[/url]
HC Ranger Build |
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" I've added some info on weapons in the gear section. As far as spirit goes, you get some in the campaign for boss kills. if you're struggling early game, you might need to snag an amulet with spirit or at a push, run a scepter in off hand. You can also get spirit rolls on chest armor pieces, too. Last edited by theherbalist#5190 on Dec 8, 2024, 11:35:22 PM
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Very interesting! Don't you need Eldritch battery?
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Is it confirmed that MoM actually works with CI?
Correct me if I am wrong, but afaik it didn't work at poe1, because MoM desc says something like 'damage taken from mana before LIFE'. And since ES isn't a life, it didn't work. |
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" I don't know whether it works or not but even if it doesn't cover ES, it now applies to all (hit) damage before life, meaning that in theory it still protects the 1 life you have until you run out of mana too, unless it's from a dot. |
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" From what I've read, it's not currently working properly. |
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So, I presume as we hit Arcane Surge nodes we switch to Spark - Pierce - Arcane tempo - Arcane Surge ?
P.S. Never mind. Only now got to see the Ascendancy, lol. Last edited by WonderfulGreg#5559 on Dec 9, 2024, 3:59:29 AM
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Not using Mana Tempest on a literal mana stacking lightning build is... a choice?
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