Witch Minions, totally unplayable
Mmh i dont have Problems with my minions inBoss fights.
I trained theyr resistances, live and revoke time. This had help much to save them. Next stop is the option that one of Your equipment count for them |
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never had issues with minions, they become stronger with srs, but even before i first tried all but 1 boss and most areas. it takes a moment, but you can still safely kill everything, especially with poison/ dot as additional dmg sources
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" I looked at that build and it looks like a pretty interesting take stacking life/strength/armour instead of life/int/ES - how are you finding it plays without clerics? Found them pretty useful for keeping minions + pain offering alive. Last edited by Randall#0850 on Dec 11, 2024, 8:06:03 AM
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Has anyone of you actually beaten the Forgemaster alone? And I'd like to know what level you were and what Ascendancy you play. I'd like to know what I'm doing wrong aside from trying to make Titan with Minions work ;P
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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The problem is that "witch minion" are 2 different builds and one that works from early on (fire witch) is trying to invalidate the complains from the other one
the problems: 1. skelly lack of damage early on: An easy solution is for GGG to swap Brutes or Reavers for the ice mage, this would solve the majority of the problems 2. revival minions survivability under heavy aoe Either add a default "-% aoe damage taken" for the revival minions or maybe on some passive nodes. Because for some bosses their survivability is really pathetic, they get insta killed constantly 3. anything related to corpses is undoable because there aren't corpses available 24/7. If we can't spawn our own, it's a "win more" mechanic where you need to have killed a bunch of enemies to spawn them and get the ball rolling. On the majority of bosses there are simply 0 of them and if you try to make a build for this, it's over Solution: There might be a corpse spawn skill that isn't on early access that would solve the zombie/unearth style |
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" Build I made: https://www.youtube.com/watch?v=Kl5SyQgLtRk Step-by-step guide with detailed explanations in the pinned comment. You will melt through both areas and maps. Use Arsonist. Last edited by Fae_Lyth#6750 on Dec 11, 2024, 8:36:40 AM
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" Damn, I just tried them out, they slap. Every other minion is just inferior. GGGs probably going to nerf them instead of putting the other minions on equal footing. Might as well try to have fun with it while it lasts ^^ Thanks! My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
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" ♥ |
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thank god someone made a build like mine, I think I was taking crazy pills with those str nodes. Whats the point of casting speed or bothering with int and energy if life = more minions
https://www.youtube.com/watch?v=SoK53xjetbQ |
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Minions are pretty bad. I'd be willing to bet that most if not all the people who say they are fine are just using SRS. Unequip all your other minions except SRS and your damage wont change much.
Couple of things that really make minions suck imo - cant use the same support gems on multiple skills - no proper 'necromancer' ascendency. The two witch ones have almost nothing to do with them - They get stuck constantly and despawn. And melee minions will just clog a doorway by themselves. It feels awful unless youre in an open area. The dreadnaught area almost made me reroll. That being said it's EA so I don't doubt things will get better. For now though I'm just going to play a different class. In poe1 playing a mass summoner called for using many different tools and those just aren't available in this barebones version of the game. Trying to make melee/physical damage minions work just makes me realize playing an actually melee class would be better. Same with spell minions. I hope they heavily nerf SRS tbh. |
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