Kinda sad what other people here are saying about POE 2
" It’s not when the game was marketed for a larger more casual market not sweat core hard nolifers. It literally fails abysmally to be everything they claimed they wanted it to be. If you like it, good for you. Some people enjoy cutting themselves, doesn’t mean it’s a healthy pastime. It still is a massive failure. Hey devs wanna play your own game? Every time a unit test fails or you need to refactor, your entire feature branch is deleted and you have to start from scratch. Also, some fat guy comes in and farts directly into your face. Also, every time you try to commit a dice is rolled and if it lands on 1,3,7,9 your branch is deleted, just because. That’s the real life equivalent of PoE2. Last edited by maquino85#7657 on Dec 25, 2024, 3:12:36 PM
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" My problem largely is that right now PoE 2 isn't really either of the things it's trying to be. As someone who absolutely loves the Souls series and FromSoft games in general, it's like GGG never actually played any of them and instead just saw that people liked Elden Ring and that it was "hard" so they decided to just slap a dodge roll into the game and extra boss mechanics but then forgot to actually think about what they'd actually have to change to accommodate that; they grafted Souls-like ideas onto a PoE 1 shell without any of the backing philosophy that makes FromSoft games enjoyable. In almost all of the souls games you're in control of how you engage enemies: you're generally always faster than them so you can always disengage a little to catch your breath, typically you're only fighting 2 or 3 at time. That just isn't the case in PoE 2, in my second map I spawned in and moved five feet and got nuked by 6 blowdart dudes at the edge of my screen. In the Souls games if you die you just lost the souls you had on you, but if you can get back to where you died you get them all back and you've earned more; most importantly, I can simply just spend them on character levels or weapon upgrades anytime I'm getting close to having more than I'm comfortably losing so you can limit any loss significantly, constantly gain character power, and even regain what you lost on death. Totally opposite experience in PoE 2, lose the xp, lose the map, lose the bonuses on the node, everything on the ground. If you're lucky you managed to do some looting before you died so you're not entirely empty handed. Looking at the map design it's like they decided to make Dark Souls 2 which widely has always been the communities least favorite, many would even say it's awful. In many ways it's specifically because it's all tight corridors with higher than typical mob density and a bunch of "ah ha, surprise!" mob attacks. No one thought it was enjoyable at the time and it still isn't, it's simply frustrating which is why they moved away from it's prevalence in later games. Honestly there's too much that bugs me with the comparing PoE 2 to any of the Souls games. I mean, both of the more difficult ones in the series Sekiro and Bloodborne essentially did away with the RPG elements entirely so they could do the difficulty more fairly and you could focus on just doing the mechanics. I get that it's early access but even the just the foundation makes it seem like GGG hasn't learned anything from PoE 1, let alone understand anything about what makes aspects of the Souls genre work and feel like an enjoyable time. |
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" ++++++++++++ They seem to have actively UNLEARNED all the valuable lessons from PoE1 which seems insane to me. |
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The problem isn't so much the difficulty, exactly, so much as the tools for dealing with that difficulty, and when the player hits those difficulty walls.
PoE 1 starts off quite easy. By the time it becomes particularly difficult, the player has had time to earn a bunch of currency, has the tools to craft better gear, and has enough content to tread water with to better their build and tackle the end-game content. By contrast, PoE2 starts off difficult. Depending on starting class, a lot of players are hitting a wall at the first act boss. And the loot drops are so anemic, and the crafting so nearly non-existent, that you're relying heavily on luck to get the gear you need to progress. Trading in PoE1 feels almost mandatory to reach the pinnacle bosses, but in PoE2 it feels even more mandatory just to get through the campaign. And on top of that frustrating difficulty curve, there's the fact that death in PoE2 is more punishing. In the campaign, you might have an entire zone (and some of these zones are tediously massive) respawn, and once you reach the atlas, a single death loses you the map entirely. PoE 1, with it's massive crafting system and reasonably forgiving difficulty curve, felt like a playground, while PoE 2 feels more like an unrewarding slog. Hopefully these are things that will be improved upon before release. |
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"challenging fights" I think you meant to say slop garbage where you spam dodge roll
and it still doesn't get you out of the shit you're rolling from. I genuinely believe you people are stupid and unable to understand that developers can make terrible decisions. its like you see Chris Wilson and you just have the urge to suck him off like hes your daddy paying your bills. Chill the hell out the game is in a piss poor state for 90% of people and if you truly believe people will come back league after league you're actually braindead delusional kinda like the developers who designed this garbage. We get it you spent $30 and you have to cope as hard as possible. Maybe don't spend the last of your money and you wouldn't have to be this much of a piss baby when people disagree with your bad takes Last edited by StrangeIsntIt#2221 on Dec 31, 2024, 3:18:25 PM
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The difficulty would feel fine if the controls were tight, tight like Apex legends, D3, Devil May Cry, PoE1. If you feel in complete control of your character then when you die it feels like your fault. If I am fighting the controls, and then I die, well it feels like I was setup to fail. It doesnt feel like a challenge it feels like I am being trolled by the game. The best action games(including anything where you control something and perform skill based challenges) have the best controls.
Also dodge is boring, using my chosen abilities is fun. Dodge is a console crutch, that should be avoided in favour of a multitude of skill based options. |
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