Kinda sad what other people here are saying about POE 2

The game isn't bad overall, but it does need some big changes. My two biggest gripes are losing a map on one death and crafting not feeling really good. I am not getting enough currency at all.
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When ruthless came out streamers said the exact same thing about it. "You're a stupid loser who is bad at life if you don't like ruthless! I can do it which means I'm better than you! Look how much fun I'm having!!!" Then 100% of them quit ruthless and never touched it again because it wasn't fun to play or to watch.



POE 1 used to be ruthless 13 years ago, and thats exactly why I and thousands of others players pick it up instead of D3. 13 years of power creep later, the game is totaly different that what their vision was, according to GGG themselves.

Now that they have the opportunity for a start, and a different approach to the genre. Why not let them cook a more ruthless ''souls-like'' ARPG, that is different from poe 1? that way we'll have 2 great game to play.

The game is barely out and a lot of peoples (probably mostly poe1 zoomzoom andies) are crying that the game is too slow, too hard, not enough exalts drop so they cant buy why they want, blablabla...

PLZ GGG, release a poe 1 league asap so people go back to poe 1, reach max level in 3 days, got their OP multiple screen clear 600ms one shot boss mirror tier builds, and eploit game mechanics to farm mirrors. then quit the league after 2 weeks because the gameplay has become boring and mindless.

We have all done that for multiples years by now. It's time to move to something different, yet familiar. Can everyone stop trying to turn the ''souls-like'' game they want to make, into a ''diablo-like''.
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When ruthless came out streamers said the exact same thing about it. "You're a stupid loser who is bad at life if you don't like ruthless! I can do it which means I'm better than you! Look how much fun I'm having!!!" Then 100% of them quit ruthless and never touched it again because it wasn't fun to play or to watch.



POE 1 used to be ruthless 13 years ago, and thats exactly why I and thousands of others players pick it up instead of D3. 13 years of power creep later, the game is totaly different that what their vision was, according to GGG themselves.

Now that they have the opportunity for a start, and a different approach to the genre. Why not let them cook a more ruthless ''souls-like'' ARPG, that is different from poe 1? that way we'll have 2 great game to play.

The game is barely out and a lot of peoples (probably mostly poe1 zoomzoom andies) are crying that the game is too slow, too hard, not enough exalts drop so they cant buy why they want, blablabla...

PLZ GGG, release a poe 1 league asap so people go back to poe 1, reach max level in 3 days, got their OP multiple screen clear 600ms one shot boss mirror tier builds, and eploit game mechanics to farm mirrors. then quit the league after 2 weeks because the gameplay has become boring and mindless.

We have all done that for multiples years by now. It's time to move to something different, yet familiar. Can everyone stop trying to turn the ''souls-like'' game they want to make, into a ''diablo-like''.


I played POE1 from beta but I think POE1 at that time was more fun than this game and it wasn't even close to the amount of content they put in POE2.

I almost never used movement skill because that made the game too fast for my taste/

Let's hope they make some positive changes because now the game is boring, the amount of items dropped is very low, POE1 had too many drops, I think the optimum is in the middle.

I made a ranger next to my with and the second run is easier but I dislike that dodge roll, not my cup of tea. I like playing the game but bosses are not more fun if you give them tons of health, that's just bad design. Also I tend to get bored pretty fast due to the massive maps.

If the way for the game is a souls like, ah well, I will not play anymore and play POE1 sometimes. We will see what the future brings us.
Its not even poe anymore, its a Chinese ripoff diablo game that no one asked for, heck d4 is trash but still better than whatever this is xD

Everyone is pretty much forced to play the same build as there is maybe 1 char that can kill bosses early on, there is no ability to be creative with anything cuz only 1 class can clear early content. Its very restrictive with support gems, only allowing 1 per skill unless you have ascendancy that allows otherwise. Movement and attacking is super clunky and slow, game pace is like getting teeth pulled. End game is complete garbage, I really see no future for this game if it stays on this path. Only players who will stay have never played poe before and see it as a new diablo game. With the lack of support for those players the game will be dead within a month of release!
Last edited by DemonicSlayer2015#3472 on Dec 25, 2024, 6:55:42 AM
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Its not even poe anymore, its a Chinese ripoff diablo game that no one asked for, heck d4 is trash but still better than whatever this is xD

Everyone is pretty much forced to play the same build as there is maybe 1 char that can kill bosses early on, there is no ability to be creative with anything cuz only 1 class can clear early content. Its very restrictive with support gems, only allowing 1 per skill unless you have ascendancy that allows otherwise. Movement and attacking is super clunky and slow, game pace is like getting teeth pulled. End game is complete garbage, I really see no future for this game if it stays on this path. Only players who will stay have never played poe before and see it as a new diablo game. With the lack of support for those players the game will be dead within a month of release!


I agree with this overall! The problem is that only a tiny handful of builds work and the community itself is the problem when they keep telling people to quit when they themselves are terminally online watching twitch streams, stealing builds off the internet, and spam global how good they are at the game when in reality they're objectively bad... the guide builder who did it first is the actual good player. Also, I'm not condoning building like junk and piece random skills and anything should clear all content, but seeing idiots spam global with the same 3 builds and them acting like they invented it is mad cringe.

Their is a very tiny limited choice when their could be options regardless of "muh EA stop complaining" meta d riders spam often. Like how Iron Reflexes is complete garbage and in a weird location of the skill tree where it doesn't benefit from the Evasion in the Armor/Evasion nodes so getting it is actually a stupid thing to get at this time. Let's not get started on why armor is also completely jank on its own as well. This game heavily revolves around being ranged, going on twitch and playing deadeye/witch hunter shock, some kind of cryo/shock sorc, and some kind of build anything kripp posts out and global incessantly worships.
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"
Its not even poe anymore, its a Chinese ripoff diablo game that no one asked for, heck d4 is trash but still better than whatever this is xD

Everyone is pretty much forced to play the same build as there is maybe 1 char that can kill bosses early on, there is no ability to be creative with anything cuz only 1 class can clear early content. Its very restrictive with support gems, only allowing 1 per skill unless you have ascendancy that allows otherwise. Movement and attacking is super clunky and slow, game pace is like getting teeth pulled. End game is complete garbage, I really see no future for this game if it stays on this path. Only players who will stay have never played poe before and see it as a new diablo game. With the lack of support for those players the game will be dead within a month of release!


I agree with this overall! The problem is that only a tiny handful of builds work and the community itself is the problem when they keep telling people to quit when they themselves are terminally online watching twitch streams, stealing builds off the internet, and spam global how good they are at the game when in reality they're objectively bad... the guide builder who did it first is the actual good player. Also, I'm not condoning building like junk and piece random skills and anything should clear all content, but seeing idiots spam global with the same 3 builds and them acting like they invented it is mad cringe.

Their is a very tiny limited choice when their could be options regardless of "muh EA stop complaining" meta d riders spam often. Like how Iron Reflexes is complete garbage and in a weird location of the skill tree where it doesn't benefit from the Evasion in the Armor/Evasion nodes so getting it is actually a stupid thing to get at this time. Let's not get started on why armor is also completely jank on its own as well. This game heavily revolves around being ranged, going on twitch and playing deadeye/witch hunter shock, some kind of cryo/shock sorc, and some kind of build anything kripp posts out and global incessantly worships.


Agree 100%... all the builds i thought would be fun turned out to get stuck behind nearly every boss i tried, was told by community that "I just suck" cuz im not using a op meta build like everyone else. And quite frankly as much as i would love to live in front of my computer, i have a job and bills to pay that games dont p
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the difficulty gap from poe1 to poe2 is ridiculous i'm sorry it just is !


That's a good thing imo.


It’s not when the game was marketed for a larger more casual market not sweat core hard nolifers. It literally fails abysmally to be everything they claimed they wanted it to be. If you like it, good for you. Some people enjoy cutting themselves, doesn’t mean it’s a healthy pastime. It still is a massive failure.

Hey devs wanna play your own game? Every time a unit test fails or you need to refactor, your entire feature branch is deleted and you have to start from scratch. Also, some fat guy comes in and farts directly into your face. Also, every time you try to commit a dice is rolled and if it lands on 1,3,7,9 your branch is deleted, just because. That’s the real life equivalent of PoE2.
Last edited by maquino85#7657 on Dec 25, 2024, 3:12:36 PM
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POE 1 used to be ruthless 13 years ago, and thats exactly why I and thousands of others players pick it up instead of D3. 13 years of power creep later, the game is totaly different that what their vision was, according to GGG themselves.

Now that they have the opportunity for a start, and a different approach to the genre. Why not let them cook a more ruthless ''souls-like'' ARPG, that is different from poe 1? that way we'll have 2 great game to play.

The game is barely out and a lot of peoples (probably mostly poe1 zoomzoom andies) are crying that the game is too slow, too hard, not enough exalts drop so they cant buy why they want, blablabla...

PLZ GGG, release a poe 1 league asap so people go back to poe 1, reach max level in 3 days, got their OP multiple screen clear 600ms one shot boss mirror tier builds, and eploit game mechanics to farm mirrors. then quit the league after 2 weeks because the gameplay has become boring and mindless.

We have all done that for multiples years by now. It's time to move to something different, yet familiar. Can everyone stop trying to turn the ''souls-like'' game they want to make, into a ''diablo-like''.


My problem largely is that right now PoE 2 isn't really either of the things it's trying to be. As someone who absolutely loves the Souls series and FromSoft games in general, it's like GGG never actually played any of them and instead just saw that people liked Elden Ring and that it was "hard" so they decided to just slap a dodge roll into the game and extra boss mechanics but then forgot to actually think about what they'd actually have to change to accommodate that; they grafted Souls-like ideas onto a PoE 1 shell without any of the backing philosophy that makes FromSoft games enjoyable.

In almost all of the souls games you're in control of how you engage enemies: you're generally always faster than them so you can always disengage a little to catch your breath, typically you're only fighting 2 or 3 at time. That just isn't the case in PoE 2, in my second map I spawned in and moved five feet and got nuked by 6 blowdart dudes at the edge of my screen.

In the Souls games if you die you just lost the souls you had on you, but if you can get back to where you died you get them all back and you've earned more; most importantly, I can simply just spend them on character levels or weapon upgrades anytime I'm getting close to having more than I'm comfortably losing so you can limit any loss significantly, constantly gain character power, and even regain what you lost on death. Totally opposite experience in PoE 2, lose the xp, lose the map, lose the bonuses on the node, everything on the ground. If you're lucky you managed to do some looting before you died so you're not entirely empty handed.

Looking at the map design it's like they decided to make Dark Souls 2 which widely has always been the communities least favorite, many would even say it's awful. In many ways it's specifically because it's all tight corridors with higher than typical mob density and a bunch of "ah ha, surprise!" mob attacks. No one thought it was enjoyable at the time and it still isn't, it's simply frustrating which is why they moved away from it's prevalence in later games.

Honestly there's too much that bugs me with the comparing PoE 2 to any of the Souls games. I mean, both of the more difficult ones in the series Sekiro and Bloodborne essentially did away with the RPG elements entirely so they could do the difficulty more fairly and you could focus on just doing the mechanics.

I get that it's early access but even the just the foundation makes it seem like GGG hasn't learned anything from PoE 1, let alone understand anything about what makes aspects of the Souls genre work and feel like an enjoyable time.
"
My problem largely is that right now PoE 2 isn't really either of the things it's trying to be. As someone who absolutely loves the Souls series and FromSoft games in general, it's like GGG never actually played any of them and instead just saw that people liked Elden Ring and that it was "hard" so they decided to just slap a dodge roll into the game and extra boss mechanics but then forgot to actually think about what they'd actually have to change to accommodate that; they grafted Souls-like ideas onto a PoE 1 shell without any of the backing philosophy that makes FromSoft games enjoyable.

In almost all of the souls games you're in control of how you engage enemies: you're generally always faster than them so you can always disengage a little to catch your breath, typically you're only fighting 2 or 3 at time. That just isn't the case in PoE 2, in my second map I spawned in and moved five feet and got nuked by 6 blowdart dudes at the edge of my screen.

In the Souls games if you die you just lost the souls you had on you, but if you can get back to where you died you get them all back and you've earned more; most importantly, I can simply just spend them on character levels or weapon upgrades anytime I'm getting close to having more than I'm comfortably losing so you can limit any loss significantly, constantly gain character power, and even regain what you lost on death. Totally opposite experience in PoE 2, lose the xp, lose the map, lose the bonuses on the node, everything on the ground. If you're lucky you managed to do some looting before you died so you're not entirely empty handed.

Looking at the map design it's like they decided to make Dark Souls 2 which widely has always been the communities least favorite, many would even say it's awful. In many ways it's specifically because it's all tight corridors with higher than typical mob density and a bunch of "ah ha, surprise!" mob attacks. No one thought it was enjoyable at the time and it still isn't, it's simply frustrating which is why they moved away from it's prevalence in later games.

Honestly there's too much that bugs me with the comparing PoE 2 to any of the Souls games. I mean, both of the more difficult ones in the series Sekiro and Bloodborne essentially did away with the RPG elements entirely so they could do the difficulty more fairly and you could focus on just doing the mechanics.

I get that it's early access but even the just the foundation makes it seem like GGG hasn't learned anything from PoE 1, let alone understand anything about what makes aspects of the Souls genre work and feel like an enjoyable time.



++++++++++++ They seem to have actively UNLEARNED all the valuable lessons from PoE1 which seems insane to me.
The problem isn't so much the difficulty, exactly, so much as the tools for dealing with that difficulty, and when the player hits those difficulty walls.

PoE 1 starts off quite easy. By the time it becomes particularly difficult, the player has had time to earn a bunch of currency, has the tools to craft better gear, and has enough content to tread water with to better their build and tackle the end-game content.

By contrast, PoE2 starts off difficult. Depending on starting class, a lot of players are hitting a wall at the first act boss. And the loot drops are so anemic, and the crafting so nearly non-existent, that you're relying heavily on luck to get the gear you need to progress. Trading in PoE1 feels almost mandatory to reach the pinnacle bosses, but in PoE2 it feels even more mandatory just to get through the campaign.

And on top of that frustrating difficulty curve, there's the fact that death in PoE2 is more punishing. In the campaign, you might have an entire zone (and some of these zones are tediously massive) respawn, and once you reach the atlas, a single death loses you the map entirely.

PoE 1, with it's massive crafting system and reasonably forgiving difficulty curve, felt like a playground, while PoE 2 feels more like an unrewarding slog.

Hopefully these are things that will be improved upon before release.

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