Kinda sad what other people here are saying about POE 2

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iMirageX#4580 wrote:
To be blunt, not including new players, these POE 1 players who say POE 2 is bad, boring, dodge simulator and such are pampered by POE 1 so much. If you have attempted the uber in POE 1 just a few times, you'd immediately notice some semblance about how you approach a fight in POE 2. The only difference is that, we are slower in POE 2 and thus, we dodge more. If you haven't done any pinnacle boss in POE 1, then I think that's also a valid way to play a league so I am not gonna blame you for that. Bosses have too much hp? too hard? then why do other people can do it quite easily? Is the the difficulty of POE 2 really the problem or on other factor?

I know its your own opinion but saying the game is bad because you are having a hard time is kinda really unfair don't you think? One prominent POE stream said in the past, being bad at the game is a choice.


So I dont disagree I think POE2 is solid (if we exclude GGGs choices on "balancing") But thats a different discussion. As far as the gameplay its self is concern I think we have a solid foundation. The boss fights feel like boss fights or at the mimimum have such a fantastic vibe. Think of
Spoiler
The Titan fight or Doriyani fight where yes both are easy as heck fights they just feel amazing.
. I think alot of the hate is most of the players be it Veteran POE players or new to the franchies didnt play POE1 in the early days to understand this was a similar situation (harder back than as we now have over 10 years of knowledge to get to quicker build ideas now vs back than).

But POE/EVE kinda are a microcosm of whats "wrong" imo of gaming. If these kids dont pick it up and insta feel godly they quit or whine about "its to hard". Sure the game punishes players to an extreme for a bad build or bad play but thats what we signed up for this wasnt a mystery. Its like someone picked a Souls game and quit after 5 min its like what did you expect?

With all that said I think the game has a solid idea and foundation my only real gripe (which I am sure will get address at some point for QOL) Is the charms you dont know when they proc or how much charge they have which seems like a pretty dumb oversight.
Toss a Chaos to your Leader
OH Red Maps a Plenty
oh Red Maps a Plenty
OHHH
Toss a Chaos to your Leader
Who cares what other players think, do you enjoy it.

I think a lot of players get hard stuck on a workflow/recipe for a game and don't really want to entertain something much different.

Is the game good? Does it show promise? I'd answer yes to both of these.
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Sure the game punishes players to an extreme for a bad build or bad play but that's what we signed up for this wasn't a mystery.


Could you show me where we signed up for this? Really can you point to any specific official GGG statements that eluded to this being the design direction of the game and that they intend to satisfy this specific niche of gameplay type, that you specifically enjoy? I don't mean the 'oh its going to be a different game!', that's a nothing burger statement. You say it like we are stupid for not expecting this, then clearly you have concrete, irrefutable evidence you can show us, right?!

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It's like someone picked a Souls game and quit after 5 min its like what did you expect?


What I expect, when I pick up a souls game is that I am rewarded for my skill expression and determination. I also expect that the game will be unforgiving, but fair. It delivers on those expectations because its made by people who understand and respect their audience, unlike GGG, who have seething contempt towards theirs. If you haven't grasped that they think of their streamers as the only players and the rest of you as background NPCs, you are blind.

I have never felt rewarded for my skill expression in PoE 1 or 2 and I've done most of the content in the game (like a core mechanic in a pinnacle boss fight is playing Simon Says, don't make me laugh guys). The thing that rewards you in PoE is sinking inordinate amounts of time into the game and playing it like a market simulator. What PoE tends to amount to is a slot machine and a spreadsheet simulator. Unsurprisingly when the loot is shit, it fundamentally fails at being one of those things. It fails at the other because the Devs do not value player time and will always keep tedium in the game as they have come to falsely equate it with difficulty. (They don't want trading to be easy you see, because you carry the original sin of the Blizzard auction house, fucking clowns. God forbid you get to play the game instead of sitting in your hideout or interrupting what you are doing every few minutes to fulfill a trade.)

What I also expect when I pick up a souls game is that it will tell me a quality story using its established themes and not shamelessly copy it from a competitor. Like GGG has done with the fucking Count Geonor fight which is just fighting Ludwig from Bloodborne in reverse while he hefts his fucking glowing, magic, great sword like Artorias. There is doing an homage and then there is shameless trash like this. Especially since the first ones have lore in PoE and instead of doing something unique with that lore, they just used it as an excuse to shoehorn aesthetic references to another gaming genre they are trying to ape.

When I play PoE 2, I do not feel like I am playing a souls like or a different game to PoE 1. What I feel like is that I am playing a reskin of PoE 1 with clunkier controls and somehow shittier loot, story and crafting. Graphics, no notes, art department is doing Innocences' work.

p.s. The fucking dodge roll, good grief where do I even start. Let's call it by its actual name in this game which is a cognitive tax. Specifically on your attention. PoE already has multiple sources of terrible decision fatigue that make it physically uncomfortable to play unless you actively use, usually third party developed resources to cut down on it, such as loot filters, build guides, item databases, skill tree planners, etc.. However, now you have been introduced to this horrid miscarrige of conceptual design. It was not good enough that before you had to make split second decisions about using movement skills in a game notorious for its horrid screen readability (fucking rainbow colored bullet hell and all the floor is lava) and its ROCK SOLID server stability in a live game environment. This meant your need to make split second decisions would only intersect with a threat from the semirandom attack patterns of enemies periodically. Now you need to make those decisions regularly, which means more of them, which means more fatigue and you have no way to mitigate this unlike the other things because the enemies locking onto you is a necessary part of forcing you to engage with it as frequently as they wanted. I mean, this is a sick joke. Its idiots trying to reinvent the wheel so they can claim it looks like a more popular wheel that a lot of people like.
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!
Last edited by Ageless_Emperion#2844 on Dec 13, 2024, 4:08:36 PM
The only complaints I've heard from friends who are die hard PoE1 players is that the movement is too slow, which I agree with.

The maps are also massive. That's great, but with the lack of movement abilities in the game it just makes everything feel like a slog.

There are some tuning and pacing issues, but it's Early Access so that's to be expected. The removal of things like Quicksilver Flask is clearly intentional and, in my opinion, it holds the game back.

There are builds that clear a screen faster than you can move to the next pack. I'm assuming these are going to stay to some degree as the entire point of an ARPG is power fantasy and power creep. If the movement is so slow that it holds you back from pushing a fine tuned build you've spent a considerable amount of time gearing; that's a design flaw.

On a more subjective note, the size of the maps combined with lack of movement speed is just "meh". The pacing is fine when everything's new and you're learning the combat. The pacing will not be fine when people get past the honeymoon phase and into the grinding phase, and that's the sustainable playerbase.

To my knowledge there's a specific flow, at least in every ARPG I've ever played:
Learn the enemies, learn your abilities.
Pick a build, gear the build, clear faster.
Push difficulty tiers until you hit a wall.
Reign back difficulty to farm for more power creep.
Push difficulty tiers until you hit a wall.

The last 2 of those in the loop are going to be a problem long term with the movement. When you're grinding for upgrades you want to be thoomin' so you can get back to pushing the difficulty you stalled at.
Last edited by Naamtar#2006 on Dec 13, 2024, 2:33:43 PM
The game isn't bad overall, but it does need some big changes. My two biggest gripes are losing a map on one death and crafting not feeling really good. I am not getting enough currency at all.
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When ruthless came out streamers said the exact same thing about it. "You're a stupid loser who is bad at life if you don't like ruthless! I can do it which means I'm better than you! Look how much fun I'm having!!!" Then 100% of them quit ruthless and never touched it again because it wasn't fun to play or to watch.



POE 1 used to be ruthless 13 years ago, and thats exactly why I and thousands of others players pick it up instead of D3. 13 years of power creep later, the game is totaly different that what their vision was, according to GGG themselves.

Now that they have the opportunity for a start, and a different approach to the genre. Why not let them cook a more ruthless ''souls-like'' ARPG, that is different from poe 1? that way we'll have 2 great game to play.

The game is barely out and a lot of peoples (probably mostly poe1 zoomzoom andies) are crying that the game is too slow, too hard, not enough exalts drop so they cant buy why they want, blablabla...

PLZ GGG, release a poe 1 league asap so people go back to poe 1, reach max level in 3 days, got their OP multiple screen clear 600ms one shot boss mirror tier builds, and eploit game mechanics to farm mirrors. then quit the league after 2 weeks because the gameplay has become boring and mindless.

We have all done that for multiples years by now. It's time to move to something different, yet familiar. Can everyone stop trying to turn the ''souls-like'' game they want to make, into a ''diablo-like''.
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When ruthless came out streamers said the exact same thing about it. "You're a stupid loser who is bad at life if you don't like ruthless! I can do it which means I'm better than you! Look how much fun I'm having!!!" Then 100% of them quit ruthless and never touched it again because it wasn't fun to play or to watch.



POE 1 used to be ruthless 13 years ago, and thats exactly why I and thousands of others players pick it up instead of D3. 13 years of power creep later, the game is totaly different that what their vision was, according to GGG themselves.

Now that they have the opportunity for a start, and a different approach to the genre. Why not let them cook a more ruthless ''souls-like'' ARPG, that is different from poe 1? that way we'll have 2 great game to play.

The game is barely out and a lot of peoples (probably mostly poe1 zoomzoom andies) are crying that the game is too slow, too hard, not enough exalts drop so they cant buy why they want, blablabla...

PLZ GGG, release a poe 1 league asap so people go back to poe 1, reach max level in 3 days, got their OP multiple screen clear 600ms one shot boss mirror tier builds, and eploit game mechanics to farm mirrors. then quit the league after 2 weeks because the gameplay has become boring and mindless.

We have all done that for multiples years by now. It's time to move to something different, yet familiar. Can everyone stop trying to turn the ''souls-like'' game they want to make, into a ''diablo-like''.


I played POE1 from beta but I think POE1 at that time was more fun than this game and it wasn't even close to the amount of content they put in POE2.

I almost never used movement skill because that made the game too fast for my taste/

Let's hope they make some positive changes because now the game is boring, the amount of items dropped is very low, POE1 had too many drops, I think the optimum is in the middle.

I made a ranger next to my with and the second run is easier but I dislike that dodge roll, not my cup of tea. I like playing the game but bosses are not more fun if you give them tons of health, that's just bad design. Also I tend to get bored pretty fast due to the massive maps.

If the way for the game is a souls like, ah well, I will not play anymore and play POE1 sometimes. We will see what the future brings us.
Its not even poe anymore, its a Chinese ripoff diablo game that no one asked for, heck d4 is trash but still better than whatever this is xD

Everyone is pretty much forced to play the same build as there is maybe 1 char that can kill bosses early on, there is no ability to be creative with anything cuz only 1 class can clear early content. Its very restrictive with support gems, only allowing 1 per skill unless you have ascendancy that allows otherwise. Movement and attacking is super clunky and slow, game pace is like getting teeth pulled. End game is complete garbage, I really see no future for this game if it stays on this path. Only players who will stay have never played poe before and see it as a new diablo game. With the lack of support for those players the game will be dead within a month of release!
Last edited by DemonicSlayer2015#3472 on Dec 25, 2024, 6:55:42 AM
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Its not even poe anymore, its a Chinese ripoff diablo game that no one asked for, heck d4 is trash but still better than whatever this is xD

Everyone is pretty much forced to play the same build as there is maybe 1 char that can kill bosses early on, there is no ability to be creative with anything cuz only 1 class can clear early content. Its very restrictive with support gems, only allowing 1 per skill unless you have ascendancy that allows otherwise. Movement and attacking is super clunky and slow, game pace is like getting teeth pulled. End game is complete garbage, I really see no future for this game if it stays on this path. Only players who will stay have never played poe before and see it as a new diablo game. With the lack of support for those players the game will be dead within a month of release!


I agree with this overall! The problem is that only a tiny handful of builds work and the community itself is the problem when they keep telling people to quit when they themselves are terminally online watching twitch streams, stealing builds off the internet, and spam global how good they are at the game when in reality they're objectively bad... the guide builder who did it first is the actual good player. Also, I'm not condoning building like junk and piece random skills and anything should clear all content, but seeing idiots spam global with the same 3 builds and them acting like they invented it is mad cringe.

Their is a very tiny limited choice when their could be options regardless of "muh EA stop complaining" meta d riders spam often. Like how Iron Reflexes is complete garbage and in a weird location of the skill tree where it doesn't benefit from the Evasion in the Armor/Evasion nodes so getting it is actually a stupid thing to get at this time. Let's not get started on why armor is also completely jank on its own as well. This game heavily revolves around being ranged, going on twitch and playing deadeye/witch hunter shock, some kind of cryo/shock sorc, and some kind of build anything kripp posts out and global incessantly worships.
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Its not even poe anymore, its a Chinese ripoff diablo game that no one asked for, heck d4 is trash but still better than whatever this is xD

Everyone is pretty much forced to play the same build as there is maybe 1 char that can kill bosses early on, there is no ability to be creative with anything cuz only 1 class can clear early content. Its very restrictive with support gems, only allowing 1 per skill unless you have ascendancy that allows otherwise. Movement and attacking is super clunky and slow, game pace is like getting teeth pulled. End game is complete garbage, I really see no future for this game if it stays on this path. Only players who will stay have never played poe before and see it as a new diablo game. With the lack of support for those players the game will be dead within a month of release!


I agree with this overall! The problem is that only a tiny handful of builds work and the community itself is the problem when they keep telling people to quit when they themselves are terminally online watching twitch streams, stealing builds off the internet, and spam global how good they are at the game when in reality they're objectively bad... the guide builder who did it first is the actual good player. Also, I'm not condoning building like junk and piece random skills and anything should clear all content, but seeing idiots spam global with the same 3 builds and them acting like they invented it is mad cringe.

Their is a very tiny limited choice when their could be options regardless of "muh EA stop complaining" meta d riders spam often. Like how Iron Reflexes is complete garbage and in a weird location of the skill tree where it doesn't benefit from the Evasion in the Armor/Evasion nodes so getting it is actually a stupid thing to get at this time. Let's not get started on why armor is also completely jank on its own as well. This game heavily revolves around being ranged, going on twitch and playing deadeye/witch hunter shock, some kind of cryo/shock sorc, and some kind of build anything kripp posts out and global incessantly worships.


Agree 100%... all the builds i thought would be fun turned out to get stuck behind nearly every boss i tried, was told by community that "I just suck" cuz im not using a op meta build like everyone else. And quite frankly as much as i would love to live in front of my computer, i have a job and bills to pay that games dont p

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