POE 2 Complete PC Freeze while loading screen

The fact that this and the other thread aren't permanently stickied or on the front page is shameful.
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drx#8804 wrote:

i bought the game because i thought and was advisored it was at least FUNCTIONAL.

Ehm... It's EA. You should expect anything from it. I am glad that the game started on my config from the first attempt. Back in the days when Cyberpunk 2077 came out, I managed to see the Main Menu from the 20+ attempt constantly restarting the game and changing everything I can change on my system. And the game wasn't EA in December 2020. So, bugs are expected, including crashes. Do you remember Sony removed the game from their store?

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xwe#1412 wrote:

Then GGG shouldn't use whatever exotic feature.

What unique feature is GGG trying to implement, that dozens of other games don't use, such that it's worth bricking the games for thousands of users?

For example, well documented shader compilation in multiple threads. And two or more shaders fail to compile at the same time causing the driver to handle that situation unproperly leading to race condition?


"Erm akshually".... This little armchair IT bro LMAO. What a loser. You don't know shit bro and nobody thinks your smart. Stfu and wait for the GGG fix
Speaking of waiting for the fix... its day 36 of crashes... where is the fix GGG? So went don't need to listen to these little "I took computing in college i'll have you know" andy anymore. Jfc
Just a heads up - until they fix it, the only thing that can save you from a hard restart is setting the affinity and removing a few cores. Just don't set the priority - some sites recommend setting priority to realtime and that will just make you unable to tab out and kill process.
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Just a heads up - until they fix it, the only thing that can save you from a hard restart is setting the affinity and removing a few cores. Just don't set the priority - some sites recommend setting priority to realtime and that will just make you unable to tab out and kill process.


Core affinity stops the game from crashing my whole computer, but I still get extremely frequent game lockups. I actually combined both of these: remove two logical cores (aka one full core due to hyperthreading) and I set priority to realtime. Even if the game fully latches onto the rest of my CPU and refuses to let go, I can still kill the process with the one free pair of logical processors.

To be honest though, I haven't gotten crashes with the Realtime priority. I'm definitely not undoing the "spare a pair of cores" fix as a fallback though.
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FatCat0#2413 wrote:
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Just a heads up - until they fix it, the only thing that can save you from a hard restart is setting the affinity and removing a few cores. Just don't set the priority - some sites recommend setting priority to realtime and that will just make you unable to tab out and kill process.


Core affinity stops the game from crashing my whole computer, but I still get extremely frequent game lockups. I actually combined both of these: remove two logical cores (aka one full core due to hyperthreading) and I set priority to realtime. Even if the game fully latches onto the rest of my CPU and refuses to let go, I can still kill the process with the one free pair of logical processors.

To be honest though, I haven't gotten crashes with the Realtime priority. I'm definitely not undoing the "spare a pair of cores" fix as a fallback though.



I've done all this, with the realtime priority and have still gotten the lockups unfortunately. While not being able alt tab out.
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drx#8804 wrote:


They likely be slamming chaos orbs at the game code rn seeing if any combination of lines hits and fix xD


I don't care what anyone says, that right there is funny
Last edited by CovidPatientZero#0332 on Jan 11, 2025, 1:50:56 AM
Does anyone know what would cause this problem? I only get this error, and monster file not found, when loading a map with a bunch of modifiers especially with a juiced stone.

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2025/01/10 22:43:01 97447062 bfabe408 [WARN Client 1688] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildBiceps01.fmt'

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