Hard crashing PC locks up

"
Kogh#5027 wrote:
"
I was able to resolve this issue by doing the following:

1. Uninstalled all Armory Crate/ASUS software (specific to my MB)

2. Updated BIOS to latest ver

3. Joined "beta (stable)" tier of Windows Insider Program and ran all available updates (including optional updates).

4. Set custom settings for POE2 in Nvidia Control Panel:
a.) Image Scaling: On
b.) Anisotropic filtering: App-controlled
c.) Antialiasing - FXAA: On
d.) Antialiasing - Gamma correction: On
e.) Antialiasing - Mode: App-controlled
f.) Antialiasing - Transparency: 8x (supersample)
g.) Background Application Max Frame Rate: Off
h.) CUDA - GPUs: Use these GPUs: GeForce GTX 2080 Ti (All)
i.) CUDA - Sysmem Fallback Policy: Prefer to Sysmem Fallback
j.) Low Latency Mode: Ultra
k.) Max Frame Rate: 144 FPS (to match my monitor refresh rate)
l.) Monitor Technology: G-SYNC
m.) Multi-Frame Sampled AA (MFAA): On
n.) OpenGL GDI compatibility: Auto
o.) OpenGL rendering GPU: NVIDIA GeForce RTX 2080 Ti
p.) Power management mode: Prefer maximum performance
q.) Preferred refresh rate (Dell S2716DG): Highest available
r.) Texture filtering - Anisotropic sample optimization: Off
s.) Texture filtering - Negative LOD bias: Allow
t.) Texture filtering - Quality: Quality
u.) Texture filtering - Trilinear optimization: On
v.) Threaded optimization: On
w.) Triple buffering: On
x.) Vertical sync: Off

5. In-game settings:
a.) Renderer: DirectX12
b.) Display: NVIDIA GeForce RTX 2080 Ti
c.) Mode: Windowed Fullscreen
d.) VSync: Off
e.) Dynamic Resolution: On
f.) Window Resolution: 2560 x 1440 (Native)
g.) Upscale Mode: NVIDIA DLSS
h.) Max Image Quality: Quality
i.) Sharpness: 15%
j.) HDR: Off (not supported)
k.) Texture Quality: High (Default)
l.) Texture Filtering: 8x Anisotropic Filtering
m.) Lighting: Shadows + Global Illumination
n.) Shadow + GI Quality: Low (Default)
o.) Sun Shadow Quality: High (Default)
p.) Number of Lights: High (Default)
q.) Water Detail Level: High (Default)
r.) NVIDIA Reflex: On + Boost
s.) Foreground FPS Cap: 144 (matches monitor refresh rate)
t.) Background FPS Cap: 30
u.) Triple-Buffering: On
v.) Target Framerate: 60
w.) Engine Multithreading: On

This obviously strictly applies to NVIDIA cards, but some of this may still be useful regardless. Hope this helps!



I have no words


You have no words because he TOOK ALL THE WORDS!!!

lol
Windows 11 23H2 (Steam), AMD 5800X3D, RTX 4070 Ti Super 16GB, 32BG DDR4 3200, Samsung 980 Pro SSD
this has made poe 2 unplayable for me, tried playing poe 1 and same crash happened. Not as frequent tho, only once so far. Exact same crash tho...........
If it came down to it, what new CPU would you guys reccommend assuming that's the culprit? I have an AMD ryzen 7800 x3d. Built my PC March 2024, I have the 4080 Super.
"
If it came down to it, what new CPU would you guys reccommend assuming that's the culprit? I have an AMD ryzen 7800 x3d. Built my PC March 2024, I have the 4080 Super.


If I remember correctly, GGG mentioned in an interview that the crash is caused by NVIDIA drivers. Just wait for NVIDIA to release new drivers.
they talk about crash to desktop so they a re not speaking about this. And its not a gpu problem, its a cpu problem. Since i use poeuncrasher, 0 crashes.

from their known issues post: Investigating cases where some players experience crashes related to Multithreading and have to restart their PCs. This seems to mostly be for players with the Windows 24H2 update.

Its a cpu issue
Last edited by Multani2#2513 on Jan 13, 2025, 5:59:28 PM
"
"
Kogh#5027 wrote:
"
I was able to resolve this issue by doing the following:

1. Uninstalled all Armory Crate/ASUS software (specific to my MB)

2. Updated BIOS to latest ver

3. Joined "beta (stable)" tier of Windows Insider Program and ran all available updates (including optional updates).

4. Set custom settings for POE2 in Nvidia Control Panel:
a.) Image Scaling: On
b.) Anisotropic filtering: App-controlled
c.) Antialiasing - FXAA: On
d.) Antialiasing - Gamma correction: On
e.) Antialiasing - Mode: App-controlled
f.) Antialiasing - Transparency: 8x (supersample)
g.) Background Application Max Frame Rate: Off
h.) CUDA - GPUs: Use these GPUs: GeForce GTX 2080 Ti (All)
i.) CUDA - Sysmem Fallback Policy: Prefer to Sysmem Fallback
j.) Low Latency Mode: Ultra
k.) Max Frame Rate: 144 FPS (to match my monitor refresh rate)
l.) Monitor Technology: G-SYNC
m.) Multi-Frame Sampled AA (MFAA): On
n.) OpenGL GDI compatibility: Auto
o.) OpenGL rendering GPU: NVIDIA GeForce RTX 2080 Ti
p.) Power management mode: Prefer maximum performance
q.) Preferred refresh rate (Dell S2716DG): Highest available
r.) Texture filtering - Anisotropic sample optimization: Off
s.) Texture filtering - Negative LOD bias: Allow
t.) Texture filtering - Quality: Quality
u.) Texture filtering - Trilinear optimization: On
v.) Threaded optimization: On
w.) Triple buffering: On
x.) Vertical sync: Off

5. In-game settings:
a.) Renderer: DirectX12
b.) Display: NVIDIA GeForce RTX 2080 Ti
c.) Mode: Windowed Fullscreen
d.) VSync: Off
e.) Dynamic Resolution: On
f.) Window Resolution: 2560 x 1440 (Native)
g.) Upscale Mode: NVIDIA DLSS
h.) Max Image Quality: Quality
i.) Sharpness: 15%
j.) HDR: Off (not supported)
k.) Texture Quality: High (Default)
l.) Texture Filtering: 8x Anisotropic Filtering
m.) Lighting: Shadows + Global Illumination
n.) Shadow + GI Quality: Low (Default)
o.) Sun Shadow Quality: High (Default)
p.) Number of Lights: High (Default)
q.) Water Detail Level: High (Default)
r.) NVIDIA Reflex: On + Boost
s.) Foreground FPS Cap: 144 (matches monitor refresh rate)
t.) Background FPS Cap: 30
u.) Triple-Buffering: On
v.) Target Framerate: 60
w.) Engine Multithreading: On

This obviously strictly applies to NVIDIA cards, but some of this may still be useful regardless. Hope this helps!



Is this a joke? lmao
"
It seems that issue also applies to the AMD X3D CPUs, which looks to be the culprit.
WRONG..... I have an AMD 2700 and does it.
no fix in 0.1.1?

disappointing.
"
civillis#3298 wrote:
Problem with waiting for fix is- it could be in 6-12 months if we lucky, coz they don't have a clue what's causing it


they should give refunds on supporter packs then, simplez.
I don't know if this would help anybody else but it helped me. I also have the same issues freezing and CTD. Turning off multithreading reduced the frequency of freezing and CTD but resulting in low FPS.

However turning on multithreading AND triple buffering seems to resolve this issue for me. Will keep monitor if this actually the solution.

Edit:
I'm using Win1124H2
Latest NVIDIA driver 566.36
Last edited by exiled#5468 on Jan 13, 2025, 6:33:08 PM

Report Forum Post

Report Account:

Report Type

Additional Info