Hard crashing PC locks up

"
KissFC#2626 wrote:
After getting tired of my personnal computer getting freeze with a 100% CPU usage, i got the great idea of putting and trying to see what happens on my ES debug station, which have an out of band CPU thread and memroy analyzer (namelly a debug and software profiling station).

The way they're handling multi threading is threatened by modern standard, upgraded UEFI and well secured OSes as a core threat, thus stopping the suspicious threads marked as threat. Similar to how speculative/transient execution CPU vulnerabilities works.
But as the main program isn't flagged as a threat and is considered secure, the OS do not stop it from generating new threads, and the whole process works like a fork bomb.

At this point, i strongly suggest GGG to make a full review of their networking code and to enable fork bombing detection on their compiler because it is something that should never happens.


This post deserves it's own thread that needs to be bumped daily until it's acknowledged
I don't understand why this problem is still not resolved.. I stopped playing because of that.
"
KissFC#2626 wrote:
After getting tired of my personnal computer getting freeze with a 100% CPU usage, i got the great idea of putting and trying to see what happens on my ES debug station, which have an out of band CPU thread and memroy analyzer (namelly a debug and software profiling station).

The way they're handling multi threading is threatened by modern standard, upgraded UEFI and well secured OSes as a core threat, thus stopping the suspicious threads marked as threat. Similar to how speculative/transient execution CPU vulnerabilities works.
But as the main program isn't flagged as a threat and is considered secure, the OS do not stop it from generating new threads, and the whole process works like a fork bomb.

At this point, i strongly suggest GGG to make a full review of their networking code and to enable fork bombing detection on their compiler because it is something that should never happens.


Check this, we cannot normally play
I was able to resolve this issue by doing the following:

1. Uninstalled all Armory Crate/ASUS software (specific to my MB)

2. Updated BIOS to latest ver

3. Joined "beta (stable)" tier of Windows Insider Program and ran all available updates (including optional updates).

4. Set custom settings for POE2 in Nvidia Control Panel:
a.) Image Scaling: On
b.) Anisotropic filtering: App-controlled
c.) Antialiasing - FXAA: On
d.) Antialiasing - Gamma correction: On
e.) Antialiasing - Mode: App-controlled
f.) Antialiasing - Transparency: 8x (supersample)
g.) Background Application Max Frame Rate: Off
h.) CUDA - GPUs: Use these GPUs: GeForce GTX 2080 Ti (All)
i.) CUDA - Sysmem Fallback Policy: Prefer to Sysmem Fallback
j.) Low Latency Mode: Ultra
k.) Max Frame Rate: 144 FPS (to match my monitor refresh rate)
l.) Monitor Technology: G-SYNC
m.) Multi-Frame Sampled AA (MFAA): On
n.) OpenGL GDI compatibility: Auto
o.) OpenGL rendering GPU: NVIDIA GeForce RTX 2080 Ti
p.) Power management mode: Prefer maximum performance
q.) Preferred refresh rate (Dell S2716DG): Highest available
r.) Texture filtering - Anisotropic sample optimization: Off
s.) Texture filtering - Negative LOD bias: Allow
t.) Texture filtering - Quality: Quality
u.) Texture filtering - Trilinear optimization: On
v.) Threaded optimization: On
w.) Triple buffering: On
x.) Vertical sync: Off

5. In-game settings:
a.) Renderer: DirectX12
b.) Display: NVIDIA GeForce RTX 2080 Ti
c.) Mode: Windowed Fullscreen
d.) VSync: Off
e.) Dynamic Resolution: On
f.) Window Resolution: 2560 x 1440 (Native)
g.) Upscale Mode: NVIDIA DLSS
h.) Max Image Quality: Quality
i.) Sharpness: 15%
j.) HDR: Off (not supported)
k.) Texture Quality: High (Default)
l.) Texture Filtering: 8x Anisotropic Filtering
m.) Lighting: Shadows + Global Illumination
n.) Shadow + GI Quality: Low (Default)
o.) Sun Shadow Quality: High (Default)
p.) Number of Lights: High (Default)
q.) Water Detail Level: High (Default)
r.) NVIDIA Reflex: On + Boost
s.) Foreground FPS Cap: 144 (matches monitor refresh rate)
t.) Background FPS Cap: 30
u.) Triple-Buffering: On
v.) Target Framerate: 60
w.) Engine Multithreading: On

This obviously strictly applies to NVIDIA cards, but some of this may still be useful regardless. Hope this helps!
"
I was able to resolve this issue by doing the following:

1. Uninstalled all Armory Crate/ASUS software (specific to my MB)

2. Updated BIOS to latest ver

3. Joined "beta (stable)" tier of Windows Insider Program and ran all available updates (including optional updates).

4. Set custom settings for POE2 in Nvidia Control Panel:
a.) Image Scaling: On
b.) Anisotropic filtering: App-controlled
c.) Antialiasing - FXAA: On
d.) Antialiasing - Gamma correction: On
e.) Antialiasing - Mode: App-controlled
f.) Antialiasing - Transparency: 8x (supersample)
g.) Background Application Max Frame Rate: Off
h.) CUDA - GPUs: Use these GPUs: GeForce GTX 2080 Ti (All)
i.) CUDA - Sysmem Fallback Policy: Prefer to Sysmem Fallback
j.) Low Latency Mode: Ultra
k.) Max Frame Rate: 144 FPS (to match my monitor refresh rate)
l.) Monitor Technology: G-SYNC
m.) Multi-Frame Sampled AA (MFAA): On
n.) OpenGL GDI compatibility: Auto
o.) OpenGL rendering GPU: NVIDIA GeForce RTX 2080 Ti
p.) Power management mode: Prefer maximum performance
q.) Preferred refresh rate (Dell S2716DG): Highest available
r.) Texture filtering - Anisotropic sample optimization: Off
s.) Texture filtering - Negative LOD bias: Allow
t.) Texture filtering - Quality: Quality
u.) Texture filtering - Trilinear optimization: On
v.) Threaded optimization: On
w.) Triple buffering: On
x.) Vertical sync: Off

5. In-game settings:
a.) Renderer: DirectX12
b.) Display: NVIDIA GeForce RTX 2080 Ti
c.) Mode: Windowed Fullscreen
d.) VSync: Off
e.) Dynamic Resolution: On
f.) Window Resolution: 2560 x 1440 (Native)
g.) Upscale Mode: NVIDIA DLSS
h.) Max Image Quality: Quality
i.) Sharpness: 15%
j.) HDR: Off (not supported)
k.) Texture Quality: High (Default)
l.) Texture Filtering: 8x Anisotropic Filtering
m.) Lighting: Shadows + Global Illumination
n.) Shadow + GI Quality: Low (Default)
o.) Sun Shadow Quality: High (Default)
p.) Number of Lights: High (Default)
q.) Water Detail Level: High (Default)
r.) NVIDIA Reflex: On + Boost
s.) Foreground FPS Cap: 144 (matches monitor refresh rate)
t.) Background FPS Cap: 30
u.) Triple-Buffering: On
v.) Target Framerate: 60
w.) Engine Multithreading: On

This obviously strictly applies to NVIDIA cards, but some of this may still be useful regardless. Hope this helps!



I have no words
"
Kogh#5027 wrote:
"
I was able to resolve this issue by doing the following:

1. Uninstalled all Armory Crate/ASUS software (specific to my MB)

2. Updated BIOS to latest ver

3. Joined "beta (stable)" tier of Windows Insider Program and ran all available updates (including optional updates).

4. Set custom settings for POE2 in Nvidia Control Panel:
a.) Image Scaling: On
b.) Anisotropic filtering: App-controlled
c.) Antialiasing - FXAA: On
d.) Antialiasing - Gamma correction: On
e.) Antialiasing - Mode: App-controlled
f.) Antialiasing - Transparency: 8x (supersample)
g.) Background Application Max Frame Rate: Off
h.) CUDA - GPUs: Use these GPUs: GeForce GTX 2080 Ti (All)
i.) CUDA - Sysmem Fallback Policy: Prefer to Sysmem Fallback
j.) Low Latency Mode: Ultra
k.) Max Frame Rate: 144 FPS (to match my monitor refresh rate)
l.) Monitor Technology: G-SYNC
m.) Multi-Frame Sampled AA (MFAA): On
n.) OpenGL GDI compatibility: Auto
o.) OpenGL rendering GPU: NVIDIA GeForce RTX 2080 Ti
p.) Power management mode: Prefer maximum performance
q.) Preferred refresh rate (Dell S2716DG): Highest available
r.) Texture filtering - Anisotropic sample optimization: Off
s.) Texture filtering - Negative LOD bias: Allow
t.) Texture filtering - Quality: Quality
u.) Texture filtering - Trilinear optimization: On
v.) Threaded optimization: On
w.) Triple buffering: On
x.) Vertical sync: Off

5. In-game settings:
a.) Renderer: DirectX12
b.) Display: NVIDIA GeForce RTX 2080 Ti
c.) Mode: Windowed Fullscreen
d.) VSync: Off
e.) Dynamic Resolution: On
f.) Window Resolution: 2560 x 1440 (Native)
g.) Upscale Mode: NVIDIA DLSS
h.) Max Image Quality: Quality
i.) Sharpness: 15%
j.) HDR: Off (not supported)
k.) Texture Quality: High (Default)
l.) Texture Filtering: 8x Anisotropic Filtering
m.) Lighting: Shadows + Global Illumination
n.) Shadow + GI Quality: Low (Default)
o.) Sun Shadow Quality: High (Default)
p.) Number of Lights: High (Default)
q.) Water Detail Level: High (Default)
r.) NVIDIA Reflex: On + Boost
s.) Foreground FPS Cap: 144 (matches monitor refresh rate)
t.) Background FPS Cap: 30
u.) Triple-Buffering: On
v.) Target Framerate: 60
w.) Engine Multithreading: On

This obviously strictly applies to NVIDIA cards, but some of this may still be useful regardless. Hope this helps!



I have no words


Did it work?
"
KissFC#2626 wrote:
After getting tired of my personnal computer getting freeze with a 100% CPU usage, i got the great idea of putting and trying to see what happens on my ES debug station, which have an out of band CPU thread and memroy analyzer (namelly a debug and software profiling station).

The way they're handling multi threading is threatened by modern standard, upgraded UEFI and well secured OSes as a core threat, thus stopping the suspicious threads marked as threat. Similar to how speculative/transient execution CPU vulnerabilities works.
But as the main program isn't flagged as a threat and is considered secure, the OS do not stop it from generating new threads, and the whole process works like a fork bomb.


At this point, i strongly suggest GGG to make a full review of their networking code and to enable fork bombing detection on their compiler because it is something that should never happens.


this seems like something for GGG to be aware of, who maybe knows nothing about this crash at this very moment.. so just bumping this hoping they are following this thread occasionally
Last edited by drx#8804 on Jan 13, 2025, 1:52:56 PM
"
DurmaBem#3173 wrote:
"
Kogh#5027 wrote:
"
I was able to resolve this issue by doing the following:

1. Uninstalled all Armory Crate/ASUS software (specific to my MB)

2. Updated BIOS to latest ver

3. Joined "beta (stable)" tier of Windows Insider Program and ran all available updates (including optional updates).

4. Set custom settings for POE2 in Nvidia Control Panel:
a.) Image Scaling: On
b.) Anisotropic filtering: App-controlled
c.) Antialiasing - FXAA: On
d.) Antialiasing - Gamma correction: On
e.) Antialiasing - Mode: App-controlled
f.) Antialiasing - Transparency: 8x (supersample)
g.) Background Application Max Frame Rate: Off
h.) CUDA - GPUs: Use these GPUs: GeForce GTX 2080 Ti (All)
i.) CUDA - Sysmem Fallback Policy: Prefer to Sysmem Fallback
j.) Low Latency Mode: Ultra
k.) Max Frame Rate: 144 FPS (to match my monitor refresh rate)
l.) Monitor Technology: G-SYNC
m.) Multi-Frame Sampled AA (MFAA): On
n.) OpenGL GDI compatibility: Auto
o.) OpenGL rendering GPU: NVIDIA GeForce RTX 2080 Ti
p.) Power management mode: Prefer maximum performance
q.) Preferred refresh rate (Dell S2716DG): Highest available
r.) Texture filtering - Anisotropic sample optimization: Off
s.) Texture filtering - Negative LOD bias: Allow
t.) Texture filtering - Quality: Quality
u.) Texture filtering - Trilinear optimization: On
v.) Threaded optimization: On
w.) Triple buffering: On
x.) Vertical sync: Off

5. In-game settings:
a.) Renderer: DirectX12
b.) Display: NVIDIA GeForce RTX 2080 Ti
c.) Mode: Windowed Fullscreen
d.) VSync: Off
e.) Dynamic Resolution: On
f.) Window Resolution: 2560 x 1440 (Native)
g.) Upscale Mode: NVIDIA DLSS
h.) Max Image Quality: Quality
i.) Sharpness: 15%
j.) HDR: Off (not supported)
k.) Texture Quality: High (Default)
l.) Texture Filtering: 8x Anisotropic Filtering
m.) Lighting: Shadows + Global Illumination
n.) Shadow + GI Quality: Low (Default)
o.) Sun Shadow Quality: High (Default)
p.) Number of Lights: High (Default)
q.) Water Detail Level: High (Default)
r.) NVIDIA Reflex: On + Boost
s.) Foreground FPS Cap: 144 (matches monitor refresh rate)
t.) Background FPS Cap: 30
u.) Triple-Buffering: On
v.) Target Framerate: 60
w.) Engine Multithreading: On

This obviously strictly applies to NVIDIA cards, but some of this may still be useful regardless. Hope this helps!



I have no words


Did it work?


+1 (i wish he had words XD)
Hopefully they put updating the game on the back burner and just focus on the crashing issue.
I have a gt1660, rysen 5600x, 32 gb ddr5, ssd, 600 watt psu. Not great specs however my settings, I thought, reflected that. 45 fps capped, 720p, lowest settings, and using vaulken. I played smoothly for 8 hours got to lvl 13 and I managed to play the game with no crashes or abnormal temps other than 100% cpu usage in loading screens. great time. but then i got to Hunting Grounds. fighting enemies for about 4 minutes and getting a nice thick group promises I will get Choppy audio then a stutter. Then my pc freezes or restarts itself. If i leave the game before it restarts, my pc will still randomly restart after the game freezes. I have had this problem with dragons dogma 2, stalker 2, and bg3 with poe2 being added. helldivers 2, space marine 2, da veil gaurd (didnt play enough though lol), starfield, cyberpunk, forza h5, diablo 4, and others play completely fine.

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