Hard crashing PC locks up

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breqker#1764 wrote:
There's an issue with multithreading and other games uses it as well.

It works fine on Linux (Arch, Mint and Nobaru). With multithreading turned on and without messing with affinities and shit.

User mode applications should never freeze the whole system. We're not in MS-DOS or Windows 95 times. Learn your OS architecture. Blame MS and vendors for shitty code.
“Investigating cases where some players experience crashes related to Multithreading and have to restart their PCs. This seems to mostly be for players with the Windows 24H2 update.“

My faith in GGG is completely gone now. I’m done.
Tried the new patch the game is still crashing and hard locking my PC
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DaniiT#3056 wrote:
“Investigating cases where some players experience crashes related to Multithreading and have to restart their PCs. This seems to mostly be for players with the Windows 24H2 update.“

My faith in GGG is completely gone now. I’m done.


Isn't it good? At least saying "yes, we see there is an issue" is better than if they would pretend there is no problem.
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breqker#1764 wrote:
There's an issue with multithreading and other games uses it as well.

It works fine on Linux (Arch, Mint and Nobaru). With multithreading turned on and without messing with affinities and shit.

User mode applications should never freeze the whole system. We're not in MS-DOS or Windows 95 times. Learn your OS architecture. Blame MS and vendors for shitty code.


Sorry, but no.

The update 24H2 for Win 11 changed parts of multithreading. There were different games, that had/have a problem with this update. See here:

https://learn.microsoft.com/en-us/windows/release-health/status-windows-11-24h2#3448msgdesc

In the solved cases the solution was brought by an update of the game itself.
Still no fix, its still crashing the entire system!!!
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Yehima#6469 wrote:

Sorry, but no.

The update 24H2 for Win 11 changed parts of multithreading. There were different games, that had/have a problem with this update. See here:

https://learn.microsoft.com/en-us/windows/release-health/status-windows-11-24h2#3448msgdesc

In the solved cases the solution was brought by an update of the game itself.

Task / Thread Windows scheduler is a part of KERNEL mode. It has nothing to PoE. Also multihreading may be only visible part but actual problem related to something like spinlock of the shared resource (to prevent race condition) at ring 0 which works not as intended at high CPU loads. The case needs very deep investigation before making any assumptions because kernel is pretty complex and sofisticated thing on modern OS.
Last edited by cursorTarget#1174 on Dec 12, 2024, 8:21:48 AM
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Yehima#6469 wrote:

Sorry, but no.

The update 24H2 for Win 11 changed parts of multithreading. There were different games, that had/have a problem with this update. See here:

https://learn.microsoft.com/en-us/windows/release-health/status-windows-11-24h2#3448msgdesc

In the solved cases the solution was brought by an update of the game itself.

Task / Thread windows scheduller is part of KERNEL mode. It has nothing to PoE.


Does not change anything. Microsoft had meetings with Ubisoft, Ubisoft patched their games, games are working now. Simple as that.

The other possibility is: Microsoft and Ubisoft are wrong, you are right.
Last edited by Yehima#6469 on Dec 12, 2024, 8:21:13 AM
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Yehima#6469 wrote:

Does not change anything. Microsoft had meetings with Ubisoft, Ubisoft patched their games, games are working now. Simple as that.

I am not arguing with you, just clearing things out that fixing such serious issue is not something trivial. And from the user side we just can provide maximum as possible debug information so GGG and other companies could fix the shit.

The whole point: "I play game A and my PC doesn't crash, when I play game B - my PC hangs dead. I am going to blame developers of game B." is wrong. They already stated the issue is on the list and they are working on it.
The worst game launch in my memory

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