Crit Ignite Minion Infernalist
Passive Tree
https://poe2db.tw/us/passive-skill-tree/AAAABgEBgx5xXUgzdvf8Ru5HrCKWtjQSg0mdBtuj7cfwVyq5w3M-jc64ywjOEoxGNVijmH0tmJ9Pu56hnBo7AHQ7_ihQrN-jsTjUDXPoldeMsdpD8r_A0cEL4emTSyi1FnkDrr0p9uCiBZmIGHoGp0m9qB8Yw7i4QJLaIxdXO50I8ZLFM4HYsR_evSL91PmzPTTh5aUz-w82wS-tC-_r9NXGIKolLHCFl48ftdq6j73jEK_1p4HJ8Uj5tn0Jj85Ac1OcE0Nx3INfPg3ucq04m__efFj_RvBpQT3B0xR5x3gA1WiOmyClpAfuYpg8bypXeQWnOmEnrHEWVh138ET3-yswrsV-WSUO7wIFJaoAAA== Edit: slightly changed tree. Original below Ascension Order 1. Loyal Hellhound 2. Altered Flesh and re-spec Loyal Hellhound into Beidat's Will 3. Loyal Hellhound 4. Pyromantic Pact and re-spec Loyal Hellhound into Bringer of Flame Tentative Plan For Final Build Variations 1. Skeletal Reavers
Spoiler
This will feel like a more conventional summoner. Replace Raging Spirits with Skeletal Reavers, drop Ember Fusillade (or whatever you're using to summon RS) and use a second curse (probably Despair, maybe Temporal Chains if it feels exceptional) manually along with the Reaver and Frost Mage commands to manage Infernal Flame (stay above 35% but never hit max). I want to have 4th ascension, be able to summon 3+ Reavers and have 4 support gems before attempting this swap.
Skeletal Reaver (3+) - Purpose: Primary Damage Martial Tempo Heft Feeding Frenzy Searing Flame Supercritical / Fire Infusion Despair - Purpose: Support / Manage Infernal Flame Focused Curse Spell Cascade Chaos Mastery Hax Bloom if needed to increase Infernal Flame generation Decaying Hex if needed to increase Infernal Flame generation Skeletal Frost Mage (2) - Purpose: Freeze and AoE Damage Cold Penetration Spell Echo Glaciation Considered Casting Deep Freeze Skeletal Warrior (Sceptre) - Purpose: Support Infernal Legion Fire Exposure Strip Away Fiery Death Maim Pain Offering - Purpose: Support Expanse Ablation Font of Rage Persistence Inspiration / Lifetap if needed to reduce Infernal Flame generation Skeletal Storm Mage (1) - Purpose: Shock Lightning Penetration Stormfire Overcharge Conduction Coursing Current Skeletal Cleric (1 or 2) - Purpose: Support Arcane Tempo Ingenuity Last Gasp Minion Mastery Elemental Army Blasphemy - Purpose: Support Flammability Magnified Effect Heightened Curse *don't add more to this link because it's not worth the spirit cost* 2. Raging Spirits
Spoiler
Progression of the campaign build. Add Hypothermia to the Blasphemy link and summon Frost Mages with any extra Spirit to more rapidly apply freezes to bosses. As others have rightly pointed out, Raging Spirits felt bad early on but are starting to ramp up :)
Raging Spirits - Purpose: Primary Damage Fire Penetration Feeding Frenzy Supercritical Searing Flame Martial Tempo / Fire Infusion / Heft Ember Fusillade - Purpose: Summon RS / Manage Infernal Flame Unleash Scattershot Fast Forward Acceleration if needed to increase Infernal Flame generation Execute if needed to increase Infernal Flame generation Note: a lot of people choose to use Flame Wall instead of Ember Fusillade to summon Raging Spirits. That's fine, mathematically better even, but it's mostly personal preference as far as what fire skill feels best to use for you. I like Ember Fusillade because you can accurately send them off screen. Flame wall is faster activation and will slightly buff frost mage damage. Skeletal Frost Mage (2+) - Purpose: Freeze and AoE Damage Cold Penetration Spell Echo Glaciation Considered Casting Deep Freeze Skeletal Warrior (Sceptre) - Purpose: Support Infernal Legion Fire Exposure Strip Away Fiery Death Maim Pain Offering - Purpose: Support Expanse Ablation Font of Rage Persistence Inspiration / Lifetap if needed to reduce Infernal Flame generation Skeletal Storm Mage (1) - Purpose: Shock Lightning Penetration Stormfire Overcharge Conduction Coursing Current Skeletal Cleric (2) - Purpose: Support Arcane Tempo Ingenuity Last Gasp Minion Mastery Elemental Army Blasphemy - Purpose: Support Flammability Hypothermia Magnified Effect Heightened Curse *don't add more to this link because it's not worth the spirit cost* Gear Rare Only
Spoiler
Sceptre: Hallowed Sceptre Increased Spirit + Level of all Minions Allies in Presence have increased Attack Speed Allies in Presence deal additional Physical Allies in Presence deal additional Fire Allies in Presence deal % Increased Damage Focus: Expert Plumed Focus Cast Speed Energy Shield Resistances Attributes (only get as much INT/DEX as needed. STR is always good) Amulet (For You): Solar Amulet Spirit + Level of all Minions % Life Life % Energy Shield Energy Shield Amulet (For Minions): Bloodstone Amulet Crit Damage Bonus Spell Damage Cast Speed Chaos Resistance % Armour % Life Rings: Breach Ring Attributes Resistances Life Belt: Rawhide Belt Charm Slots Life Increased Flask Charges Gained Charm Effect Duration Resistances Helmet: Expert Feathered Tiara + Level of all Minions Life Energy Shield Attributes Resistances Body: Expert Altar Robe Spirit Life Energy Shield Attributes Resistances Gloves: Expert Intricate Gloves Life Energy Shield Attributes Resistances Boots: Expert Feathered Sandals Movement Speed Life Energy Shield Attributes Resistances Jewels: TBD For now just throw in anything that helps with resistances/life/AoE/etc. If it sounds good it probably is just remember things like "fire damage" or "attack speed" do not help minions unless explicitly said Life Flask: Ultimate Life Flask Instant Recovery, 50% Reduced Amount Recovered Mana Flask: Ultimate Mana Flask? Uniques TBD; none mandatory. Campaign strategy starting from Ascension 2 (not optimized but works)
Spoiler
Level 40:
Spoiler
Raging Spirits
Martial Tempo Fire Penetration (tier 2) > Fire Infusion Feeding Frenzy (tier 2) > Persistence Ember Fusillade Unleash Scattershot Fast Forward Incinerate Ignition Blashpemy Flammability Magnified Effect Heightened Curse Pain Offering Expanse Inspiration Skeletal Frost Mage Glaciation Arcane Tempo Skeletal Warrior (Sceptre) Meat Shield Minion Instability Level 50:
Spoiler
Raging Spirits Fire Penetration Martial Tempo Feeding Frenzy Ember Fusillade Unleash Scattershot Fast Forward Skeletal Frost Mage Cold Penetration Glaciation Spell Echo Blasphemy Flammability Magnified Effect Heightened Curse Pain Offering Expanse Meat Shield Inspiration Skeletal Warrior (Sceptre) Maim Blind Minion Instability Level 55-Maps: Raging Spirits Fire Penetration Feeding Frenzy Martial Tempo Ember Fussillade Unleash Scattershot Fast Forward Skeletal Frost Mage (2) Cold Penetration Glaciation Spell Echo Skeletal Storm Mage (1) Lightning Penetration Stormfire Overcharge Skeletal Cleric (2) Arcane Tempo Ingenuity Blasphemy Flammability Magnified Effect Heightened Curse Pain Offering Expanse Font of Rage Ablation Skeletal Warrior (Sceptre) Infernal Legion Fire Exposure Strip Away This is close to the final build as far as all the foundation being there. Minions are not instant dying and do a decent amount of damage; the biggest problem was my own resistances. If you don't have enough extra spirit at this point from gear to get all the skeletons (remember life/strength also increases spirit), drop the clerics first then the storm mage. Here are a couple examples of what the build looks like at this point when played well but far from perfectly: Level 55 Act 5 Keth boss https://www.youtube.com/watch?v=iMwHXeh-ick Level 67 Act 6 final boss https://www.youtube.com/watch?v=WmAeDXxwx0I What I am currently working on (level 72) 3rd ascension soon. Ele resists capped, still no 4th support slots other than sceptre. Balance feels a little off in that sense but making slow progress regardless :) Last edited by Anomaly33#2899 on Dec 12, 2024, 3:04:05 AM Last bumped on Dec 12, 2024, 6:19:15 AM
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I see you go into the defense and offense tree which seems to be recommneded (First time ever play POE so questions are just curious...I know nothing )
- You touch crit but do avoid the "fire" up in the tree despite this being an ignite build...Is ignite not fire? - we have a node that pays mana before life and some node which raise life/life reg ...is this just to traverse to aura nodes? You are far far ahead of me...i just know i want a with with minions and this leaned into fire damage for me...so why do you want to focus on crit? |
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"The idea is for the player to mostly afk, just using skills to keep Infernal Flame high while minions carry most of the damage. To my understanding things like "fire damage" or "spell damage" will not help minions. Could be wrong for sure. "The node that pays mana before life should translate to Infernal Flame. It could be that this will brick the build and I'll need to change it but in my head it sounds like it will be a really nice defensive layer with minimal downside. The 20% life regen/ 5% recoup node towards the bottom may be better spent elsewhere; I'm sure the tree will have a couple minor changes like that by/in endgame. But yes the aura nodes are mandatory IMO. Very strong for only having to travel that far. "Crits = bigger hit = bigger ignite should be the case. Last edited by Anomaly33#2899 on Dec 6, 2024, 1:36:30 PM
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looks decent, also curious about the fire cluster at the top but we will need to get there before we can know, I guess.
what I am most curious about is strength stacking, how if at all it effects our ascendency's life drain. If the life drain is a flat amount then it could be extremely beneficial to str stack. |
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This looks great, can you just tell me, for the nodes with +5 all attributes, what do you have selected? In general, I chose intelligence all the time, but I saw that some support skills require strength, so if you don't mind explaining to me if you have it somewhere, where and how much?
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Tree seems nice . Which gems will you use and support gems?
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The tree looks great, can you also let me know what skills you using please, and also the support gems.
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Added temporary skills to the OP
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Thank you .
Last edited by ReconeMarine#4418 on Dec 7, 2024, 4:11:29 PM
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Whats ascendancy points did you go in first?
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