Crit Ignite Minion Infernalist

Passive Tree

https://poe2db.tw/us/passive-skill-tree/AAAABgEBgx5xXUgzdvf8Ru5HrCKWtjQSg0mdBtuj7cfwVyq5w3M-jc64ywjOEoxGNVijmH0tmJ9Pu56hnBo7AHQ7_ihQrN-jsTjUDXPoldeMsdpD8r_A0cEL4emTSyi1FnkDrr0p9uCiBZmIGHoGp0m9qB8Yw7i4QJLaIxdXO50I8ZLFM4HYsR_evSL91PmzPTTh5aUz-w82wS-tC-_r9NXGIKolLHCFl48ftdq6j73jEK_1p4HJ8Uj5tn0Jj85Ac1OcE0Nx3INfPg3ucq04m__efFj_RvBpQT3B0xR5x3gA1WiOmyClpAfuYpg8bypXeQWnOmEnrHEWVh138ET3-yswrsV-WSUO7wIFJaoAAA==

Edit: slightly changed tree. Original below



Ascension Order
1. Loyal Hellhound
2. Altered Flesh and re-spec Loyal Hellhound into Beidat's Will
3. Loyal Hellhound
4. Pyromantic Pact and re-spec Loyal Hellhound into Bringer of Flame

Tentative Plan For Final Build Variations

1. Skeletal Reavers

Spoiler
This will feel like a more conventional summoner. Replace Raging Spirits with Skeletal Reavers, drop Ember Fusillade (or whatever you're using to summon RS) and use a second curse (probably Despair, maybe Temporal Chains if it feels exceptional) manually along with the Reaver and Frost Mage commands to manage Infernal Flame (stay above 35% but never hit max). I want to have 4th ascension, be able to summon 3+ Reavers and have 4 support gems before attempting this swap.

Skeletal Reaver (3+) - Purpose: Primary Damage
Martial Tempo
Heft
Feeding Frenzy
Searing Flame
Supercritical / Fire Infusion

Despair - Purpose: Support / Manage Infernal Flame
Focused Curse
Spell Cascade
Chaos Mastery
Hax Bloom if needed to increase Infernal Flame generation
Decaying Hex if needed to increase Infernal Flame generation

Skeletal Frost Mage (2) - Purpose: Freeze and AoE Damage
Cold Penetration
Spell Echo
Glaciation
Considered Casting
Deep Freeze

Skeletal Warrior (Sceptre) - Purpose: Support
Infernal Legion
Fire Exposure
Strip Away
Fiery Death
Maim

Pain Offering - Purpose: Support
Expanse
Ablation
Font of Rage
Persistence
Inspiration / Lifetap if needed to reduce Infernal Flame generation

Skeletal Storm Mage (1) - Purpose: Shock
Lightning Penetration
Stormfire
Overcharge
Conduction
Coursing Current

Skeletal Cleric (1 or 2) - Purpose: Support
Arcane Tempo
Ingenuity
Last Gasp
Minion Mastery
Elemental Army

Blasphemy - Purpose: Support
Flammability
Magnified Effect
Heightened Curse
*don't add more to this link because it's not worth the spirit cost*


2. Raging Spirits

Spoiler
Progression of the campaign build. Add Hypothermia to the Blasphemy link and summon Frost Mages with any extra Spirit to more rapidly apply freezes to bosses. As others have rightly pointed out, Raging Spirits felt bad early on but are starting to ramp up :)

Raging Spirits - Purpose: Primary Damage
Fire Penetration
Feeding Frenzy
Supercritical
Searing Flame
Martial Tempo / Fire Infusion / Heft

Ember Fusillade - Purpose: Summon RS / Manage Infernal Flame
Unleash
Scattershot
Fast Forward
Acceleration if needed to increase Infernal Flame generation
Execute if needed to increase Infernal Flame generation

Note: a lot of people choose to use Flame Wall instead of Ember Fusillade to summon Raging Spirits. That's fine, mathematically better even, but it's mostly personal preference as far as what fire skill feels best to use for you. I like Ember Fusillade because you can accurately send them off screen. Flame wall is faster activation and will slightly buff frost mage damage.

Skeletal Frost Mage (2+) - Purpose: Freeze and AoE Damage
Cold Penetration
Spell Echo
Glaciation
Considered Casting
Deep Freeze

Skeletal Warrior (Sceptre) - Purpose: Support
Infernal Legion
Fire Exposure
Strip Away
Fiery Death
Maim

Pain Offering - Purpose: Support
Expanse
Ablation
Font of Rage
Persistence
Inspiration / Lifetap if needed to reduce Infernal Flame generation

Skeletal Storm Mage (1) - Purpose: Shock
Lightning Penetration
Stormfire
Overcharge
Conduction
Coursing Current

Skeletal Cleric (2) - Purpose: Support
Arcane Tempo
Ingenuity
Last Gasp
Minion Mastery
Elemental Army

Blasphemy - Purpose: Support
Flammability
Hypothermia
Magnified Effect
Heightened Curse
*don't add more to this link because it's not worth the spirit cost*


Gear

Rare Only

Spoiler

Sceptre: Hallowed Sceptre
Increased Spirit
+ Level of all Minions
Allies in Presence have increased Attack Speed
Allies in Presence deal additional Physical
Allies in Presence deal additional Fire
Allies in Presence deal % Increased Damage

Focus: Expert Plumed Focus
Cast Speed
Energy Shield
Resistances
Attributes (only get as much INT/DEX as needed. STR is always good)

Amulet (For You): Solar Amulet
Spirit
+ Level of all Minions
% Life
Life
% Energy Shield
Energy Shield

Amulet (For Minions): Bloodstone Amulet
Crit Damage Bonus
Spell Damage
Cast Speed
Chaos Resistance
% Armour
% Life

Rings: Breach Ring
Attributes
Resistances
Life

Belt: Rawhide Belt
Charm Slots
Life
Increased Flask Charges Gained
Charm Effect Duration
Resistances

Helmet: Expert Feathered Tiara
+ Level of all Minions
Life
Energy Shield
Attributes
Resistances

Body: Expert Altar Robe
Spirit
Life
Energy Shield
Attributes
Resistances

Gloves: Expert Intricate Gloves
Life
Energy Shield
Attributes
Resistances

Boots: Expert Feathered Sandals
Movement Speed
Life
Energy Shield
Attributes
Resistances

Jewels: TBD
For now just throw in anything that helps with resistances/life/AoE/etc. If it sounds good it probably is just remember things like "fire damage" or "attack speed" do not help minions unless explicitly said

Life Flask: Ultimate Life Flask
Instant Recovery, 50% Reduced Amount Recovered

Mana Flask: Ultimate Mana Flask?



Uniques TBD; none mandatory.

Campaign strategy starting from Ascension 2 (not optimized but works)
Spoiler
Level 40:


Spoiler
Raging Spirits
Martial Tempo
Fire Penetration (tier 2) > Fire Infusion
Feeding Frenzy (tier 2) > Persistence

Ember Fusillade
Unleash
Scattershot
Fast Forward

Incinerate
Ignition

Blashpemy
Flammability
Magnified Effect
Heightened Curse

Pain Offering
Expanse
Inspiration

Skeletal Frost Mage
Glaciation
Arcane Tempo

Skeletal Warrior (Sceptre)
Meat Shield
Minion Instability


Level 50:

Spoiler


Raging Spirits
Fire Penetration
Martial Tempo
Feeding Frenzy

Ember Fusillade
Unleash
Scattershot
Fast Forward

Skeletal Frost Mage
Cold Penetration
Glaciation
Spell Echo

Blasphemy
Flammability
Magnified Effect
Heightened Curse

Pain Offering
Expanse
Meat Shield
Inspiration

Skeletal Warrior (Sceptre)
Maim
Blind
Minion Instability


Level 55-Maps:

Raging Spirits
Fire Penetration
Feeding Frenzy
Martial Tempo

Ember Fussillade
Unleash
Scattershot
Fast Forward

Skeletal Frost Mage (2)
Cold Penetration
Glaciation
Spell Echo

Skeletal Storm Mage (1)
Lightning Penetration
Stormfire
Overcharge

Skeletal Cleric (2)
Arcane Tempo
Ingenuity

Blasphemy
Flammability
Magnified Effect
Heightened Curse

Pain Offering
Expanse
Font of Rage
Ablation

Skeletal Warrior (Sceptre)
Infernal Legion
Fire Exposure
Strip Away


This is close to the final build as far as all the foundation being there. Minions are not instant dying and do a decent amount of damage; the biggest problem was my own resistances. If you don't have enough extra spirit at this point from gear to get all the skeletons (remember life/strength also increases spirit), drop the clerics first then the storm mage. Here are a couple examples of what the build looks like at this point when played well but far from perfectly:


Level 55 Act 5 Keth boss

https://www.youtube.com/watch?v=iMwHXeh-ick

Level 67 Act 6 final boss

https://www.youtube.com/watch?v=WmAeDXxwx0I


What I am currently working on (level 72)
3rd ascension soon. Ele resists capped, still no 4th support slots other than sceptre. Balance feels a little off in that sense but making slow progress regardless :)
Last edited by Anomaly33#2899 on Dec 12, 2024, 3:04:05 AM
Last bumped on Dec 12, 2024, 6:19:15 AM
I see you go into the defense and offense tree which seems to be recommneded (First time ever play POE so questions are just curious...I know nothing )

- You touch crit but do avoid the "fire" up in the tree despite this being an ignite build...Is ignite not fire?
- we have a node that pays mana before life and some node which raise life/life reg ...is this just to traverse to aura nodes?

You are far far ahead of me...i just know i want a with with minions and this leaned into fire damage for me...so why do you want to focus on crit?
"
groxval#1202 wrote:
You touch crit but do avoid the "fire" up in the tree despite this being an ignite build...Is ignite not fire?
The idea is for the player to mostly afk, just using skills to keep Infernal Flame high while minions carry most of the damage. To my understanding things like "fire damage" or "spell damage" will not help minions. Could be wrong for sure.

"
groxval#1202 wrote:
we have a node that pays mana before life and some node which raise life/life reg ...is this just to traverse to aura nodes?
The node that pays mana before life should translate to Infernal Flame. It could be that this will brick the build and I'll need to change it but in my head it sounds like it will be a really nice defensive layer with minimal downside. The 20% life regen/ 5% recoup node towards the bottom may be better spent elsewhere; I'm sure the tree will have a couple minor changes like that by/in endgame. But yes the aura nodes are mandatory IMO. Very strong for only having to travel that far.

"
groxval#1202 wrote:
why do you want to focus on crit?
Crits = bigger hit = bigger ignite should be the case.
Last edited by Anomaly33#2899 on Dec 6, 2024, 1:36:30 PM
looks decent, also curious about the fire cluster at the top but we will need to get there before we can know, I guess.
what I am most curious about is strength stacking, how if at all it effects our ascendency's life drain. If the life drain is a flat amount then it could be extremely beneficial to str stack.
This looks great, can you just tell me, for the nodes with +5 all attributes, what do you have selected? In general, I chose intelligence all the time, but I saw that some support skills require strength, so if you don't mind explaining to me if you have it somewhere, where and how much?
Tree seems nice . Which gems will you use and support gems?
The tree looks great, can you also let me know what skills you using please, and also the support gems.
Added temporary skills to the OP
Thank you .
Last edited by ReconeMarine#4418 on Dec 7, 2024, 4:11:29 PM
Whats ascendancy points did you go in first?

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